Author Topic: y_soffice  (Read 8119 times)

y00tz

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Re: y_soffice
« Reply #20 on: October 15, 2007, 12:40:03 PM »
Better Z?

Termin8oR

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Re: y_soffice
« Reply #21 on: October 15, 2007, 12:41:29 PM »
Very sexy y00tzy.

Zorchenhimer

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Re: y_soffice
« Reply #22 on: October 15, 2007, 12:45:01 PM »
Much better. Cant wait to actually play this map. Good work.

ViciouZ

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Re: y_soffice
« Reply #23 on: October 15, 2007, 12:47:26 PM »
I did a few tests after Eiii's post, and I think it's possible to use lightramp, but you have to use qrad3.exe, which is pretty bad.

y00tz

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Re: y_soffice
« Reply #24 on: October 15, 2007, 12:49:53 PM »
It's fine, I'll just stick with this.   Thanks for all work put into this though, all of you. :D

Edit:
-Included .psd for the wall texture for whomever wants it
Jitspoe, PSD upload support please?


Garrett

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Re: y_soffice
« Reply #25 on: October 15, 2007, 02:50:13 PM »
Beautiful man

eradicator

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Re: y_soffice
« Reply #26 on: October 15, 2007, 08:02:13 PM »
nice map y00tz, if only this was possible in everyday life. ;)
My dad works for the feds (bank inspector in Detroit)
I'd love to shoot his office to s.h.i.t.

DrRickDaglessMD

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Re: y_soffice
« Reply #27 on: October 16, 2007, 12:56:50 AM »
Its talk like that'll end you up in Guantanamo Bay, eradicator!

...Which would probably more fun than being in jail on Midnight. ;)

- Dagless M.D

FourthX

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Re: y_soffice
« Reply #28 on: October 16, 2007, 07:24:32 AM »
Lights can still be turned on and off, check the map f00ks (or however the fudge it's spelled).

Looking good yootz.

FtX

eradicator

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Re: y_soffice
« Reply #29 on: October 16, 2007, 02:15:47 PM »
Lol ok Dag ill watch my back. ::)

Eiii

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Re: y_soffice
« Reply #30 on: October 16, 2007, 02:31:43 PM »
Apparently ArghRAD doesn't support it, though.

Krewzer

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Re: y_soffice
« Reply #31 on: October 17, 2007, 01:43:28 AM »
It supports it just fine... I don't know what lightramp is, but you can use a func_button with target set to the light. Of course the light will have to be an enity with that targetname. Eiii stop telling people things can't be done... there's usually more than one way to do something.

And to make the light turn on you use the damage setting.

Eiii

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Re: y_soffice
« Reply #32 on: October 17, 2007, 02:02:08 AM »
Krewser: I did that, and it didn't work. I haven't heard anything about this damage setting, though, nor do I see why it applies. ;)

Were you able to get it to work?

FourthX

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Re: y_soffice
« Reply #33 on: October 17, 2007, 07:34:23 AM »
The damage setting lets you make shootable buttons (splatmesa flag forcefield).

FtX


Eiii

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Re: y_soffice
« Reply #34 on: October 17, 2007, 10:21:09 AM »
Oh, he meant on the button. I thought he meant on the light/lightramp.

Krewzer

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Re: y_soffice
« Reply #35 on: October 17, 2007, 11:15:23 PM »
Yes it works, I didn't go into a detailed explanation because yootz decided not to do it anyway, and I don't have the process memorized. It's actually not that difficult. You can set the lights to either start on or start off, have a timer and so on... neat stuff.

y00tz

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Re: y_soffice
« Reply #36 on: October 17, 2007, 11:19:35 PM »
@Krewzer, I'd be willing to implement it if you could go over the schematics more in-depth.

Thanks,
y00tz

Eiii

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Re: y_soffice
« Reply #37 on: October 17, 2007, 11:23:19 PM »
At this point, I'm curious as well. :P

Krewzer

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Re: y_soffice
« Reply #38 on: October 17, 2007, 11:39:37 PM »
I'll post a link and the process found on gamedesign.net just out of laziness:

Switchable lights
Let's say we wan't a light to be turned on or off by some other event (be it a button, trigger, etc..) What we need to do in this case, is to set up the triggering event (in this case, a func_button) and give it a "target" (we'll use "lt1".) Now, we need to create a light, and give it a "targetname" of "lt1". We now have a light that turns off when we hit the button. If you would like the light to turn on when you hit the button, set the start_off spawnflag for the light.

http://www.gamedesign.net/node/27

Note: yootz, please be aware your light will need to be an entity. If you want the button to be shootable to turn off/on the lights that can be done, or you can make it so people touch it (bump into it). I'm sure you can do a small test map to make it work. If you truly need help making it work I certainly will help, just don't have the time at the moment to make a sample map of it. MegaKudos to gamedesign.net

Eiii

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Re: y_soffice
« Reply #39 on: October 17, 2007, 11:43:03 PM »
Did you actually test that? Because that's what I did, and it didn't work.