Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: Eiii on December 31, 2007, 12:47:26 AM

Title: Feedback: New Sounds
Post by: Eiii on December 31, 2007, 12:47:26 AM
I guess this'd be a nice thing to have. If you don't have the new sounds, you can get them through the full build20 install, or if someone is nice enough to post their sound folder here, you can grab that as well and stick in in /pball.

Anyway, for me the new sounds don't seem to fit with the old ones. That's not entirely bad, so long as eventually all of the guns' sounds are updated. Specifically, the new sounds sound much 'harder' than the old ones, and not just because they're higher-quality. I'm not entirely sure what that means.
The new splat sounds are a bit high-pitched for my tastes, but that's just me.
Aaaand all of the new gun sounds seem to be about %50 too loud, compared directly to the other guns' sounds.
Title: Re: Feedback: New Sounds
Post by: KiLo on December 31, 2007, 01:15:43 AM
/me waits for somebody to post their sounds folder.
Title: Re: Feedback: New Sounds
Post by: Eiii on December 31, 2007, 02:32:08 AM
I guess I will. Only the guns and splat folder, since (I think) that's all that changed.
Title: Re: Feedback: New Sounds
Post by: jitspoe on December 31, 2007, 03:48:40 AM
Yeah, they are a bit "harder" since the recordings include higher frequencies/detail.  The old ones were pretty muffled due to the low quality recordings and 8 bit 11khz format (I think that's what was used).  If you open them in a sound editor, you can see the wave is blocky.  New sounds for the rest of the guns will be implemented soon.  I've already recorded an autococker and should have access to a Spyder soon.
Title: Re: Feedback: New Sounds
Post by: nightryder on January 03, 2008, 05:23:51 PM
im not sure i like them. i do like the automag but the others im not sure. could someone post the old sounds so i can switch back
Title: Re: Feedback: New Sounds
Post by: webhead on January 06, 2008, 01:40:30 AM
i like em.

nightryder: i downloaded a sounds pack to use with b19... but somehow it looks like all i got were the gun sounds. so i'm including my whole splats and guns folders. Extract to %GAMEDIR%\pball\sound\ if you just wanna overwrite what you've got with the old sounds.
Title: Re: Feedback: New Sounds
Post by: lekky on January 06, 2008, 08:48:36 AM
Is there a setting to use old sounds? I'm sure jitspoe mentioned this somewhere but i cant find it.
Title: Re: Feedback: New Sounds
Post by: webhead on January 06, 2008, 01:45:23 PM
i doubt there's a setting, i mean you couldn't go from a normal b20 to a b20 with old sounds just by changing a setting. files have to be changed.
Title: Re: Feedback: New Sounds
Post by: lekky on January 06, 2008, 04:15:58 PM
i doubt there's a setting, i mean you couldn't go from a normal b20 to a b20 with old sounds just by changing a setting. files have to be changed.

:D we'll see.
Title: Re: Feedback: New Sounds
Post by: Fullmetal_Steeb on January 06, 2008, 04:42:15 PM
Couldn't you put it in your config to specify which sound files you would want to use? I'm sure someone would have to do a little bit of screwing around to find out...
Title: Re: Feedback: New Sounds
Post by: Eiii on January 06, 2008, 05:30:34 PM
No.
Title: Re: Feedback: New Sounds
Post by: Fullmetal_Steeb on January 07, 2008, 02:22:43 PM
Thanks. At least you didn't horribly humiliate me like 3/4 of the community would have...

btw, I didn't mean like you could do that now, I was just asking if like someone changed some code if there would be a way to. I'm just saying because I know someone would be like "Stupid noob, how would you just be able to add stuff to your config and expect it to work?"
Title: Re: Feedback: New Sounds
Post by: lekky on January 07, 2008, 02:30:59 PM
gl_oldsounds 1?
Title: Re: Feedback: New Sounds
Post by: Fullmetal_Steeb on January 07, 2008, 02:33:05 PM
or gl_newsounds 0. :D
Title: Re: Feedback: New Sounds
Post by: ViciouZ on January 07, 2008, 02:43:57 PM
Or cl, seeing as it has nothing to do with the opengl options :)