Author Topic: adding to eradicator's plan  (Read 23138 times)

godzilla

  • Stingray
  • Posts: 76
adding to eradicator's plan
« on: October 18, 2007, 02:21:22 AM »
we should make a ranking system like
(change the names if you want ;])


private (50 total kills)

LIEUTENANT (500 total kills)

corparel (5000 total kills)

captain (10000 total kills)

general (50000 total kills)

and sooo on!

like my idea jits????

have to give full credit to eradicator tho for orig idea!

KiLo

  • Autococker
  • Posts: 2086
Re: adding to eradicator's plan
« Reply #1 on: October 18, 2007, 03:06:38 AM »
Use the spell checker; it's actually corporal.

I also like this idea but (yes there is always a but) this would probably mean a big code writing/rewriting for jitspoe. Since each server would have to report the amount of kills/deaths/gets/caps to a centralized server which would then have to know what to do with that information and then also each server would need to know if the person is playing against bots or what not, by this I mean that bot kills should not be counted.

If this makes no sense I am sorry and blame it on lack of sleep.

y00tz

  • Autococker
  • Posts: 2742
Re: adding to eradicator's plan
« Reply #2 on: October 18, 2007, 12:16:53 PM »
You lost me here:

we

We?  You're going to help Jitspoe design, code, test, and implement this elaborate and unnecessary task?  Sweet, thanks.

bitmate

  • Autococker
  • Posts: 1248
Re: adding to eradicator's plan
« Reply #3 on: October 18, 2007, 12:34:40 PM »
Don't be so rude y00tz.  He's just giving some constructive input...

y00tz

  • Autococker
  • Posts: 2742
Re: adding to eradicator's plan
« Reply #4 on: October 18, 2007, 12:45:57 PM »
Don't be so rude y00tz.  He's just giving some constructive input...

Rude?  I'm being serious.

Anyway Godzilla, I forgot to mention that you should post this in the feature vote thread if you'd ever want to see it implemented.

bitmate

  • Autococker
  • Posts: 1248
Re: adding to eradicator's plan
« Reply #5 on: October 18, 2007, 01:03:25 PM »
I'm being serious.
:-\

"We" might also refer to the community, not exactly to him and jitpsoe.

cusoman

  • Autococker
  • Posts: 524
Re: adding to eradicator's plan
« Reply #6 on: October 18, 2007, 02:46:21 PM »
well i personally think if "WE"(referring to community) should ever have a ranking system i personally think it should be done with kill/death ratio instead of total kills. Or better yet, have both. Have x amount of kills OR a certain kill/death ratio to get to certain ranks.  That way people who have played awhile, even if not all that skilled, can have a good rank, while people  with lots of skill, old and new, can be ranked high due to an overall ratio.
Just thinking....
-Cusoman

KiLo

  • Autococker
  • Posts: 2086
Re: adding to eradicator's plan
« Reply #7 on: October 18, 2007, 02:56:55 PM »
Or you could just do something like a point system. The scoring is like this.

1 kill = 1 point
1 death = -1 point
1 grab= 2 points
1 cap = 3 points

Or something like that; this would make it more challenging considering that everyone has their off days and stuff.

GreenAffairz

  • Autococker
  • Posts: 515
Re: adding to eradicator's plan
« Reply #8 on: October 18, 2007, 03:03:28 PM »
good idea KiLo, it would be sort of like the BF2 Point system then which i think is awesome.

Termin8oR

  • Autococker
  • Posts: 1023
Re: adding to eradicator's plan
« Reply #9 on: October 18, 2007, 09:49:58 PM »
Or you could just do something like a point system. The scoring is like this.

1 kill = 1 point
1 death = -1 point
1 grab= 2 points
1 cap = 3 points

Or something like that; this would make it more challenging considering that everyone has their off days and stuff.

I like Kilo's idea.

y00tz

  • Autococker
  • Posts: 2742
Re: adding to eradicator's plan
« Reply #10 on: October 18, 2007, 11:37:12 PM »
So umm, how do we decide what servers to track stats on, if we do?

KiLo

  • Autococker
  • Posts: 2086
Re: adding to eradicator's plan
« Reply #11 on: October 19, 2007, 02:14:15 AM »
Well from what I said here:

I also like this idea but (yes there is always a but) this would probably mean a big code writing/rewriting for jitspoe. Since each server would have to report the amount of kills/deaths/gets/caps to a centralized server which would then have to know what to do with that information and then also each server would need to know if the person is playing against bots or what not, by this I mean that bot kills should not be counted.

If this makes no sense I am sorry and blame it on lack of sleep.

I think it should be every server. Although once again this could be a potential flaw.

MosheD

  • VM-68
  • Posts: 101
Re: adding to eradicator's plan
« Reply #12 on: October 19, 2007, 07:14:54 AM »
One problem would be, that "good" players aren't playing on public servers. So they wouldn't get as much kills as the players, who play on pubs 24/7.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: adding to eradicator's plan
« Reply #13 on: October 19, 2007, 09:09:30 AM »
One problem would be, that "good" players aren't playing on public servers. So they wouldn't get as much kills as the players, who play on pubs 24/7.
Need "good" players a ranking?

PS: Its a good thing, to become full pub servers.

KiLo

  • Autococker
  • Posts: 2086
Re: adding to eradicator's plan
« Reply #14 on: October 19, 2007, 09:12:29 AM »
Need "good" players a ranking?

PS: Its a good thing, to become full pub servers.

I agree.

A better translation of what T3RR0R15T said is this will encourage "good" players to play pubs to get higher ranks.

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: adding to eradicator's plan
« Reply #15 on: October 19, 2007, 09:14:00 AM »
One problem would be, that "good" players aren't playing on public servers. So they wouldn't get as much kills as the players, who play on pubs 24/7.

true, which is why this is a good idea:
... i personally think it should be done with kill/death ratio instead of total kills.
however, i dont think that should be the only ranking criteria. i think one's rank should be a composite of that, along with grabs and caps. hey, maybe even a grabs-to-caps ratio could fit in there somehow.

1 kill = 1 point
1 death = -1 point
1 grab= 2 points
1 cap = 3 points
the only problem with this is that ranking someone's skill on a fixed scale doesn't account for, say, the varying difficulty of maps. cuz sometimes, capping is much harder than grabbing, so on some maps, maybe caps should be worth more.
so i dunno the best solution for that.

Termin8oR

  • Autococker
  • Posts: 1023
Re: adding to eradicator's plan
« Reply #16 on: October 19, 2007, 11:27:15 AM »
So umm, how do we decide what servers to track stats on, if we do?

All servers or have something for match servers only?

y00tz

  • Autococker
  • Posts: 2742
Re: adding to eradicator's plan
« Reply #17 on: October 19, 2007, 02:05:53 PM »
All servers?  So I could log in, connect a few other clients, and rape my kills?  Or should I just grab and drop a lot?

If only there were some type of record that factored in kills _and_ time played, i.e. Kills/Minute or something similar that doesn't hurt us working folk.

Edit:  Sorry for playing devil's advocate but I'm just trying to develop this idea into something presentable.

KiLo

  • Autococker
  • Posts: 2086
Re: adding to eradicator's plan
« Reply #18 on: October 19, 2007, 02:09:27 PM »
I get what your saying. For the part about just dropping the flagging and getting it again. Would it be possible to make a rule inside the code saying that you only give points for this like every 30 seconds or something.

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: adding to eradicator's plan
« Reply #19 on: October 19, 2007, 02:15:01 PM »
gj yootz, cuz ya, it will have to be well thought-out.