Author Topic: QUARK MAPPING  (Read 1697 times)

Splinter

  • PGP
  • Posts: 2
QUARK MAPPING
« on: May 16, 2005, 04:06:55 PM »
I need everything needed to make maps in quark.. I see where fourthx posted the files earlier but the link is no longer working.. FourthX or anyone can you help??  ThANKS!!

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: QUARK MAPPING
« Reply #1 on: May 16, 2005, 05:31:13 PM »
http://dpball.com/files/mapmaking/ should have what you need.  I've never mapped with QuArK, so I can't help you much beyond that.

Splinter

  • PGP
  • Posts: 2
Re: QUARK MAPPING
« Reply #2 on: May 16, 2005, 10:48:20 PM »
Awesome thanks,, now another question for anyone using quark for dpball... What do i need to do about the colormap and texture directories?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: QUARK MAPPING
« Reply #3 on: May 17, 2005, 11:56:05 AM »
I'm not sure if quark supports jpegs.  If not, grab the BSP pack which contains all the .wal files.  The colormap.pcx is in the pball/pics subdirectory of wherever you have paintball2 installed.

DRDOOM

  • PGP
  • Posts: 5
Re: QUARK MAPPING
« Reply #4 on: May 28, 2005, 10:53:57 PM »
Quark in my choice is much better than bsp its easier to use it has more capabilities and more than what bsp has.  Although configuring it is hard and i uninstalled it and i dont remember how i configured the textures and i never got the compilers working.
BSP is probably just as hard to set except its already set up and on the site.