Hi Garrett,
Just had a quick gander at your map, thoughts as follows:
- Barrels are far too detailed, having barrels that are like 20 sided brushes means r_speeds's are going to be insane. Just looking across your barrel-filled midsection is like 3500+. Thats almost as much as Kungfu was across the mid, without the sexyness!
- The window in the standing barricade near the bases isn't the right height to shoot through, either stood up or crouched - play about with it to get the right level.
- Im not sure about this one, but it looks like the floor of your high tunnel (blue floor) intersects the roof brush. It might not, its hard to tell from the BSP, but you're going to want to avoid overlapping brushes.
Try to remember to touch all your textures up like the tops of the barrels too. Im sure it'll be interesting to play when its more populated and such, keep goin!
- Dagless