Author Topic: new map: "Warehouse" beta 1  (Read 7886 times)

Savage

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Re: new map: "Warehouse" beta 1
« Reply #20 on: May 31, 2005, 11:19:33 AM »
Oh, yep, thank you for pointing out these issues. Once I get a corrected build done I think I will call it "final" then :)

jitspoe

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Re: new map: "Warehouse" beta 1
« Reply #21 on: May 31, 2005, 08:17:39 PM »
Ok, one major thing that needs to be fixed -- in the bases, there are some barrels  next to the pillars that you can get stuck on -- need to move those away a little bit.  I ran it for the pickup tonight and it played pretty well.  Just fix those things and it should be golden.

loial21

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Re: new map: "Warehouse" beta 1
« Reply #22 on: May 31, 2005, 09:02:27 PM »
HELP ME IM STUCK!!!

GREAT MAP SIR!!!

Now all we need is a leaning model and that map is a classic

Termin8oR

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Re: new map: "Warehouse" beta 1
« Reply #23 on: June 05, 2005, 04:51:52 PM »
You think you could add some screenshots?

-Termin8oR

jitspoe

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Re: new map: "Warehouse" beta 1
« Reply #24 on: June 06, 2005, 10:31:57 AM »
There are screenshots on the link.
Quote
http://savage747.sa.funpic.de/warehouse.html (with screenshots).

Savage

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Re: new map: "Warehouse" beta 1
« Reply #25 on: June 08, 2005, 07:23:59 AM »
I released the final version today.

http://savage747.sa.funpic.de/warehouse.html

jitspoe

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Re: new map: "Warehouse" beta 1
« Reply #26 on: June 08, 2005, 02:31:06 PM »
Excellent.  We can play this in the pickup tonight then -- I want to try it in 1flag mode.  If you're going to be around tonight at 9pm EST, it'll be on the EV1 - Pub 1 server, password pickup.

I hope you'll continue to make Paintball2 maps.  It's always nice to have a fresh, new style of maps in the game. :)

loial21

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Re: new map: "Warehouse" beta 1
« Reply #27 on: June 09, 2005, 12:56:31 AM »
worked out great how ever in center flag mode

I found that if u flanked enemy and they grabbed and overran def positions you would be caught way the intercourse out of position, which forces you to camp base more.

Not a Bad THING FYI

My suggestion, make map taller to allow grens to be tossed over warehouse, this allows you to nade in and around opfor's base and a toggleable garage door by flag.

jitspoe

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Re: new map: "Warehouse" beta 1
« Reply #28 on: June 09, 2005, 01:09:52 PM »
I don't think you should be able to toss grenades over the building as that would likely lead to cheap tactics.  The only real problem I found with it is that the cap point is kind of small and easy to miss.  Agent-hwk got into the base and ran back and forth 2 or 3 times before getting shot but never got the cap.  Other than that, it played very well.  Made a great 2v2 map.

loial21

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Re: new map: "Warehouse" beta 1
« Reply #29 on: June 10, 2005, 02:11:30 AM »
Let me respond when I'm not in such a glutenous mode


jitspoe

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Re: new map: "Warehouse" beta 1
« Reply #30 on: June 10, 2005, 11:40:38 AM »
Glutenous?

Quote
1 entry found for glutenous.
glu·ten
n.

    A mixture of plant proteins occurring in cereal grains, chiefly corn and wheat, used as an adhesive and as a flour substitute.

[French, from Latin gluten, glue.] gluten·ous adj.

When you feel less like protein glue? :)

Savage

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Re: new map: "Warehouse" beta 1
« Reply #31 on: June 10, 2005, 11:46:16 AM »
I hope you'll continue to make Paintball2 maps. It's always nice to have a fresh, new style of maps in the game. :)

Thank you very much :)

loial21

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Re: new map: "Warehouse" beta 1
« Reply #32 on: June 11, 2005, 01:30:50 AM »
I live in the phat capitol of the USA. Texas. Mexican Food. You realy dont know how much glutose is injested here in Texas and what the meaning of siesta is?

 I am a phat/tired bastard baking in the heat..

BYW what does Pun mean? :)

IronFist

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« Reply #33 on: June 12, 2005, 12:39:35 PM »
Post removed
« Last Edit: July 25, 2010, 11:31:23 PM by IronFist »

jitspoe

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Re: new map: "Warehouse" beta 1
« Reply #34 on: June 12, 2005, 05:01:02 PM »
No hablo español?  Eres estúpido!

Narga

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Re: new map: "Warehouse" beta 1
« Reply #35 on: January 13, 2011, 02:23:21 PM »
To test your map, you can either do debug1 1, or sv addbot.  set skill -1 makes the bots not shoot.  If you want to test jails, you'll also need to set debug3 1 and debug4 1 and type kill.

I try sv addbot but it says something like "server is full, increase max clients". I enter "maxclients 10", then I kill my self to start the next round, I do sv addbot again but it says "server is full, increase max clients". Also, whenever I die, I don't spawn at my jail spawns.

pvtjimmy

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Re: new map: "Warehouse" beta 1
« Reply #36 on: January 13, 2011, 02:51:49 PM »
dude, seriously. That was a post of 2006 2005, which is meanwhile almost 5 6 years ago. I bet you probably couldn't even spell your name at that date.

Can you not check the date of the last post before opening an old thread and play the smart guy?

btw, this forum has a search button. Use it to find 95% of all answers to your questions. In case you do not find a thread that answers your question, consider opening a new topic before re-opening older threads.