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i need help with my map....
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Topic: i need help with my map.... (Read 6421 times)
UDead
Autococker
Posts: 592
i need help with my map....
«
on:
October 18, 2007, 05:18:25 PM »
can anyone help me with my map?? i want to put a elavator and a telaport thing...like in the jump maps...so can anyone help me??
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sk89q
Global Moderator
Autococker
Posts: 1049
Re: i need help with my map....
«
Reply #1 on:
October 18, 2007, 05:41:54 PM »
How many levels in the elevators? How advanced do you want the elevator?
For teleporters, make a misc_teleporter and a misc_teleporter_dest. Set the
targetname
of misc_teleporter_dest to something (i.e. "teleporter1"), and set the
target
of misc_teleporter to that something (i.e. "teleporter1").
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UDead
Autococker
Posts: 592
Re: i need help with my map....
«
Reply #2 on:
October 19, 2007, 12:05:23 PM »
how do u make a elavator to were when u are on the ground floor step in and it gose up u get out and it goes back down....and if u want to go back down u push a small butten and the elavator comes up u step in and is goes down....? would that be too hard to do?
«
Last Edit: October 19, 2007, 05:51:28 PM by UDead
»
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sk89q
Global Moderator
Autococker
Posts: 1049
Re: i need help with my map....
«
Reply #3 on:
October 20, 2007, 12:52:56 AM »
func_plat will do the first part of you ask. Targeting it might make it go back up, but I'm not sure.
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UDead
Autococker
Posts: 592
Re: i need help with my map....
«
Reply #4 on:
October 20, 2007, 08:02:17 AM »
what am i targeting and what too???
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Zorchenhimer
Autococker
Posts: 2614
Re: i need help with my map....
«
Reply #5 on:
October 20, 2007, 10:19:13 AM »
Quote from: UDead on October 20, 2007, 08:02:17 AM
what am i targeting and what too???
This might help you out a bit. Its my first map. Be ye warned, it
sucks
. But it uses teleports, LOTS of teleports.
http://dplogin.com/forums/index.php?topic=5099.0
(.map in the zip posted in the last post)
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UDead
Autococker
Posts: 592
Re: i need help with my map....
«
Reply #6 on:
October 22, 2007, 04:47:46 AM »
how do u create sighns....like works....do u have to build them...
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Zorchenhimer
Autococker
Posts: 2614
Re: i need help with my map....
«
Reply #7 on:
October 22, 2007, 07:48:23 AM »
Signs? What kind, or rather, what do you mean?
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FourthX
Developer
68 Carbine
Posts: 260
Re: i need help with my map....
«
Reply #8 on:
October 22, 2007, 08:15:57 AM »
Maybe you should get the basics down before jumping all over teleporters and elevators.
FtX
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UDead
Autococker
Posts: 592
Re: i need help with my map....
«
Reply #9 on:
October 22, 2007, 03:25:11 PM »
if u have an area for a jail spot....how do u set a jail...so when u get killed u go to jail.....
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Zorchenhimer
Autococker
Posts: 2614
Re: i need help with my map....
«
Reply #10 on:
October 22, 2007, 08:36:44 PM »
"jail" "1"
Thats set for the info_player_deathmatch entity.
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UDead
Autococker
Posts: 592
Re: i need help with my map....
«
Reply #11 on:
October 23, 2007, 04:33:35 AM »
is that all i do...is jet jail into the info_player_deathmatch entity??? i have an area for a jail...but how do i get people to go there when they are killed...im not that good at mapping sometimes...so could u step by step it for me...plz???
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y00tz
Autococker
Posts: 2742
Re: i need help with my map....
«
Reply #12 on:
October 23, 2007, 06:40:35 AM »
The info_player_deathmatch entities is where people spawn from, so if you make a separate part of the map with new brushes and add a new info_player_deathmatch, and add a key name it "jail" and set it's value to "1" then place the info_player_deathmatch in the new brushes, a tuh-duh you have a jail.
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UDead
Autococker
Posts: 592
Re: i need help with my map....
«
Reply #13 on:
October 23, 2007, 04:06:26 PM »
It not working
....I get esely confused and i hate when people think they are all that and tell people off...so can u just step by step it please...
also..if anyone wants to see what im doing here is a copy of my map....
«
Last Edit: October 24, 2007, 04:50:52 AM by UDead
»
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Eiii
Autococker
Posts: 4595
Re: i need help with my map....
«
Reply #14 on:
October 24, 2007, 09:16:33 AM »
It's not working because you have 'gamemode' set to 1. That's DM. There aren't any jails in DM, only in gametypes where players are eliminated.
Other things:
Don't capitalize your map names. It screws up our linux friends (and servers)
I don't know why you have so many light entities floating around, but know that most light
should
come from a brush with a light texture. Things look much better that way.
Don't put any info_player_starts on your map. Players should spawn at info_player_deathmatches.
Starting everyone out with autocockers may be fun, but it doesn't make for very interesting gameplay. I'd suggest you start them out with something lower.
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UDead
Autococker
Posts: 592
Re: i need help with my map....
«
Reply #15 on:
October 24, 2007, 01:28:15 PM »
how do u change the maxclients in your map and the elim time???
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sk89q
Global Moderator
Autococker
Posts: 1049
Re: i need help with my map....
«
Reply #16 on:
October 24, 2007, 05:39:30 PM »
Quote from: UDead on October 24, 2007, 01:28:15 PM
how do u change the maxclients in your map and the elim time???
You can't. You can, however, recommend the maximum and minimum number of players.
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Eiii
Autococker
Posts: 4595
Re: i need help with my map....
«
Reply #17 on:
October 24, 2007, 06:20:24 PM »
By 'you can't', sk89q means that they're server-side settings. That's another matter entirely.
But, as he said, you can make recommendations by creating a mapinfo file along with your map, when it's released.
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UDead
Autococker
Posts: 592
Re: i need help with my map....
«
Reply #18 on:
October 25, 2007, 12:28:53 PM »
how do u create a sign texture???....i tryed using wally that i found but i cant get it right....i want to turn a pic firle (jpg, gif...etc...) and i dont know how...can some one do if for me if i give them the pic?
please
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Eiii
Autococker
Posts: 4595
Re: i need help with my map....
«
Reply #19 on:
October 25, 2007, 04:36:00 PM »
You don't even need a WAL file to make a texture- you really only have to copy another one and rename it. It won't look right in BSP, but in-game it'll use the JPG instead, and look fine.
Just make sure your texture is a power of 2. :3
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i need help with my map....