On one of my current projects I tested the map in 3 different configurations, build 19, build 14 and old quake2 dp.
Quake2 and build 14 show about 750 in one spot while build 19 shows over 1100 in the same spot. the whole map overall gets 2-300 more tris in build 19 compared to build 14 and old quake2.
Can someone else try this out and see if they get similar results? Check your map in build 19 and any other version you have handy and compare r_speeds.
FtX