Ah, my bad -- I guess it's only the area right next to the face that's black (the padding). Some of these pictures are just deceptive, too...
http://www.splatsurbanassault.com/gear/jt-pro-flex-mask.gifFrom your second pic, it doesn't look like the inside and outside of the lens is part of the same piece. I think it's just set up almost like a pair of goggles with a face mask and visor that snap onto it. Having it yellow is fine though, either way. Just make the part right next to the face black (rubber padding).
The yellow looks better. I think the dark area under the eyes is too dark, though. Also, I forgot to mention this earlier, but make sure you have plenty of overlap of color on the edge of the meshes. In other words, don't color perfectly in the lines. If you do, when the skin scales down to lower resolutions, it will bleed in black (or whatever the background color is). We also need to be able to reuse the skin for lower polygon models.