thanks for comments,
I dont think altering the scale will be too feasible - it would be a tremendous amount of work and we agree that though your point is valid, to have realistic dimensions on the map (or any map, more or less) would be detrimental to gameplay. Take barrels for instance, they are designed to be 64 units tall, and thats taller than a dp character! last time i saw an oil drum, it wasn't taller than me (6').
We're working on the wood textures now - for a while I had no idea which ones you meant, then I realised that the brown wood 'sawmarks' were in fact 'woodgrain', so I'll correct them all now.
As for writing on the wall, it originally was there to make the wall more interesting and not totally bare and while it is certainly cheesy, we like it anyway and want to have a bit of fun with making the maps. I wouldn't leave it in if I thought it harmed the map in some way. We made the map so detailed because we're bored of maps that have nice flow but are essentially barren and uninteresting with no real stylistic themes - I don't think a bit of name dropping detracts too much from the overall style of the map. Plus we're massive egotists.
I split the doorframe and everything for the area portals, I cant think of what else I can do. As far as I can tell, my implementation is spot on the way it has been described on all the tutorials I've read. I'll keep fiddling till everything else is sorted, then I feel we may just have to live with it.
- Dr Rick Dagless M.D