Digital Paint Discussion Board

Development => Mapping => Topic started by: Sonny on December 10, 2007, 03:11:33 PM

Title: DeathMatch Maps!
Post by: Sonny on December 10, 2007, 03:11:33 PM
Hey Community! I need a list with a lot of good DeathMatch Maps. Please post ur ideas/suggestions here. Thanks!

-Sonny
Title: Re: DeathMatch Maps!
Post by: ViciouZ on December 10, 2007, 03:30:20 PM
arm
ub_leg
pb2dm1
highlander_b1 </plugging>
Title: Re: DeathMatch Maps!
Post by: nightryder on December 10, 2007, 03:41:29 PM
the edge
cosmic3
Title: Re: DeathMatch Maps!
Post by: Sonny on December 10, 2007, 04:03:00 PM
Thanks!

More ideas/suggestions
Title: Re: DeathMatch Maps!
Post by: b00nlander on December 10, 2007, 04:26:25 PM
fff
fff2
conquest
Title: Re: DeathMatch Maps!
Post by: James on December 10, 2007, 05:38:09 PM
Idea: Draw something up on your own.

Suggestion: Take whatever DM map you have and delete it. DM is garbage.
Title: Re: DeathMatch Maps!
Post by: atmays on December 10, 2007, 06:01:20 PM
Dome or somethin like that
Title: Re: DeathMatch Maps!
Post by: Zorchenhimer on December 10, 2007, 06:51:36 PM
abandon   :'(
Title: Re: DeathMatch Maps!
Post by: Krewzer on December 10, 2007, 08:20:21 PM
Routez
Draw
Stack
Chamber
beta/Petra_b2
beta/piped_b3
Of course I may be biased with these...

Some others:
spark (some seem to enjoy it)
spark2
cosmicpart1
Title: Re: DeathMatch Maps!
Post by: Apocalypse on December 10, 2007, 08:29:39 PM
july042007 or something like that.
Title: Re: DeathMatch Maps!
Post by: sk89q on December 10, 2007, 09:05:07 PM
There's a spark2? There's a finished stack? & there *is* is finished piped.
Title: Re: DeathMatch Maps!
Post by: Krewzer on December 10, 2007, 11:36:50 PM
spark2 is basically a doubled size of spark. (like 2 of them)
The stack.map was lost during a Norton inflicted partition loss, so yea it's either final or would have to be redone from scratch. (stack was intended as a koth map by default)
Piped has gone back to beta testing, may be re-released with a different name eventually. (the new beta version should play better)
Title: Re: DeathMatch Maps!
Post by: sk89q on December 11, 2007, 12:41:30 AM
Mind uploading (http://maps.digitalpaint.therisenrealm.com/submit.php) spark2? :)

And, is stack.bsp == stack_b1.bsp? You can always decompile it... although that doesn't always work out too well. You can still make it a KOTH too with an .ent file.
Title: Re: DeathMatch Maps!
Post by: Krewzer on December 11, 2007, 01:46:17 AM
Yes stack.bsp = stack_b1
There was a b2 but I don't think it ever got released.
All you should need is the mapfile set to koth as the default.

(sorry Sonny.. didn't mean to go off subject)
Title: Re: DeathMatch Maps!
Post by: Viper on December 11, 2007, 07:15:46 AM
the edge

Best dm ever!
Title: Re: DeathMatch Maps!
Post by: Sonny on December 11, 2007, 09:00:56 AM
Thanks guys!
Title: Re: DeathMatch Maps!
Post by: nightryder on December 11, 2007, 06:41:34 PM
Best dm ever!

i agree...cept i dont have the textures for it anymore
Title: Re: DeathMatch Maps!
Post by: Sonny on December 12, 2007, 12:33:49 AM
i agree...cept i dont have the textures for it anymore

http://leezerz.com/index.php?option=com_docman&task=doc_download&gid=28&Itemid=251 (http://leezerz.com/index.php?option=com_docman&task=doc_download&gid=28&Itemid=251)
Title: Re: DeathMatch Maps!
Post by: sk89q on December 12, 2007, 12:51:45 AM
That texture pack doesn't have the textures (it's theedge/). However, it does have the elusive pball/rockp2_5 and pball/rockp2_6 that I have been looking for (and a few other sets of textures). Maybe sometime soon I can build a list of textures that are missing from all the maps in the map DB.

And on the topic, you can search for DM maps on DP Res' map DB. I recently adjusted the algorithm for detecting the game mode to not automatically include DM unless there are no flags and bases.