Author Topic: Character Start...need CONSTRUCTIVE Critisism  (Read 43473 times)

S8NSSON

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #60 on: June 07, 2005, 07:59:13 PM »
Lots-O-Progress on character unwrapping.

Jitspoe: Right now, if you have max6 and photoshop you can start skinning the jersey, pants, shoes, and gloves. I'm pretty sure they are done...if no one starts skinning I will go back and tweak the whole model once done with all the parts, other wise i would leave everything alone if skins were started.

Here's some unwraps that are complete (or very very very close to it):








These images are not the final skinning templates. They will be much larger.

jitspoe

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #61 on: June 07, 2005, 09:55:55 PM »
<nazi mode>
A good start, but I think there's still a lot that can be done to optimize the space usage.  For example, there's a lot of blank space on the shoes that can be fixed by reorienting and scaling things a bit (see attachment).  Also, we talked about stretching the pants... I'm going to do a bit more research and get back to you on that -- I really don't think the stretching is that bad.  If there were some distortion and skewing going on, I'd agree with you 100%, but I don't think a 20-30% vertical stretch is going to hurt anything.

The jersey is a big concern, though... and probably what you put the most work into, too.  But it's only using up about 50% of the area, if that.  We really need the area on this one, as it will probably contain most of the detail.  This is why I suggested breaking it along the seams of a real jersey, since the designs would naturally break there and we wouldn't have to worry about lining them up.  You've done that for the most part.  You just need to break the arms off and place them next to it in order to make it more square-shaped (then scale everything up, obviously).
</nazi mode>

But good work -- I appreciate you guys working on this! :)

S8NSSON

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #62 on: June 10, 2005, 08:59:55 PM »

jitspoe

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #63 on: June 10, 2005, 11:49:49 PM »
Haha, we should make a Hawaiian shirt jersey :)

loial21

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #64 on: June 11, 2005, 01:48:54 AM »
ITS a DON HO Model!!! This should be followed up with death .Wav sound being the first five seconds ..of Hawaii Five_O, then silence for a full second, opon which  a chorus of "Your dead" would follow once.

A classic take on SOD-MOD.com and Lame 80's stuff

IronFist

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« Reply #65 on: June 11, 2005, 08:13:10 AM »
Post removed
« Last Edit: July 25, 2010, 11:31:33 PM by IronFist »

S8NSSON

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #66 on: June 14, 2005, 07:45:41 AM »
Just a note:
Jitspoe, I have had to adjust the UVWs on the mask.
As long as you have not modified the version of model you have I will simply send you the new model file when I am done adjusting.

jitspoe

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #67 on: June 14, 2005, 03:58:18 PM »
Aight.  Don't worry about it.  I'll probably work on the jersey or pants first.  I haven't started yet.  I've been working on... other things. ;) ;)

Eiii

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #68 on: June 14, 2005, 06:34:01 PM »
We should totally have multiple skins. Now.

jitspoe

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #69 on: June 14, 2005, 11:33:32 PM »

Eiii

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #70 on: June 15, 2005, 05:22:25 PM »
I might if I had the model and UV files... anyway, I can't skin worth crap. Nows a good time to learn, though...

That "now" was my motivational motivation! It was suppost to motivate you, not make me make some!

jitspoe

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #71 on: June 15, 2005, 05:36:52 PM »
I already have motivation.  What I need is time...

Eiii

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #72 on: June 15, 2005, 09:28:21 PM »
I'll make you make time.
Ready? GO!

Bleh. I once again point to my previous realization that if I had the model, etc. I could try my hand at making skins. Go me.

meat

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #73 on: June 16, 2005, 09:52:41 AM »
Wow, it's been a while since i've checked in here, but darn, that looks mighty slick sirs.... Keep it up!

S8NSSON

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #74 on: June 16, 2005, 08:50:38 PM »
it's completely up to Jitspoe, but i am NOT against releasing the model (with UVWs) and skin templates for anyone wishing to take a stab at skinning something.

...Jit?

S8NSSON

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #75 on: June 16, 2005, 09:38:04 PM »
well...four tries
a couple uvw readjustments
and i'm finally getting something that looks close

keep in mind this is NOWHERE near done...
Just trying to get the holes lookin right.

jitspoe

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #76 on: June 16, 2005, 09:40:57 PM »
I'm wondering if we should make the holes transparent -- dunno if there's a face under the mask as it stands now, though, and we certainly wouldn't be able to have a face under it in the low-poly version, so it'd need a different skin (or at least have the alpha disabled) on the low-poly version.  Hmm...

Edit: oh and go ahead and release the mesh/wire skins to the public.  This is an open-sourced game, after all. :)
« Last Edit: June 16, 2005, 10:51:34 PM by jitspoe »

S8NSSON

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #77 on: June 17, 2005, 04:24:27 PM »
I would love to make the holes transparent, however, there is no face under the mask so you would see right through the whole model. Once I do the skin around the chin and eyes I can match the color inside the hole, a little darker of course. I'll see what that looks like.

I will make a skinning guide for the character and post up all the needed files when I get a chance.

S8NSSON

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #78 on: June 18, 2005, 11:37:26 AM »
A little more progress...


mac

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Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #79 on: June 18, 2005, 10:23:12 PM »
i Really like the idea..