Yes! Suffer mortal beings!
But seriously, here's the scoop on build 15:
- The new player model need a lot of tweaking. There are vertexes that aren't properly weighted to bones and such, so they move in weird ways, stick out where they're not supposed to, and do other funky things. The animations were rushed, as was everything else, and just in general it's not up to the quality I want it to be.
- There are no LOD (level of detail / low quality models), so regardless of how far a player is from you, it will be drawing thousands of polygons, which will severely hurt the framerate. The rendering is also not very optimized (though I did do some optimizations and nearly doubled the framerate).
- Pong mode is nonexistant until I can get the source code from Calrathan, but he hasn't been online. Hope he didn't crash his hard drive again and lose it... again.
- The new water code crashes on some video cards and is insanely slow on others (drops a 5200 down to like 20fps). I'd like to sort that out if I can.
- The Linux code needs to be switched over to an SDL base.
- File downloads don't support the new format and can cause problems.
- The player weapon model was a quick hack and really needs to be redone "the right way"
- There are lots of little bug fixes and tweaks I'd like to get in while people are motivated to update so I don't have to make another "minor" release like build 14 and deal with people whining and crying when the differences between versoins don't jump-kick them in the face.
It's a lot of work to put out a new release (see detailed steps
here) only to tweak some stuff, turn around, and put out another one. When you're short on time like I am, that could be better spent polishing up the new version. And heck, I still haven't gotten around to putting up the DPCon pictures. Somehow every night seems to slip by me before I can get anything done.