Author Topic: any tips to help my map?  (Read 7060 times)

Cobo

  • Autococker
  • Posts: 1362
any tips to help my map?
« on: July 28, 2005, 10:37:35 AM »
 ;D i made a new map!!!!

the only problem is that i think it still needs a lot more detail  :-\ .

if you have any idea of what else to put in the map to make it better please tell me the idea  ;) .

and i still dont know what weapons to give the players so any ideas?

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #1 on: July 28, 2005, 10:46:58 AM »
screenshots!!

Spydie

  • VM-68
  • Posts: 175
Re: any tips to help my map?
« Reply #2 on: July 28, 2005, 10:54:42 AM »
gj. i have to play it first to see it

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #3 on: July 28, 2005, 10:55:26 AM »
well what are you waiting for!!! :)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: any tips to help my map?
« Reply #4 on: July 28, 2005, 10:56:18 AM »
whoa -- he looks like an ant -- that bunker must be 20 feet tall. :)  I'll take a look at it when I get back home.  You might consider doing something with the outdoor lighting -- it looks kind of bland.  Try experimenting with aghrad's sun lighting: http://www.planetquake.com/arghrad/

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #5 on: July 28, 2005, 11:15:52 AM »
no i think its just the angle of the screenshot

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #6 on: July 28, 2005, 11:37:01 AM »
ok i made a few changes to the map:
you now have guns and you can play 1 flag and 2 flags, also i made some ammo boxes.

now the question is should i release it now or wait until i have more changes?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: any tips to help my map?
« Reply #7 on: July 28, 2005, 12:32:10 PM »
Don't release it as non-beta until it's been tested.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #8 on: July 28, 2005, 12:51:18 PM »
Post removed
« Last Edit: July 26, 2010, 01:16:14 AM by Dirty_Taco »

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #9 on: July 28, 2005, 01:21:23 PM »
Jitspoe: i was talking about somethig like a beta2 but i think ill wait some more time to see if i get any more ideas to put in.

Dirty Taco: i really wanted to put more hiding spots the only problem is that i have nothing thats why i posted the map, so the people could give me some ideas and how do i put the new water in!

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #10 on: July 28, 2005, 03:12:12 PM »
ok i made some changes and i think im ready to release beta 2.

so here it is

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: any tips to help my map?
« Reply #11 on: July 28, 2005, 04:17:01 PM »
Quote
is there any way to make a wall that dissapears after a team is eliminated?
Not that I can think of.  You can make a func_teamwall which will appear when there are no players on a team, though.  What are you trying to do?

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #12 on: July 28, 2005, 04:31:46 PM »
i was just asking because i had an idea of a map that it was separeted in half in one half there where two teams and in the other one too.
after one team of each half was eliminated the walls dissapeared and the winning teams go against each other.
i even made the map because i thought that func_teamwall worked the other way.
i can always make a ladder that appears after a team gets eliminated right?

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #13 on: July 28, 2005, 05:19:13 PM »
Post removed
« Last Edit: July 25, 2010, 11:16:17 PM by IronFist »

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #14 on: July 28, 2005, 06:09:50 PM »
that was the idea

loial21

  • Autococker
  • Posts: 2807
Re: any tips to help my map?
« Reply #15 on: July 28, 2005, 06:13:50 PM »
Its way too open. Water in places is a good idea too since the new water is so cool.

Water ? Taco ment the kind you can get out of.  ;)

Way to open?. What do you have to hide from, but he is right about have some cover its funner to crouch under enemy fire and pop up and kill zem all

 TACO!!!... COME OUT AND PLAY!!!- "The Warriors"   I just defaced this forum with a "Warriors" referrance MUHAHAHA. Nice map kid keep it up and when Jitspoe says  I will gladly load it.

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #16 on: July 28, 2005, 06:16:37 PM »
well i hope it gets loaded ty :)

loial21

  • Autococker
  • Posts: 2807
Re: any tips to help my map?
« Reply #17 on: July 28, 2005, 08:09:06 PM »
Ok beta needs either spawned weapons spyders with steel barrells or a mixture of weapons, and a waterfall with creek no larger than a single jump  and deep enough to avoid shooting fish in a barrell, like the ones in cannibus canyon.

Cobo

  • Autococker
  • Posts: 1362
Re: any tips to help my map?
« Reply #18 on: July 28, 2005, 08:12:34 PM »
ok i was testing it with spydie and he told me that i should put a thing on the mid like the one on 2k3cliffs
but im not sure because i want it to be a fast map and if i put a structure in the middle that would just slow u down.
can anyone tell me if i should put it?
 :-\

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #19 on: July 28, 2005, 08:58:18 PM »
Post removed
« Last Edit: July 26, 2010, 01:16:11 AM by Dirty_Taco »