haha thanks Eiii for the comments, although im a little unsure about what you mean:
when you say nothing detailed, do you mean on the pagoda, or at all? because i assure you, almost everything is detailed apart from walls, ceilings and floors. having said that, the only exception to this is the pagoda, where most internal stuff is detailed, but things such as the crossbeam designs slightly under the highest roof are not.
We'll look into the func_areaportal thing, sounds like it could be promising from the article on gamedesign.
keep the feedback coming guys, this is all good stuff so far!
- Dr Rick Dagless M.D
p.s you posted as i typed this, koremagna, the chinese text might look amazing on the map, but whether we could quite do it justice with BSP is another matter! I'll ask reed to take a gander at it.
Edit: KiLo, i just noticed how misaligned the blue 'paint splat logo' texture is on your screenshot - any idea why that is? it seems fine on my version!