cl_sidespeed
cl_forwardspeed
cl_upspeed
cl_minfps
cl_predict
cl_autoskins
cl_noskins
cl_footsteps
cl_gun
cl_entities
cl_particles
cl_lights
cl_blend
cl_nodelta
cd_looptrack
cd_loopcount
graphshift
graphscale
graphheight
debuggraph
timegraph
netgraph
scr_printspeed
scr_centertime
scr_showpause
scr_showturtle
scr_conspeed
cl_stats
cl_testlights
cl_testentities
cl_testparticles
cl_testblend
s_wavonly
s_testsound
s_show
s_initsound
scr_drawall
cl_stereo
vid_windowclassname
r_reflectivewater_debug
gl_saturatelighting
gl_drawbuffer
gl_lockpvs
gl_monolightmap
gl_playermip
gl_flashblend
gl_polyblend
gl_cull
gl_clear
gl_ztrick
gl_showtris
gl_skyedge
gl_skymip
gl_round_down
gl_nobind
gl_dynamic
gl_lightmap
gl_bitdepth
gl_log
gl_showbbox
gl_nosubimage
r_lightlevel
r_speeds
r_lerpmodels
r_nocull
r_novis
r_drawworld
r_drawentities
r_fullbright
r_norefresh
cl_animdump
public
L sv_airaccelerate
sv_noreload
sv_noextascii
sv_enforcetime
timedemo
paused
showclamp
zombietime
timeout
S- protocol
L cheats
dmflags
L coop
skill
rcon_password
- qport
showdrop
showpackets
net_shownet
- noipx
- noudp
S- version
timestamp_console
L deathmatch
- dedicated
showtrace
logfile
timescale
developer
log_stats
host_speeds
* menu_admin_map
* menu_votemapmode
* menu_votemap
* menu_scores
* menu_tempname
* m_side
* m_forward
* cl_drawhud
* splattime
* S fraglimit
* S timelimit
* S hostname
* allow_download
* allow_download_players
* allow_download_models
* allow_download_sounds
* allow_download_maps
* sv_reconnect_limit
* con_notifytime
* vid_ref
* vid_xpos
* vid_ypos
* vid_fullscreen
* vid_gamma
* vid_lighten
* gl_screenshot_applygamma
* win_noalttab
* win_noaltenter
* cl_customkeyboard
* gl_driver
* gl_swapinterval
* gl_debug
* gl_sgis_generate_mipmap
* gl_arb_fragment_program
*U hand
* gl_allow_software
* gl_particle_min_size
* gl_particle_max_size
* gl_particle_size
* gl_particle_att_a
* gl_particle_att_b
* gl_particle_att_c
* gl_texture_saturation
* gl_highres_textures
* gl_lightmap_saturation
* gl_anisotropy
* gl_overbright
* gl_brightness
* gl_autobrightness
* gl_lightmapgamma
* gl_textshadow
* gl_hash_textures
* gl_free_unused_textures
* cl_hudscale
* gl_mode
* gl_shadows
* gl_finish
* gl_texturemode
* gl_texturealphamode
* gl_texturesolidmode
* gl_vertex_arrays
* gl_ext_multitexture
* gl_ext_pointparameters
* gl_ext_compiled_vertex_array
* gl_ext_texture_compression
* gl_screenshot_jpeg
* gl_screenshot_jpeg_quality
* gl_stainmaps
* gl_motionblur
* vid_gamma_hw
* gl_3dlabs_broken
* r_caustics
* r_reflectivewater
* r_reflectivewater_max
* r_oldmodels
* s_volume
* s_khz
* s_loadas8bit
* s_mixahead
* s_primary
* s_a3d
* crosshair
* viewsize
* cd_nocd
* cl_stereo_separation
* cl_maxfps
* cl_locknetfps
* cl_cmdrate
* cl_sleep
* cl_drawfps
* cl_drawpps
* cl_timestamp
* cl_language
* cl_centerprintkills
* cl_run
* freelook
* lookspring
* lookstrafe
* sensitivity
* m_pitch "
* m_invert
* m_doubleclickspeed
*U password
*U name
*U skin
*U rate
*U msg
*U fov
*U gender
* cl_vwep
* m_filter
* in_mouse
* m_xp
* in_joystick
* cl_keyboard
* menu_profile_file
* cl_hudstyle
* menu_profile_remember_pass
* menu_profile_autologin
* r_displayrefresh
* menu_server
* ctfmode
* menu_mapname
* elim
* idle
* PaintGrens
* SmokeGrens
* ffire
* flagcapendsround
* flagmustbeatbase
* chasecamonly
* autojoin
* sv_votemapenabled
* floodprotect
* deadtalk
* grenadeffire
* menuz_mapname
* menu_savecfgfile
* bob_style
* menu_demofile
* menuz_demoname
* gl_picmip
* SL maxclients
* sv_gravity
* tripping
* ball_speed
* ball_life
* bouncy
- loc_there
- loc_here
S- gamedir
SL game
- cddir
- basedir
That's what I got from cvarlist hope that's enough