Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: QueeNiE on January 06, 2008, 11:49:19 AM

Title: Feature: Team Deathmatch
Post by: QueeNiE on January 06, 2008, 11:49:19 AM
Vote baybe vote.
Title: Re: Feature: Team Deathmatch
Post by: Garrett on January 06, 2008, 12:19:50 PM
I vote this too.  After playing Unreal Tournament 3, I would like to see this type of game mode because it would be another fun addition and another way to decide clan matches.
Title: Re: Feature: Team Deathmatch
Post by: FlaMe on January 06, 2008, 12:20:25 PM
whats the difference between that and a match with like 1 sec respawn?
Title: Re: Feature: Team Deathmatch
Post by: Garrett on January 06, 2008, 12:25:00 PM
The 1 second part ;)
Title: Re: Feature: Team Deathmatch
Post by: FlaMe on January 06, 2008, 12:26:18 PM
0 second respawn?
Title: Re: Feature: Team Deathmatch
Post by: Garrett on January 06, 2008, 01:11:37 PM
The total amount of kills per team are tallied up and the game ends once a certain number is reached, like normal death match.  Team death match adds up every single person's kill count on that team and the first team to reach the max amount of kills wins. 
Title: Re: Feature: Team Deathmatch
Post by: Herron on January 06, 2008, 02:08:48 PM
how do i vote for this on the feature vote page?  i'm not seeing it anywhere, but maybe i'm just blind.
Title: Re: Feature: Team Deathmatch
Post by: Garrett on January 06, 2008, 02:10:45 PM
Jitspoe needs to put it up on the page.  He is extremely busy because sk89q just posted like 50 other feature vote topics. 
Title: Re: Feature: Team Deathmatch
Post by: QueeNiE on January 06, 2008, 03:27:50 PM
Flame basically it will allow us mappers to design new maps tailored to the new gamemode.  It wouldn't be very ideal to play team death match on propaint1 for example.
Title: Re: Feature: Team Deathmatch
Post by: Garrett on January 06, 2008, 04:09:56 PM
This game mode will really work good with the new map format.  With it, you can create a lot more complex maps for the new game mode.  With out the new map format, I think the maps for TDM will be very simple.
Title: Re: Feature: Team Deathmatch
Post by: Eiii on January 06, 2008, 04:27:19 PM
I don't think the current map format is holding TDM maps back at all. >_>
Title: Re: Feature: Team Deathmatch
Post by: Garrett on January 06, 2008, 04:31:34 PM
No, I'm saying that, I am saying that if the new map format is implemented, the TDM maps will only become better and more complex.
Title: Re: Feature: Team Deathmatch
Post by: Eiii on January 06, 2008, 06:31:37 PM
Other maps will as well, you know. The map format has nothing to do with this. <_<
Title: Re: Feature: Team Deathmatch
Post by: Re on January 06, 2008, 07:58:18 PM
Wasn't there a team deathmatch in Quake 2 originally? Or was it a mod? I just remember each clan would have their own team skin and there was no team kill enabled so it sounds a lot like what this would turn out to be. It was fun.
Title: Re: Feature: Team Deathmatch
Post by: Eiii on January 06, 2008, 08:29:13 PM
Yep. The original Q2 was not round-based, though.
Title: Re: Feature: Team Deathmatch
Post by: Re on January 06, 2008, 08:50:03 PM
But Deathmatch in Digital Paint is not really either.
Title: Re: Feature: Team Deathmatch
Post by: Cobo on January 06, 2008, 08:56:22 PM
Flame basically it will allow us mappers to design new maps tailored to the new gamemode.  It wouldn't be very ideal to play team death match on propaint1 for example.
Hm, I thought this was going to be made to work in normal deathmatch maps too?
Title: Re: Feature: Team Deathmatch
Post by: QueeNiE on January 06, 2008, 09:30:25 PM
Obviously. ;)
Title: Re: Feature: Team Deathmatch
Post by: jitspoe on January 07, 2008, 12:52:00 AM
http://dplogin.com/dplogin/featurevote/feature.php?id=10058

http://dplogin.com/forums/index.php?topic=10136.0

Perhaps I should merge these threads.

Also, in the future, if there's already a thread about a feature, just reply to it and state that you want it added to the feature vote system instead of starting a new topic.
Title: Re: Feature: Team Deathmatch
Post by: skitzo on January 13, 2008, 12:10:39 PM
or you could make it kinda like halo with 5 sec respawns and 10 sec suicide penalty i think i'm gonna +1 this
Title: Re: Feature: Team Deathmatch
Post by: Edgecrusher on January 14, 2008, 03:40:46 AM
But why? So one team gets to spawn point and just lines it. Or better yet to threw nades at spawn point Like it's tomato day. PB just isn't that type of a game.
Title: Re: Feature: Team Deathmatch
Post by: jitspoe on January 14, 2008, 03:57:03 PM
The spawn points would be scattered around the map, not in one location like on CTF maps.
Title: Re: Feature: Team Deathmatch
Post by: skitzo on January 14, 2008, 04:46:34 PM
hmm they thought out this in halo i believe what they do is they randomly select one of your teammates that IS alive and spawn you at the closest spawn point. is this possible to do?
Title: Re: Feature: Team Deathmatch
Post by: XtremeBain on January 15, 2008, 01:11:09 PM
hmm they thought out this in halo i believe what they do is they randomly select one of your teammates that IS alive and spawn you at the closest spawn point. is this possible to do?

Yes that is possible, but I'm not sure if I like the idea.  It's hard to say though, since we don't have any proper (t)dm maps, any established tdm strategies/tactics and judging from this and the previous threads it seems that only a few people grasp the concept of what TDM really is.
Title: Re: Feature: Team Deathmatch
Post by: jitspoe on January 31, 2008, 04:31:14 AM
I have this implemented for the most part.  It's interesting.  I went with the tug-of-war style scoring I mentioned earlier (team gets 1 point for each kill and loses 1 point for each death).  I think that will make for some intense matches.  A team can be 1 point shy of winning, but the other team still has a chance for a come back.  I loaded up a bunch of bots on arm and watched as a team would go from 4 points ahead to 4 points behind in the blink of an eye.  Then I put all the bots on one team against me.  That was rough.  Once I was able to take more than 2 steps after spawning, I'd be able to get a bunch of kills and take the lead, then they'd spawn kill me a bunch of times in a row and I'd lose it and have to fight back up.  It will be interesting to see how it plays with real people.  I'm not sure what to do with the spawning just yet.  It will probably take a lot of play testing to determine the best approach.  I'm just using the default spawn functions for now.  Originally I had planned to pick the spawn point nearest to the teammate who had been alive the longest, but I'm not sure if that would be a good approach or not.
Title: Re: Feature: Team Deathmatch
Post by: QueeNiE on January 31, 2008, 04:56:07 PM
That sounds great jitspoe.  Possibly a spawn farthest away from any teammates OR enemies?  I just find it difficult in other games when your duking it out 1v1 against someone, and somebody spawns behind you and your dead.

Also, I think I'm going to start making a team death match specific map right now :D
Title: Re: Feature: Team Deathmatch
Post by: jitspoe on February 12, 2008, 10:13:31 PM
Test TDM server is up: paintball2://70.85.9.178:27913

Let me know if there are any good DM maps that aren't in rotation there.
Title: Re: Feature: Team Deathmatch
Post by: FlaMe on February 12, 2008, 10:20:46 PM
ILL TRY IT OUT!!!

oh wait...
Title: Re: Feature: Team Deathmatch
Post by: y00tz on February 13, 2008, 10:15:51 AM
Jitspoe: Can you add a bot or two to that server? Everytime I get on, nobody else is on.
Title: Re: Feature: Team Deathmatch
Post by: magalhaes on February 13, 2008, 10:25:55 AM
Jitspoe: Can you add a bot or two to that server? Everytime I get on, nobody else is on.
hehe same :<
Title: Re: Feature: Team Deathmatch
Post by: jitspoe on February 13, 2008, 04:12:41 PM
Sure.  Threw a few bots up there.

Edit: Just found a major bug.  Score doesn't reset at the beginning of each map.  Oops.

Edit2: Should be fixed now.
Title: Re: Feature: Team Deathmatch
Post by: QueeNiE on February 13, 2008, 06:32:59 PM
Great work jitspoe.  It's very fun to play. :)

I'm in the process of recreating Lockout, from Halo 2, into a DP map.  I'll post it in the mapping forum when I'm done.  Should hope to be a well rounded TDM map. :)
Title: Re: Feature: Team Deathmatch
Post by: y00tz on February 13, 2008, 07:53:08 PM
Edit: Just found a major bug.  Score doesn't reset at the beginning of each map.  Oops.

Oh ok, I logged on and it was 10-12 at one point, and when I got back on later it was 11-11 but a different map.  I like the tug of war style, my only complaint is everytime I've gotten off despite the length and odd the scores have always been 10-12 +/-1 maybe with the bug fixed the scores won't always seem the same. :)
Title: Re: Feature: Team Deathmatch
Post by: Eiii on February 13, 2008, 09:58:29 PM
I'm in the process of recreating Lockout, from Halo 2, into a DP map.  I'll post it in the mapping forum when I'm done.  Should hope to be a well rounded TDM map. :)

Heh, for the third time, huh?
Title: Re: Feature: Team Deathmatch
Post by: QueeNiE on February 14, 2008, 04:28:54 PM
Hard to keep on topic when I got my monthly forum ban :-\
Title: Re: Feature: Team Deathmatch
Post by: Garrett on February 14, 2008, 07:39:09 PM
...monthly... :-\
Haha, you weren't that much a pain in the butt as much as this Wafflez kid.  Look up some of his posts...

Jitspoe, I commented about the TDM in the build 21 release topic.
I'll move it over here if you want.
Title: Re: Feature: Team Deathmatch
Post by: Eiii on February 14, 2008, 10:38:30 PM
Hard to keep on topic when I got my monthly forum ban :-\
That sounds like your problem. :D
Title: Re: Feature: Team Deathmatch
Post by: WarWulf on February 15, 2008, 02:01:33 AM
ive been asking for team deathmatch for years and years. ^^  one of the main reason i havnt released abbey yet.
Title: Re: Feature: Team Deathmatch
Post by: jitspoe on February 15, 2008, 02:59:29 AM
Abbey has a traditional 2 team layout though, or did you just mirror it?