Guess a map is only as good as its looks today.
I still wonder why none of the people that have posted have actually played this map in a match yet (well, the previous version, but its basically the same) and still pass judgment.
A map does not need to look good if it has good gameplay. If you want it to look good, go play another game. Take kungfu, for example. The gameplay there is nonexistent, yet it looks good. Will it get played in matches? No. Will it get played in pubs? Probably a few times. I remember matching several different clans on my map even before I started working on a beta2.
Also, if you HAD played it in a match, you would understand why things are the way they are. But instead you just take a quick glance at it, noclip through it a couple times, and never even play it without acebots.
Also, I would like to point out that I did not make the design of this map. I simply constructed it.
And how is the catwalk jump any different from my secret room? Darkness I believe I pointed out how it is the same, yet you fail to come up with any reasonable evidence of a significant difference between the two.
And please don't cry about the r_speeds. I have a 16mb vid card and I don't drop lower than 55fps ANYWHERE on the map. So maybe I should try to convert this into a Zen. Then again, I actually want this map to get played.
Sorry for taking personal blows at you Rick, but I believe you "started it".