Author Topic: Community Map Project #1  (Read 14180 times)

Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Map Project #1
« Reply #40 on: September 23, 2007, 07:27:06 PM »
Okay guys, i will do what you like, but please give me a day or two to do this because i am busy at home in the next couple days.
But it will be done.

m7feettall

  • Autococker
  • Posts: 818
Re: Community Map Project #1
« Reply #41 on: September 23, 2007, 10:56:02 PM »
Okay guys, i will do what you like, but please give me a day or two to do this because i am busy at home in the next couple days.
But it will be done.

No hurry, and I hope we didn't discourage you. I am liking the map so far.

Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Map Project #1
« Reply #42 on: September 24, 2007, 10:51:10 AM »
Don't worry because i was playing the map without grabbing the second flag and I think it would be better without it and the map without the 2nd flag wont be rushed and will be a little longer, but the map will also end up being like a camp fest sometimes because with only 1 flag you cant force the other team to make a move.
I will remove the 2nd flag in the next beta and try that and see if the 2nd flag was better or not.

nightryder

  • 68 Carbine
  • Posts: 448
Re: Community Map Project #1
« Reply #43 on: September 24, 2007, 01:36:34 PM »
why not make another path way with a second flag that opens up when there is more than a certain amount of people. i forget what thats called but jits knows. right now the map looks like it would be good for 3v3s and maybe 4v4s but it would be a spray/camp fest in a highly populated server

y00tz

  • Autococker
  • Posts: 2742
Re: Community Map Project #1
« Reply #44 on: September 24, 2007, 01:47:49 PM »
why not make another path way with a second flag that opens up when there is more than a certain amount of people. i forget what thats called but jits knows. right now the map looks like it would be good for 3v3s and maybe 4v4s but it would be a spray/camp fest in a highly populated server

DSM

nightryder

  • 68 Carbine
  • Posts: 448
Re: Community Map Project #1
« Reply #45 on: September 24, 2007, 03:54:23 PM »
thats what i thought...what does that stand for

P!nk

  • Autococker
  • Posts: 948
_
« Reply #46 on: September 24, 2007, 04:03:20 PM »
Post removed
« Last Edit: July 26, 2010, 02:06:16 AM by P!nk »

Garrett

  • Autococker
  • Posts: 1372
Re: Community Map Project #1
« Reply #47 on: September 24, 2007, 06:24:12 PM »
Did I miss my shot or what?

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Community Map Project #1
« Reply #48 on: September 24, 2007, 06:35:08 PM »
Looks like Termi snuck up and stole the driver's seat :P

Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Map Project #1
« Reply #49 on: September 24, 2007, 07:49:13 PM »
LoL
Sorry Garrett i waited for you to reply and you didn't reply so i took over!

m7feettall

  • Autococker
  • Posts: 818
Re: Community Map Project #1
« Reply #50 on: September 24, 2007, 10:56:39 PM »
Did I miss my shot or what?


You can still make your own version of it.

Anyone still can that wants to.


m7feettall

  • Autococker
  • Posts: 818
Re: Community Map Project #1
« Reply #51 on: September 24, 2007, 10:57:54 PM »
Don't worry because i was playing the map without grabbing the second flag and I think it would be better without it and the map without the 2nd flag wont be rushed and will be a little longer, but the map will also end up being like a camp fest sometimes because with only 1 flag you cant force the other team to make a move.
I will remove the 2nd flag in the next beta and try that and see if the 2nd flag was better or not.

There are currently

a. the high route
b. the lining spots from the high corner
c. the normal route
d. the over the barriers using a ramp route

That is pretty hard to camp really.


Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Map Project #1
« Reply #52 on: September 24, 2007, 11:41:40 PM »
There are currently

a. the high route
b. the lining spots from the high corner
c. the normal route
d. the over the barriers using a ramp route

That is pretty hard to camp really.



Yes that is true and i will work on it next chance i get when i am on the computer.

m7feettall

  • Autococker
  • Posts: 818
Re: Community Map Project #1
« Reply #53 on: September 26, 2007, 09:34:15 AM »
Yes that is true and i will work on it next chance i get when i am on the computer.

Looking forward to it. Thanks for all the time you have put in.

Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Map Project #1
« Reply #54 on: September 27, 2007, 12:19:46 PM »
Here is the latest stuff i have done to community1a_b1

Download the map: http://zilla-clan.net/upload/211596

ScreenShots:








Please let me know what you guys think of the new textures and 2nd flag removed.

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: Community Map Project #1
« Reply #55 on: September 27, 2007, 01:39:15 PM »
Here is the latest stuff i have done to community1a_b1

Download the map: http://zilla-clan.net/upload/211596

Its community1a_b2. The community1a_b1 u posted here



Uploaded to the OTB-Servers.

y00tz

  • Autococker
  • Posts: 2742
Re: Community Map Project #1
« Reply #56 on: September 27, 2007, 02:43:54 PM »
Is that even lit Termi?

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Community Map Project #1
« Reply #57 on: September 27, 2007, 02:57:27 PM »
Termi light that female dawg.

m7feettall

  • Autococker
  • Posts: 818
Re: Community Map Project #1
« Reply #58 on: September 27, 2007, 05:31:03 PM »
The wall texture is much better, and I appreciate you taking the second flag out. Thanks again for all your work on it.

Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Map Project #1
« Reply #59 on: September 27, 2007, 08:02:55 PM »
Yeah i was to lazy to re-name it.
The map is just in the inprogress stage, i will finale compile when i get back home.
And i tested the map without the second flag and it slowed down and took a little longer to play but the map.

Did you want a different name for the map instead of community1a and what did you want the .BSP name to be?