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Termin8oR
Autococker
Posts: 1023
Re: (DANGER: HIGH-POLY MAP FOR THE L33T) omfg I need to make a map already
«
Reply #20 on:
May 13, 2005, 07:35:42 PM »
Dude great job on the map looks like fun and I hope to play it when i can get back to playing again, this is really pissing me off not being able to play all these tight wicked maps..
Great Job
-Termin8oR
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IronFist
Autococker
Posts: 1304
_
«
Reply #21 on:
May 13, 2005, 09:06:44 PM »
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Last Edit: July 25, 2010, 11:34:59 PM by IronFist
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Dirty_Taco
Map Committee
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Posts: 1630
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«
Reply #22 on:
May 25, 2005, 01:38:49 PM »
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Last Edit: July 26, 2010, 01:17:55 AM by Dirty_Taco
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IronFist
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Posts: 1304
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Reply #23 on:
May 25, 2005, 07:44:58 PM »
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Last Edit: July 25, 2010, 11:33:26 PM by IronFist
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Dirty_Taco
Map Committee
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Posts: 1630
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Reply #24 on:
June 02, 2005, 11:25:40 AM »
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Last Edit: July 26, 2010, 01:17:46 AM by Dirty_Taco
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jitspoe
Administrator
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Posts: 18802
Re: (DANGER: HIGH-POLY MAP FOR THE L33T) omfg I need to make a map already
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Reply #25 on:
June 02, 2005, 11:54:38 AM »
Be sure to use a beta extension.
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IronFist
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Posts: 1304
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«
Reply #26 on:
June 02, 2005, 02:48:09 PM »
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Last Edit: July 25, 2010, 11:32:35 PM by IronFist
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Dirty_Taco
Map Committee
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Posts: 1630
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«
Reply #27 on:
June 02, 2005, 03:48:14 PM »
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Last Edit: July 26, 2010, 01:17:43 AM by Dirty_Taco
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Dirty_Taco
Map Committee
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Posts: 1630
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«
Reply #28 on:
June 05, 2005, 12:53:47 PM »
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Last Edit: July 26, 2010, 01:17:38 AM by Dirty_Taco
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IronFist
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Posts: 1304
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«
Reply #29 on:
June 05, 2005, 03:00:47 PM »
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Last Edit: July 25, 2010, 11:32:06 PM by IronFist
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Dirty_Taco
Map Committee
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Posts: 1630
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«
Reply #30 on:
June 05, 2005, 03:35:14 PM »
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Last Edit: July 26, 2010, 01:17:35 AM by Dirty_Taco
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Twilight - in progress...
«
Reply #31 on:
June 06, 2005, 10:24:46 AM »
Well, crap. I completely redid the cliff structure and it's still taking forever to vis. It was on 3... this morning. Though I did cut out over 1000 numportals with the new cliffs, and these should actually do
something
to block the vis...
http://dpball.com/files/maps/incomplete/twilight_b1_jitspoe1i.map
if you want to take a look. I guess I'll have to redo the arches over the tram, too... not sure what you added that killed vis so bad.
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Dirty_Taco
Map Committee
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Posts: 1630
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«
Reply #32 on:
June 06, 2005, 11:41:56 AM »
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Last Edit: July 26, 2010, 01:17:32 AM by Dirty_Taco
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IronFist
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Posts: 1304
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«
Reply #33 on:
June 06, 2005, 12:01:55 PM »
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Last Edit: July 25, 2010, 11:31:57 PM by IronFist
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jitspoe
Administrator
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Posts: 18802
Re: Twilight - Open Source Thread
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Reply #34 on:
June 06, 2005, 12:32:16 PM »
http://dpball.com/files/maps/incomplete/twilight_b1.map_
Had to rename it because the server was trying to do something special with .map files. DT: see my reply in the other twilight thread. (Why are there two anyway?)
Edit: I just merged them to keep things sane.
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
_
«
Reply #35 on:
June 07, 2005, 09:04:19 PM »
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Last Edit: July 26, 2010, 01:17:26 AM by Dirty_Taco
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Twilight - in progress...
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Reply #36 on:
June 07, 2005, 09:35:18 PM »
It's going to be hard to get good r_speeds with that tram, since the thing needs a clear path all the way across the level...
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IronFist
Autococker
Posts: 1304
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«
Reply #37 on:
June 15, 2005, 08:10:36 PM »
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Last Edit: July 25, 2010, 11:31:07 PM by IronFist
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Twilight - in progress...
«
Reply #38 on:
June 15, 2005, 08:45:32 PM »
Tram already moves
I put a second one in, too, so the wait isn't so long.
I think this is my latest save:
http://dpball.com/files/maps/incomplete/twilight_b1_jitspoe1k.map
I'm almost wondering if we sholud do something kinda crazy like put a big vis blocker wall in the middle and have the tram go to the wall, drop down underground, then resume... lol, once you put reflective water in this thing, even my 9700pro has difficulty and drops to unplayable framerates, and I'm pretty sure most players have worse hardware than that.
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
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«
Reply #39 on:
June 15, 2005, 11:07:20 PM »
Post removed
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Last Edit: July 26, 2010, 01:17:18 AM by Dirty_Taco
»
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Digital Paint Discussion Board
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Development
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Map Graveyard
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T3RR0R15T
,
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) »
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