Author Topic: Neon: Final Release  (Read 38465 times)

BASEBALLDUDE

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Re: New Beta Map: Neon
« Reply #20 on: March 17, 2013, 08:04:52 AM »
I'm not sure if changing this would look better or worse, but I notice the neon lights aren't actually emitting colored light.  You'd have to make .wal files in order for to recognize the color.
How do you set the color of light that it's emitting? Right now i only know how to control how much light it produces (hit "s", check "light" and put in a value 10-100000) but I would like to know how to control the color.

jitspoe

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Re: New Beta Map: Neon
« Reply #21 on: March 17, 2013, 09:47:48 AM »
The color is controlled by the texture, but the textures need to be in .wal format to work.  You'll need wally and the paintball2 palette.  Looks like viciouz has a bunch of that stuff packed together here: http://dplogin.com/forums/index.php?topic=10373.0

BASEBALLDUDE

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Re: New Beta Map: Neon
« Reply #22 on: March 20, 2013, 07:56:36 PM »
I tried and it didnt work. No visible difference.

jitspoe

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Re: New Beta Map: Neon
« Reply #23 on: March 21, 2013, 08:44:20 AM »
Where did you put the .wal files?  I think they need to be in the quake2/pball/textures directory somewhere in the BSP subdirectory... wherever the other ones are.  I guess you'd have to have the .wal files for them to show up in BSP so you could use them at all, though, right?  Have you tried lighting something with colored lights using the existing textures to make sure that works?

CheMiCal

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Re: New Beta Map: Neon
« Reply #24 on: March 22, 2013, 01:23:15 AM »
crayola just had an orgy.

BASEBALLDUDE

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Re: New Beta Map: Neon
« Reply #25 on: March 22, 2013, 07:52:59 AM »
Where did you put the .wal files?  I think they need to be in the quake2/pball/textures directory somewhere in the BSP subdirectory... wherever the other ones are.  I guess you'd have to have the .wal files for them to show up in BSP so you could use them at all, though, right?  Have you tried lighting something with colored lights using the existing textures to make sure that works?
I know how to make colored light using entities but not brush surface properties. And yes I've been using the .wal files for a long time. It might just be the technique I'm using for creating the light. Right now I am checking the "light" box and typing "2000" in the value box.

ViciouZ

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Re: New Beta Map: Neon
« Reply #26 on: March 22, 2013, 12:52:45 PM »
Do you not get any errors in the lighting stage about not finding textures? Odd. I wonder why the lighting isn't coloured

BASEBALLDUDE

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Re: New Beta Map: Neon
« Reply #27 on: March 22, 2013, 04:44:40 PM »
"WARNING: Colormap not found- no colored texture lighting"

ViciouZ

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Re: New Beta Map: Neon
« Reply #28 on: March 22, 2013, 05:57:36 PM »
Go to your paintball folder, go to pball, go to pics, copy colormap.pcx (don't just move it) and paste it in C:\bsp\pball2

Edit: oh and in C:\bsp\pball2\quake2\pball\pics as well

BASEBALLDUDE

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Re: New Beta Map: Neon
« Reply #29 on: March 23, 2013, 08:41:19 PM »
Thanks it works now

BASEBALLDUDE

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Re: New Beta Map: Neon
« Reply #30 on: March 27, 2013, 08:53:43 AM »
Neon_b2 will be out within one or two weeks. Here's a preview.

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #31 on: April 04, 2013, 09:30:29 AM »
Neon Beta 2 is out! I have massively reconstructed it so the gameplay and aesthetics are a lot better.

-More Paths
-Paths Are Less Confusing
-Larger Map Size
-Central Area Added
-Second Flag Added, Worth Three Points
-"Superstairs" Technique Used For First Flag
-More Aquatic Features
-Neon Fountain Landmarks The Center Of The Map
-Now Suitable For A Larger Crowd
-Colored Lighting From The Neon Lights
-Bridge Has More Support
-Bridge Is No Longer The Best Route- There Is No Longer A Clear "Best Route"
-Nyan Cat Left The Main Map
-Nyan Cat Invades The Secret Room
-Secret Room (accessible via no clip observer mode) Has NEON STROBE LIGHTS

Requires the latest BASEBALLDUDE Texture Pack- WARNING: Some of the textures have been changed as of today, so if the "credits" textures are still not square-shaped, you need to get the latest version here: http://www.filedropper.com/baseballdudetexturepackupdated

Please give me as much feedback as possible. The next version could possibly be the final version.

Edit: The .bsp file was too large so it's also included in the BASEBALLDUDE Texture Pack.

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #32 on: April 04, 2013, 12:38:04 PM »
More pictures. Also, I forgot to mention:
-Fixed message in worldspawn entity
-Fixed base so you have to get to the top for it to count

Feedback is appreciated!

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #33 on: April 05, 2013, 10:22:48 AM »
Please give me as much feedback as possible. The next version could possibly be the final version.
Feedback is appreciated!
WHERE'S MY FEEDBACK?! :P

Clipz

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Re: Neon: Beta 2 Is Out!
« Reply #34 on: April 05, 2013, 10:38:13 AM »
Here is some.. this map hurts my eyes and gives me major headachs.

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #35 on: April 06, 2013, 06:18:17 PM »
Thanks, Clipz. Anyone else gonna give me feedback?

Chalk

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Re: Neon: Beta 2 Is Out!
« Reply #36 on: April 06, 2013, 09:00:52 PM »
I can't say much on the technicalities of the map, as I am still on clipz' level when it comes to mapping; however, the map is very "hip" and/or "swag-ed the fuark out". Your mapping originality brings a tingling sensation to my scrotum. 

You should most certainly continue to express your creativity with BSP, and bring this game some much-needed innovativeness.

CheMiCal

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Re: Neon: Beta 2 Is Out!
« Reply #37 on: April 06, 2013, 09:31:33 PM »
Reminds me of a UT3 map

MyeRs

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Re: Neon: Beta 2 Is Out!
« Reply #38 on: April 06, 2013, 09:49:06 PM »
lol@clipz/termi comments.

When have either of you made a map that was good haha. Don't comment. At least this one has originality, and much less misaligned garbage tossed together than what you both have put out.

Keep up the creativity. It's an interesting concept, based on the screenshots. Could be cool. You could be the next cusoman sir.

omni

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Re: Neon: Beta 2 Is Out!
« Reply #39 on: April 07, 2013, 06:22:53 AM »
Here is my feedback in demo form, I hope it is good feedback you can use.   :)

This isn't criticism.