Got the pong code from cal tonight, so tomorrow's project will be:
- Merging his code changes with mine.
- Figuring out why the ball gets stuck and stop it from getting stuck.
- Make it reset itself it it does get stuck (or is untouched for a period of time).
- Make it reset if it falls in paint (lava) or a trigger_hurt.
- Fix it so the rounds don't end (so we don't need to run it in debug mode).
- Make the ball higher poly -- thought the old one would be good enough, but it looks pretty blocky.
- Add pong mode to the menus.
- Add pong mode to the mapinfo / rotation / voting.
And that's just for pong mode.