Author Topic: What are your goals for Paintball II?  (Read 10152 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: What are your goals for Paintball II?
« Reply #20 on: August 10, 2007, 09:11:11 PM »
That reminds me -- I've been conceptualizing, on and off, a way to take a closed mesh and break it into convex shapes so it could be used for collision detection.  I'm not talking about the crappy way current tools do it where they make a brush for every face, but an actual "smart" algorithm that would break things up in close to the most efficient way possible.  Ideally I'd like to have it so you could plop a mesh into your map and have it get compiled in like solid geometry.  Even more ideally, it would have level of detail, so the whole world could be dynamic and reduce polygons for stuff that's further away or on systems that are slower.  Mixing collision and LOD will be difficult, though.  It won't be too bad for players, but it would look weird for things like splat decals if a paintball hits an invisible detail because the LOD mesh doesn't match the collision mesh.

Another thing I'd like to do is have a more advanced radiosity system -- something kind of like Brazil, maybe.  You've probably seen the really pretty no-texture renders floating around.  Things like this: http://home.xtra.co.nz/hosts/polycount3d/wip004.jpg .  It would also be nice to have the level of quality controllable by time.  Like, the longer you run it, the better it looks, but you can just run a quick preview, and maybe it would be a bit splotchy like this: http://www.christopher-thomas.net/pages/brazil/images/set1/lightmesh_v01.jpg .  Also, it would be cool to have the resolution of lightmaps automatically scale to the detail present, so if you had something complex like a grate casting a shadow on something, it would have a higher resolution lightmap than some flat surface with little to no shadowing.

Maybe someday...

Cobo

  • Autococker
  • Posts: 1362
Re: What are your goals for Paintball II?
« Reply #21 on: August 10, 2007, 09:32:48 PM »
So you could have complete maps made of models that dont run at 3fps? :)

DaRkNeSS

  • Autococker
  • Posts: 622
Re: What are your goals for Paintball II?
« Reply #22 on: August 13, 2007, 01:09:59 PM »
Then we could all be like Jigsaw.



Anyways, I'd like to see some better looking graphics in the game.  A better clan scene as well, but thats not something programmers can do.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: What are your goals for Paintball II?
« Reply #23 on: August 13, 2007, 01:55:49 PM »
A very easily user-customisable game. Something that ends up where everyone has their very own flavour of DP. Of course now the game is changeable in the form of HUDs, but what about customisable jerseys, gun skins, etc... This combined with better graphics would make the game very attractive to new players, with tons of different customisations available.

Apocalypse

  • Autococker
  • Posts: 1463
Re: What are your goals for Paintball II?
« Reply #24 on: August 13, 2007, 04:28:16 PM »
Agreed ViciouZ but I think we'll have to wait a while for those still.

Nitroboy

  • VM-68
  • Posts: 123
Re: What are your goals for Paintball II?
« Reply #25 on: August 28, 2007, 12:08:23 AM »
Goal or Dream?

I would LOVE to see the graphics engine improved so that we could have maps the rival CSS and the likes.

I believe with that kind of imagry we could draw more players to the game.

Yes. I want better graphics and maps from games like halo and css.

My goal personally is to get better and have a good ranking clan.

Gold_Leader

  • VM-68
  • Posts: 110
Re: What are your goals for Paintball II?
« Reply #26 on: August 28, 2007, 05:13:06 PM »
My goal is to be as good as Mike at dp.

Edgecrusher

  • Autococker
  • Posts: 815
Re: What are your goals for Paintball II?
« Reply #27 on: August 28, 2007, 05:29:43 PM »
To have fun and because I donĀ“t know anything about development to help whoever and whenever I can.

Head~Up~Ass

  • PGP
  • Posts: 15
Re: What are your goals for Paintball II?
« Reply #28 on: March 08, 2009, 01:17:34 AM »
First, get a better gfx engine or something. anyone for directx?
intercourse NO there are people who run ths game on linux and if jit went drectx u could kis the linuz comunity good bie.

fasian

  • 68 Carbine
  • Posts: 410
Re: What are your goals for Paintball II?
« Reply #29 on: March 08, 2009, 03:02:26 AM »
Head~Up~Ass check the date before you reply to a post nx time.

skitzo

  • Autococker
  • Posts: 539
Re: What are your goals for Paintball II?
« Reply #30 on: March 08, 2009, 11:06:37 AM »
and learn to spell...

mik1

  • Stingray
  • Posts: 78
Re: What are your goals for Paintball II?
« Reply #31 on: March 11, 2009, 10:22:13 AM »
bigger maps? or wider. i dont like running out of space in a map.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: What are your goals for Paintball II?
« Reply #32 on: March 11, 2009, 11:50:16 AM »
- Bigger maps, maybe multi-server maps (one big map with a few levels where u can play. Run around and if u run into the next level it connects u to another server, but u have ur complete statistic from the old level. no time-, frag- limit in this mode)
Maps like this: http://www.youtube.com/watch?v=2cqamzV23Oc

- crysis physics engine

lilb990

  • Autococker
  • Posts: 644
Re: What are your goals for Paintball II?
« Reply #33 on: March 11, 2009, 02:25:29 PM »
That would be pretty awesome in DP! Feature vote!

Eiii

  • Autococker
  • Posts: 4595
Re: What are your goals for Paintball II?
« Reply #34 on: March 11, 2009, 05:35:36 PM »
Yes, let's port DP2 to Crysis!

In other news, T3rror15t, your first idea is so terrible it hurts. That would do nothing for gameplay at all.

blaa

  • Autococker
  • Posts: 1218
Re: What are your goals for Paintball II?
« Reply #35 on: March 12, 2009, 02:17:42 AM »
 My plans in dp is to start playing with guntemp and with the option to spec only your team.

Eiii

  • Autococker
  • Posts: 4595
Re: What are your goals for Paintball II?
« Reply #36 on: March 12, 2009, 02:23:51 AM »
<3

magalhaes

  • Autococker
  • Posts: 1256
Re: What are your goals for Paintball II?
« Reply #37 on: March 12, 2009, 04:28:36 AM »
Add friendly-fire to that list blaa, and jitspoe will make you a forum moderator

S8NSSON

  • Autococker
  • Posts: 709
Re: What are your goals for Paintball II?
« Reply #38 on: March 12, 2009, 05:44:57 AM »
My goal in DP is to let sleeping threads lie.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: What are your goals for Paintball II?
« Reply #39 on: March 12, 2009, 08:13:58 AM »
Yes, let's port DP2 to Crysis!

In other news, T3rror15t, your first idea is so terrible it hurts. That would do nothing for gameplay at all.

Who cares :P

I think, it could be very interesting. Its a little bit like a singel player mode.