Poll

Do you like it

Yes
No

Author Topic: My First Map, Pilllar Wood  (Read 2363 times)

GisleAune

  • PGP
  • Posts: 25
My First Map, Pilllar Wood
« on: July 18, 2005, 05:58:51 AM »
 ;D ;D ;D ;D ;D ;D ;D

Please try it now

Pimp

  • VM-68
  • Posts: 122
Re: My First Map, Pilllar Wood
« Reply #1 on: July 18, 2005, 08:41:00 AM »
for your first map, its really good done. i like it.
But there are to few weapons and ammo, and the only way to cap, is to go around the wall. it remains me at blitz, is that possible? you cant build really speed or do jumps, because there's no object you can jump on. And if you do a mid-high object, it will be the same as blitz. thats what i think.
and if its really your first map, i have to say that i am a really impressed...  :)

GisleAune

  • PGP
  • Posts: 25
Re: My First Map, Pilllar Wood
« Reply #2 on: July 18, 2005, 08:52:33 AM »
My second map is finish soon. :D

GisleAune

  • PGP
  • Posts: 25
Re: My First Map, Pilllar Wood
« Reply #3 on: July 18, 2005, 09:06:10 AM »
Here is my secondd map

agent-hwk

  • VM-68
  • Posts: 178
Re: My First Map, Pilllar Wood
« Reply #4 on: July 18, 2005, 10:18:03 AM »
wow that is like blitz. got nothin to say

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: My First Map, Pilllar Wood
« Reply #5 on: July 18, 2005, 03:56:14 PM »
It looks like you've grasped the concept of map construction pretty well, but you need to work on your design.  To be honest, the first handful of maps anybody makes should never really be played pulically -- they're just for gaining experience.  Considering it was only 3 hours between your first and second map, I don't think you've lost much time in learning.  What you need to do now is sit down and plan out a "real" map.  One that can handle more than 1vs1.  To be honest, these maps are even a bit cramped for 1vs1, and having a narrow hallway as the only way into a base is a big no-no.  Also, there's a leak in the second map (a hole above the entrance to the red base) -- this prevents your map from being vised.  Vising is essential for online play.

loial21

  • Autococker
  • Posts: 2807
Re: My First Map, Pilllar Wood
« Reply #6 on: July 18, 2005, 09:26:16 PM »
To be honest, these maps are even a bit cramped for 1vs1, and having a narrow hallway as the only way into a base is a big no-no.

Yeah like midnight :) oh wait it  has 1 on bottom and a narrow bridge on top ,sorry :) kisses

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: My First Map, Pilllar Wood
« Reply #7 on: July 19, 2005, 11:27:44 AM »
If midnight only had one entrance, it would suck horribly. :)

Eiii

  • Autococker
  • Posts: 4595
Re: My First Map, Pilllar Wood
« Reply #8 on: July 22, 2005, 07:21:26 PM »
(More like suck MORE!!)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: My First Map, Pilllar Wood
« Reply #9 on: July 22, 2005, 09:30:58 PM »
eiii just doesn't like it 'cuz he gets pwned ;)

Eiii

  • Autococker
  • Posts: 4595
Re: My First Map, Pilllar Wood
« Reply #10 on: July 23, 2005, 04:44:29 PM »
Yes.

Also, i'm suprised jits didn't notice this.

Don't name your maps with capiltized letters, it confuses Linux.