Hey fourth,
a few things that occurred to me when I had a wander round Ranger...
- floating crates! I imagine probably a 1-unit r_speeds curtailing measure, but it's a little obvious in my opinion.
- the rocks at the bases seem top heavy, like if it was the real world the rock would be tipping over to roll down the hill.
- I know the bases are meant to be asymetrical, but it seems a little unbalanced for blue to have a camp spot/hiding spot just behind their flag, and red to have theirs totally open.
- the use of the 2 rock/cliff textures throughout seems weird to me. I hate to sound like a texture fascist, but it's a bit jarring as the 2 textures are so different it doesn't seem consistent that they'd be right next to each other.
- In my opinion, using texture ladder flags on jumps is a bit of a cop out - it makes it too easy. ie, if even I can do it every time, its too easy
- The shadows are a bit weird, like they are choppy and random in places. I doubt you'll be able to do anything about that though.
Otherwise I quite like it. It'll take me a little practice to get faster lines, but on the whole I think it's good fun. I only wish I could make a map vis this good.
- Dagless M.D