c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp nameless_building_b2
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 nameless_building_b2
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to c:\bsp\pball2\quake2\pball\
entering c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.map
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (1)
writing c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.prt
Writing c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.bsp
3 seconds elapsed
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis nameless_building_b2
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 nameless_building_b2
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.bsp
reading c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.prt
2378 portalclusters
7128 numportals
************ ERROR ************
Leaf with too many portals
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -chopcurve 128 nameles
s_building_b2
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball -chopcurve 128 nameless_building_b2
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
-chopcurve set to 128.0 (curve surface patch size)
----- Load BSP File -----
reading c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.bsp
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.bsp
----- Time -----
1 seconds elapsed
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap nameless_building_b
2
A subdirectory or file c:\games\paintball2\pball\maps\inprogress already exists.
c:\bsp\pball2\quake2\pball\mapfiles>copy nameless_building_b2.bsp c:\games\paint
ball2\pball\maps\inprogress
1 file(s) copied.
c:\bsp\pball2\quake2\pball\mapfiles>c:
c:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2
C:\Games\Paintball2>pause
Press any key to continue . . .
C:\Games\Paintball2>paintball2 +map inprogress/nameless_building_b2
There you go sorry for late reply