Author Topic: Oh snap, new map.  (Read 3533 times)

James

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Oh snap, new map.
« on: October 05, 2007, 10:41:14 PM »
Was testing some different things again and decided to make this a map. I've also decided I'll take into opinions on this. It's not ready for a release yet because it's not done yet.

The only thing I'm not going to change on this are the textures of the grass/rock/towers. Also, how the layout is. I'm not going to put in additional routes.

Here are some pictures. (The pictures are done with just qbsp so the pictures will be bright and hard to tell.)








Zorchenhimer

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Re: Oh snap, new map.
« Reply #1 on: October 05, 2007, 10:50:16 PM »
It looks a little empty, but it's hard to tell from unlit screenies.

Eiii

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Re: Oh snap, new map.
« Reply #2 on: October 05, 2007, 11:18:20 PM »
The terrain and structures look great, so long as you get rid of the choke point in the middle. ;)

y00tz

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Re: Oh snap, new map.
« Reply #3 on: October 05, 2007, 11:30:27 PM »
Is it only me, or is his gamma/brightness insanely high?  Regardless, here's a "better" (for me) picture of the next to last screeny so  you can maybe see what's going on a bit clearer:

James

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Re: Oh snap, new map.
« Reply #4 on: October 06, 2007, 01:48:47 AM »
Here.







Here is a lit version. Still some things to add.

http://www.sendspace.com/file/hj43oy

DrRickDaglessMD

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Re: Oh snap, new map.
« Reply #5 on: October 06, 2007, 04:30:35 AM »
Looks great, Im in love with your terrain.

only thing ive spotted that I think you might not already know about is:



- Dagless


y00tz

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Re: Oh snap, new map.
« Reply #6 on: October 06, 2007, 08:41:10 AM »
"Sorry, the free service is at full capacity."

Can someone zip it and host here?

Edit: I got it.

Cool map, good terrain, but 4,100 r_speeds? Wow.

lekky

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Re: Oh snap, new map.
« Reply #7 on: October 06, 2007, 11:05:56 AM »
Care to upload it here for us y00tz :P

EDIT: :D

Zorchenhimer

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Re: Oh snap, new map.
« Reply #8 on: October 06, 2007, 02:19:23 PM »
This map looks awesome. I love the terrain. But I did notice some things that you might want to fix.

First, in the middle, there are no stairs here:


But there are here:


Also, you should put some lights in here:


Lastly, I can't get on top of this section without crouching:



Other than that, I really like this map.

James

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Re: Oh snap, new map.
« Reply #9 on: October 06, 2007, 03:57:42 PM »
I'm fully aware of what everyone has posted, and it's already been fixed.

The top of the tower is going to be clipped.

Zorchenhimer

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Re: Oh snap, new map.
« Reply #10 on: October 06, 2007, 04:57:50 PM »
The top of the tower is going to be clipped.

All of it, or just that part?

James

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Re: Oh snap, new map.
« Reply #11 on: October 06, 2007, 07:05:05 PM »
You won't be able to get on top of the middle tower at all.

loial21

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Re: Oh snap, new map.
« Reply #12 on: October 06, 2007, 10:24:19 PM »
You won't be able to get on top of the middle tower at all.
:) Thanks you.

Termin8oR

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Re: Oh snap, new map.
« Reply #13 on: October 06, 2007, 11:40:26 PM »
Map looks decent to me, and looks like it could be worked on a lot more.
Keep up the good work James.

James

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Re: Oh snap, new map.
« Reply #14 on: October 07, 2007, 02:29:31 AM »
Here is a re-lit version, I changed the angle of the sun light and also turned it down some. I also made the changes that were stated before and added a clip brush along the side of the wall and the middle tower so now you can run through there smoothly and not worry about getting caught up between.

http://www.sendspace.com/file/y7kiid

Things I'm going to change in the next version:

1. Windows in the middle tower to be in the corner of the floor and wall so you can look into the low middle.
2. Add a little bit more to the back of the bases for flag area.
3. Add a few hundred crates for cover.

Gonna try to do this tomorrow and do a full vis compile but I doubt I will.

DrRickDaglessMD

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Re: Oh snap, new map.
« Reply #15 on: October 07, 2007, 04:49:40 AM »
the lighting looks better in this version, imo.

in the tunnel near one of the bases (I don't lnow which one as the barrel texture at both bases is blue!) I found a weird hall of mirrors glitch:



y00tz is right though, the r_speeds are huge, and with a ton of crates I can only imagine they will get much worse!

- Dagless M.D

Garrett

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Re: Oh snap, new map.
« Reply #16 on: October 08, 2007, 04:14:24 PM »
r_speeds really high.  Have you tried to lower them any?  Really nice looking map thou.  Might I suggest you adding some other obstacles in the part that are really open?  Do that after you fix those hella high r_speeds.

FourthX

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Re: Oh snap, new map.
« Reply #17 on: October 09, 2007, 08:25:29 AM »
"You can't always get what you want" - Mick Jagger

Stuff like this is fun to do but in the end it's not going to work without major revision, most of the map is visible to the rest of the map (to the engine anyway). This is kinda what ub rooftop was like when uni 1st handed it to me, a big open 3500+ rspeeds space. Don't take it the wrong way though, I did this too (so did Delirium when I showed him the basics) it's just part of being a mapper, the sudden sad realization that you cannot do just anything you like but must work within the limitations of the engine.

FtX

James

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Re: Oh snap, new map.
« Reply #18 on: October 09, 2007, 11:29:09 AM »
I'm fully aware of what needs to be done, and how to do it. I'm also aware of how q2 views the maps. This again was just another test to see what I could do. The easiest way for me to fix this is just completely remake it with not so much detail, which is what I've been working on the last few days (A way to make nice looking terrained edges with few brushes as possible), along with a few other things I've been working on.