Author Topic: Why hasnt xbmap1 been removed from servers?  (Read 7298 times)

Eiii

  • Autococker
  • Posts: 4595
Re: Why hasnt xbmap1 been removed from servers?
« Reply #20 on: August 25, 2007, 08:21:02 PM »
Barrels are wrong, yes. Sleep with one eye open.

Chef-Killer

  • Map Committee
  • Autococker
  • Posts: 1312
Re: Why hasnt xbmap1 been removed from servers?
« Reply #21 on: August 26, 2007, 06:41:05 AM »
And here is a mistake with a brush (attached). Think it comes from decompiling the map.

In the original one are also 2 ammo packs overlapped and in the other base one at the top of this barrier. Would be nice if you can fix it for this version of the map.

Apocalypse

  • Autococker
  • Posts: 1463
Re: Why hasnt xbmap1 been removed from servers?
« Reply #22 on: August 26, 2007, 07:35:29 AM »
That lamp is awesome :o

KiLo

  • Autococker
  • Posts: 2086
Re: Why hasnt xbmap1 been removed from servers?
« Reply #23 on: August 26, 2007, 07:59:58 AM »
OMFG I creamed myself when I seen this with the high-res textures; it looked amazing.

Only problem I seen is what Chef menitioned.

Kaos I don't know what you are talking about the water area actually looks better being dark. It seems more realistic.
Also the barrel textures looked fine to me.

wade

  • VM-68
  • Posts: 131
Re: Why hasnt xbmap1 been removed from servers?
« Reply #24 on: August 26, 2007, 08:04:54 AM »
already uploaded to Team coldFusion pub - 75.126.13.18:27920

 ;)

Chef-Killer

  • Map Committee
  • Autococker
  • Posts: 1312
Re: Why hasnt xbmap1 been removed from servers?
« Reply #25 on: August 26, 2007, 08:53:29 AM »
The barrels aren't ok. They are looking weird and not all textures are aligned.

wade

  • VM-68
  • Posts: 131
Re: Why hasnt xbmap1 been removed from servers?
« Reply #26 on: August 26, 2007, 09:31:59 AM »
i don't have a problem with it.

i <3 it ;D

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Why hasnt xbmap1 been removed from servers?
« Reply #27 on: August 26, 2007, 09:57:29 AM »
Alright, I fixed all the errors (hopefully), and added some more lighting in the water.

Download here.


Enjoy. :)

« Last Edit: August 26, 2007, 01:18:21 PM by QueeNiE »

Apocalypse

  • Autococker
  • Posts: 1463
Re: Why hasnt xbmap1 been removed from servers?
« Reply #28 on: August 26, 2007, 01:38:54 PM »
I played it on the .cF. server this morning (till I left to pwn in real paintball) it plays great I think the dark in the water does make it more realistic KiLo is right.

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Why hasnt xbmap1 been removed from servers?
« Reply #29 on: August 26, 2007, 01:47:11 PM »
Yeah, the one this morning was a different version than the one I just posted.



Check out this one and see if it looks any better. :D

Apocalypse

  • Autococker
  • Posts: 1463
Re: Why hasnt xbmap1 been removed from servers?
« Reply #30 on: August 26, 2007, 01:53:53 PM »
I don't like the new lights in the water as much but it's still awesome :)

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Why hasnt xbmap1 been removed from servers?
« Reply #31 on: August 26, 2007, 02:53:54 PM »
I just added them so that new players playing the map would know that there is a path there.  :P

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Why hasnt xbmap1 been removed from servers?
« Reply #32 on: August 28, 2007, 06:10:03 PM »
Actually, I just named the map shazam33.  Shazam33_alt was the old map.  I think the only reason it existed was because there was a bug in the entity loading code that caused the new shazam33 to crash sometimes.

The map still has issues even after your tweaks.  You can still "see" basically everything in the map from one base to the other (1st shot).  It might just need some well placed hint brushes, but I think it has to do more with all the cracks and misaligned brushes (2nd shot).  It would probably be less work to make a new map from scratch, and do it right, than get this one all fixed up, I think.

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Why hasnt xbmap1 been removed from servers?
« Reply #33 on: August 29, 2007, 10:24:51 AM »
Yeah I guess the work I did was basically a temporary fix.

When I find some time in the near future I'll redo the whole map :)