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Termin8oR

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Dude great job on the map looks like fun and I hope to play it when i can get back to playing again, this is really pissing me off not being able to play all these tight wicked maps..
Great Job

-Termin8oR

IronFist

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« Reply #21 on: May 13, 2005, 09:06:44 PM »
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Dirty_Taco

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« Reply #22 on: May 25, 2005, 01:38:49 PM »
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IronFist

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« Reply #23 on: May 25, 2005, 07:44:58 PM »
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Dirty_Taco

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« Reply #24 on: June 02, 2005, 11:25:40 AM »
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jitspoe

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Be sure to use a beta extension. :)

IronFist

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« Reply #26 on: June 02, 2005, 02:48:09 PM »
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Dirty_Taco

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« Reply #27 on: June 02, 2005, 03:48:14 PM »
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Dirty_Taco

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« Reply #28 on: June 05, 2005, 12:53:47 PM »
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IronFist

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« Reply #29 on: June 05, 2005, 03:00:47 PM »
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Dirty_Taco

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« Reply #30 on: June 05, 2005, 03:35:14 PM »
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jitspoe

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Re: Twilight - in progress...
« Reply #31 on: June 06, 2005, 10:24:46 AM »
Well, crap.  I completely redid the cliff structure and it's still taking forever to vis.  It was on 3... this morning.  Though I did cut out over 1000 numportals with the new cliffs, and these should actually do something to block the vis...

http://dpball.com/files/maps/incomplete/twilight_b1_jitspoe1i.map if you want to take a look.  I guess I'll have to redo the arches over the tram, too... not sure what you added that killed vis so bad.

Dirty_Taco

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« Reply #32 on: June 06, 2005, 11:41:56 AM »
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IronFist

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« Reply #33 on: June 06, 2005, 12:01:55 PM »
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jitspoe

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Re: Twilight - Open Source Thread
« Reply #34 on: June 06, 2005, 12:32:16 PM »
http://dpball.com/files/maps/incomplete/twilight_b1.map_

Had to rename it because the server was trying to do something special with .map files.  DT: see my reply in the other twilight thread. (Why are there two anyway?)

Edit: I just merged them to keep things sane.

Dirty_Taco

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« Reply #35 on: June 07, 2005, 09:04:19 PM »
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jitspoe

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Re: Twilight - in progress...
« Reply #36 on: June 07, 2005, 09:35:18 PM »
It's going to be hard to get good r_speeds with that tram, since the thing needs a clear path all the way across the level...

IronFist

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« Reply #37 on: June 15, 2005, 08:10:36 PM »
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jitspoe

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Re: Twilight - in progress...
« Reply #38 on: June 15, 2005, 08:45:32 PM »
Tram already moves :)  I put a second one in, too, so the wait isn't so long.

I think this is my latest save: http://dpball.com/files/maps/incomplete/twilight_b1_jitspoe1k.map

I'm almost wondering if we sholud do something kinda crazy like put a big vis blocker wall in the middle and have the tram go to the wall, drop down underground, then resume... lol, once you put reflective water in this thing, even my 9700pro has difficulty and drops to unplayable framerates, and I'm pretty sure most players have worse hardware than that.

Dirty_Taco

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« Reply #39 on: June 15, 2005, 11:07:20 PM »
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