Author Topic: Unofficial Feature Vote of 2007  (Read 10270 times)

Zorchenhimer

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Re: Unofficial Feature Vote of 2007
« Reply #20 on: November 02, 2007, 11:21:41 AM »
Can executables be run, or triggered, in-game?  If so, I could just add a "check for updates" button that starts up an auto updater.

marth

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Re: Unofficial Feature Vote of 2007
« Reply #21 on: November 21, 2007, 05:59:53 AM »
i say maps to make koth and pong more popular, theres only a few maps i know of that ive played pong on, anthills (somewhat repetitive in design though) and soccer1 i think (flat land..... who would want to play pong on that? D:) and a few others i dont remember, ones called bigarena i think

KiLo

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Re: Unofficial Feature Vote of 2007
« Reply #22 on: November 21, 2007, 09:13:15 AM »
Yes for KOTH maps. Boo for pong maps.

XtremeBain

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Re: Unofficial Feature Vote of 2007
« Reply #23 on: November 21, 2007, 01:28:28 PM »
Can executables be run, or triggered, in-game?  If so, I could just add a "check for updates" button that starts up an auto updater.

No and yes.  No by conventional means, and yes for anti-cheat measures (won't discuss so don't ask).  There is a way to launch a web browser with a specified link, but I thought this was already being used for update (you have an old version, click here to update...) purposes.  The problem with an auto-update system is who is going to front the cost for bandwidth?  We're pretty lucky to have a sourceforge workspace, after the B19 release SF alone served up 1TB worth of 20MB downloads.

Apocalypse

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Re: Unofficial Feature Vote of 2007
« Reply #24 on: November 21, 2007, 03:14:35 PM »
I'm waiting on the next CTP release before I start on the KOTH map.

y00tz

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Re: Unofficial Feature Vote of 2007
« Reply #25 on: November 21, 2007, 03:36:55 PM »
Sweet, KOTH2009!

Apocalypse

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Re: Unofficial Feature Vote of 2007
« Reply #26 on: November 21, 2007, 04:11:38 PM »
Lol is the urban pack released yet though I could maybe start it up as a city one.

marth

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Re: Unofficial Feature Vote of 2007
« Reply #27 on: November 21, 2007, 10:12:19 PM »
whats wrong with pong maps?

HJvK

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Re: Unofficial Feature Vote of 2007
« Reply #28 on: November 26, 2007, 02:35:35 AM »
- a re-organized/designed menu system (Zorchenhimer has done this)
like a web menu or ingame menu?

Zorchenhimer

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Re: Unofficial Feature Vote of 2007
« Reply #29 on: November 26, 2007, 12:40:45 PM »

HJvK

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Re: Unofficial Feature Vote of 2007
« Reply #30 on: November 26, 2007, 01:16:32 PM »
Ah, a website menu would be in my expertise but for this i shall need to folow some lessons or tuts...

Zorchenhimer

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Re: Unofficial Feature Vote of 2007
« Reply #31 on: November 26, 2007, 01:37:45 PM »
Just realized, I'm getting behind on my menus.  :P

Apocalypse

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Re: Unofficial Feature Vote of 2007
« Reply #32 on: November 26, 2007, 05:53:10 PM »
Just realized, I'm getting behind on my menus.  :P
Indeed been waiting for ages for that also you need to have it put KOTHs in KOTH section CTFs in CTF section etc.

Zorchenhimer

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Re: Unofficial Feature Vote of 2007
« Reply #33 on: November 26, 2007, 07:12:19 PM »
Indeed been waiting for ages for that also you need to have it put KOTHs in KOTH section CTFs in CTF section etc.

Heh, the second part is gonna take a long while.  :P

Apocalypse

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Re: Unofficial Feature Vote of 2007
« Reply #34 on: November 26, 2007, 07:33:29 PM »
You could have something like this so it does it automatically....
Code: [Select]
if gamemode==64 add pongI know that wouldn't work but been a while since I've done anything like that or anything period in C I just made it basic so its easy to understand and (yes I probably did alot of stuff wrong).

Zorchenhimer

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Re: Unofficial Feature Vote of 2007
« Reply #35 on: November 26, 2007, 09:57:06 PM »
You could have something like this so it does it automatically....
Code: [Select]
if gamemode==64 add pongI know that wouldn't work but been a while since I've done anything like that or anything period in C I just made it basic so its easy to understand and (yes I probably did alot of stuff wrong).

That would be awesome if it worked like that.  But alas, the menu's scripting language is primitive at best.

Apocalypse

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Re: Unofficial Feature Vote of 2007
« Reply #36 on: November 27, 2007, 04:08:09 PM »
Is there anyway to translate that from C to menu or make it so you can put it in C and the menu understands it I've heard of things that can do this from language to language for other things. Also what language is the menu just its own?

Zorchenhimer

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Re: Unofficial Feature Vote of 2007
« Reply #37 on: November 27, 2007, 05:46:39 PM »
The menu system has it's own scripting language.  If you want me to be able to make menus with that kind of stuff in it, vote for it.  ;)

Apocalypse

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Re: Unofficial Feature Vote of 2007
« Reply #38 on: November 28, 2007, 03:15:36 PM »
I did vote for new menu format also you never answered is there anything like this.........
Quote
Is there anyway to translate that from C to menu or make it so you can put it in C and the menu understands it I've heard of things that can do this from language to language for other things

HJvK

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Re: Unofficial Feature Vote of 2007
« Reply #39 on: November 29, 2007, 01:39:57 AM »
Does this menu need 2d graphics, or is it possible to implement 2d graphics? because I could try and produce some if you like