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Mapping
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Chef-Killer
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sliding doors
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Topic: sliding doors (Read 1047 times)
Fullmetal_Steeb
68 Carbine
Posts: 353
sliding doors
«
on:
September 27, 2007, 06:05:21 PM »
How do you pick which way a door entity will open when someone walks by it? I can only get it to open the way the person is supposed to walk, instead of going off to the side...
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DrRickDaglessMD
68 Carbine
Posts: 376
Re: sliding doors
«
Reply #1 on:
September 27, 2007, 06:28:53 PM »
set the key 'angle' and a value between 0 and 360 in the door entity. A little arrow showing the direction should appear after you add the key.
Hope this helps.
- Dagless
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Fullmetal_Steeb
68 Carbine
Posts: 353
Re: sliding doors
«
Reply #2 on:
September 27, 2007, 07:08:42 PM »
Definitly. Thanks, DRDMD.
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Zorchenhimer
Autococker
Posts: 2614
Re: sliding doors
«
Reply #3 on:
September 27, 2007, 07:23:10 PM »
And I think "angles" is what you use when you want it to go up/down/45 degree angle. You would specify 3 angles (X,Y,Z) instead of just one.
Someone please correct me if I am wrong.
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Fullmetal_Steeb
68 Carbine
Posts: 353
Re: sliding doors
«
Reply #4 on:
September 27, 2007, 07:52:15 PM »
No, your right. I checked it. Pitch, roll, and yaw (aka X Y and Z)
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Digital Paint Discussion Board
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sliding doors