Author Topic: Dude! My lights aren't working in the visrad compile!!  (Read 5620 times)

Garrett

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Dude! My lights aren't working in the visrad compile!!
« on: September 06, 2007, 08:17:01 PM »
The darn lights aren't working in the visrad compile.  I'm trying to test the lighting amounts in my map but when I get in, all I see is the lights shining, but there is no light from the light shining on the ground.  I followed the process of making lights.  What is going on?
« Last Edit: September 07, 2007, 07:02:56 AM by KnacK »

Spook

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Re: Dude!
« Reply #1 on: September 06, 2007, 08:24:39 PM »
Possibly a leak in the map? Check your compile for the ****LEAKED**** error

Garrett

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Re: Dude!
« Reply #2 on: September 06, 2007, 08:30:39 PM »
Nope, positive no leak.

Spook

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Re: Dude!
« Reply #3 on: September 06, 2007, 08:37:29 PM »
Copy/Paste your compile for us to review

blaa

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Re: Dude!
« Reply #4 on: September 07, 2007, 06:43:25 AM »
 Maybe you set the value too low? Relook your values and increase them if needed.

Sky value for me is usually 200 or so (default is 300). Light brushes (textures) usually come with 32000 as default, I usually take that down a bit. Depends where I wanna use them. Light entity default is 300 and thats pretty darn bright.

y00tz

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #5 on: September 07, 2007, 07:23:04 AM »
Is your map based in California? There have been rolling black and brown outs all over the place.

Garrett

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #6 on: September 07, 2007, 10:19:12 AM »
When I get home, I can do what you want.  What exactly do you want to see?  What the compiler say before I press any button to lunch DP?

Chef-Killer

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #7 on: September 07, 2007, 11:01:45 AM »
The black box with all the text in it :D

Dirty_Taco

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_
« Reply #8 on: September 07, 2007, 01:12:46 PM »
Post removed
« Last Edit: July 26, 2010, 12:06:47 AM by Dirty_Taco »

Eiii

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #9 on: September 07, 2007, 02:50:47 PM »
Duuuuuuude.

QueeNiE

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #10 on: September 07, 2007, 03:17:50 PM »
Dood! That's my line dood!


Doood...

Garrett

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #11 on: September 08, 2007, 05:40:09 PM »
Dude dude dude!  I am about ready to kill bsp.  I am positive I am doing everything right,  I have the lights equally spaced and there is one extremly bright spot and one not bright spot even thou there is a light, right above and as the same settings as the other lights. 

I also can't copy and paste the compiler message becuase once I push the 'any key to continue' the box exits out automatically.


nightryder

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #12 on: September 08, 2007, 06:31:17 PM »
hit a button
alt+tab out of game
black box should still be there
right click
click select all
ctrl+c
that should copy it
come to forums
go to quick reply box
click it
hit ctrl+v

does that help?

Garrett

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #13 on: September 08, 2007, 07:25:50 PM »
Lol didn't think of that

Garrett

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #14 on: September 08, 2007, 10:35:47 PM »
Code: [Select]
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp nameless_building_b2


c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 nameless_building_b2

----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to c:\bsp\pball2\quake2\pball\
entering c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.map
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (1)
writing c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.prt
Writing c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.bsp
    3 seconds elapsed

c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis nameless_building_b2

c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 nameless_building_b2

----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.bsp
reading c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.prt
2378 portalclusters
7128 numportals

************ ERROR ************
Leaf with too many portals

c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -chopcurve 128 nameles
s_building_b2
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------


c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball -chopcurve 128 nameless_building_b2
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to C:\bsp\pball2\quake2\pball\  (game pak dir)
 -chopcurve set to 128.0  (curve surface patch size)
----- Load BSP File -----
reading c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.bsp
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing c:\bsp\pball2\quake2\pball\mapfiles\nameless_building_b2.bsp
----- Time -----
    1 seconds elapsed

c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap nameless_building_b
2
A subdirectory or file c:\games\paintball2\pball\maps\inprogress already exists.


c:\bsp\pball2\quake2\pball\mapfiles>copy nameless_building_b2.bsp c:\games\paint
ball2\pball\maps\inprogress
        1 file(s) copied.

c:\bsp\pball2\quake2\pball\mapfiles>c:

c:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2

C:\Games\Paintball2>pause
Press any key to continue . . .

C:\Games\Paintball2>paintball2 +map inprogress/nameless_building_b2
There you go sorry for late reply

Spook

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #15 on: September 08, 2007, 10:43:56 PM »
Can i see the .map? PM me it if you trust me :P

Garrett

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #16 on: September 08, 2007, 10:47:52 PM »
I trust you guys.  I'm a big fan of open source anyway

Spook

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #17 on: September 08, 2007, 10:50:15 PM »
ok, once i take a look at the .map i could probably find your problem. You have no errors in your compile, so the only other thing i can do to help is a take a look at the map as a whole

Garrett

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #18 on: September 08, 2007, 11:05:21 PM »
Roger that, thanks for the help

nightryder

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Re: Dude! My lights aren't working in the visrad compile!!
« Reply #19 on: September 08, 2007, 11:44:31 PM »
spooks so helpful...too bad his mapping  skillz are sub-par ;)