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Digital Paint Discussion Board
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Mapping
(Moderator:
Chef-Killer
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QUARK MAPPING
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Topic: QUARK MAPPING (Read 1711 times)
Splinter
PGP
Posts: 2
QUARK MAPPING
«
on:
May 16, 2005, 04:06:55 PM »
I need everything needed to make maps in quark.. I see where fourthx posted the files earlier but the link is no longer working.. FourthX or anyone can you help?? ThANKS!!
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jitspoe
Administrator
Autococker
Posts: 18802
Re: QUARK MAPPING
«
Reply #1 on:
May 16, 2005, 05:31:13 PM »
http://dpball.com/files/mapmaking/
should have what you need. I've never mapped with QuArK, so I can't help you much beyond that.
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Splinter
PGP
Posts: 2
Re: QUARK MAPPING
«
Reply #2 on:
May 16, 2005, 10:48:20 PM »
Awesome thanks,, now another question for anyone using quark for dpball... What do i need to do about the colormap and texture directories?
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jitspoe
Administrator
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Posts: 18802
Re: QUARK MAPPING
«
Reply #3 on:
May 17, 2005, 11:56:05 AM »
I'm not sure if quark supports jpegs. If not, grab the BSP pack which contains all the .wal files. The colormap.pcx is in the pball/pics subdirectory of wherever you have paintball2 installed.
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DRDOOM
PGP
Posts: 5
Re: QUARK MAPPING
«
Reply #4 on:
May 28, 2005, 10:53:57 PM »
Quark in my choice is much better than bsp its easier to use it has more capabilities and more than what bsp has. Although configuring it is hard and i uninstalled it and i dont remember how i configured the textures and i never got the compilers working.
BSP is probably just as hard to set except its already set up and on the site.
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Digital Paint Discussion Board
»
Development
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Mapping
(Moderator:
Chef-Killer
) »
QUARK MAPPING