Hi all,
Here is my and Reeds latest map-making endeavor. The inspiration is taken from watching too many kung-fu movies lately, and as such takes the form of 2 warring chinese restaurants in a enclosed pagoda compound.
The map is recomended max 16 player, though supports 32 discreet spawns. Game mode is CTF.
Also, note that it makes use of the CTP1 (Community Texture Pack beta 1) textures, those of which we have used are included in the specially named ZIP.There are 2 paths, high taking you through the store-room and over the upper floor of the pagoda, low being a brawl across the street level and pagoda grounds. There is also a 3rd entrance to each base, consisting of a air-con duct that has been forced open and is only accessible from one end (pagoda street level).
we have updated the high-routes with a blocker wall which you can see in the newly added screenshot below. As well as this, KoreMagna was kind enough to sort us out with a couple of custom textures which adds a great touch of authenticity to the map. These are included in all the download options below.Screenshots:
pretty hot stuff, huh!
Download:
3 flavours for you -
here - Just the BSP for those of you who already have the CTP1. (1.2mb Zipped)
here - BSP + CTP1 Hi Res + Low Res textures we have used (7.6mb Zipped) If you want good quality but don't have the CTP1.
here - BSP + CTP1 Low Res textures (1.6mb Zipped) for server admins or users on 56k.
Thanks go out to the guys at
www.gamedesign.net for their great quake 2/bsp tutorials, to
KoreMagna for her great work on the chinese writing textures and to those of you who gave us all the great feedback along the way!
We'd be really grateful is server admins could start adopting the map now so it can start getting as much exposure as we hope it will!
- Dr Rick Dagless M.D and Reed ([-DarkP-])
edit: fixed download links, typo be gone!edit 2: updated to version beta 2 (which is our Final so isn't listed as 'beta2'!)
***Changelist***
- Corrected the problem with the release on Linux servers.
- Corrected wood texture alignment.
- Corrected Clipping Plane alignment on the roof
- Implemented func_areaportals, however ineffectual it turned out to be.
- Implemented vis-blockers high in the pagoda.
- Included custom textures.
- Fixed various misaligned brushes.
- Removed 'textured' door and replaced with 'brush-constructed' door in restaurants.
- Increased lighting value in stockroom striplights.
- Some other small stuff I can't think of right now.