Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: QueeNiE on January 06, 2008, 11:49:19 AM
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Vote baybe vote.
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I vote this too. After playing Unreal Tournament 3, I would like to see this type of game mode because it would be another fun addition and another way to decide clan matches.
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whats the difference between that and a match with like 1 sec respawn?
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The 1 second part ;)
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0 second respawn?
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The total amount of kills per team are tallied up and the game ends once a certain number is reached, like normal death match. Team death match adds up every single person's kill count on that team and the first team to reach the max amount of kills wins.
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how do i vote for this on the feature vote page? i'm not seeing it anywhere, but maybe i'm just blind.
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Jitspoe needs to put it up on the page. He is extremely busy because sk89q just posted like 50 other feature vote topics.
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Flame basically it will allow us mappers to design new maps tailored to the new gamemode. It wouldn't be very ideal to play team death match on propaint1 for example.
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This game mode will really work good with the new map format. With it, you can create a lot more complex maps for the new game mode. With out the new map format, I think the maps for TDM will be very simple.
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I don't think the current map format is holding TDM maps back at all. >_>
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No, I'm saying that, I am saying that if the new map format is implemented, the TDM maps will only become better and more complex.
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Other maps will as well, you know. The map format has nothing to do with this. <_<
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Wasn't there a team deathmatch in Quake 2 originally? Or was it a mod? I just remember each clan would have their own team skin and there was no team kill enabled so it sounds a lot like what this would turn out to be. It was fun.
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Yep. The original Q2 was not round-based, though.
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But Deathmatch in Digital Paint is not really either.
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Flame basically it will allow us mappers to design new maps tailored to the new gamemode. It wouldn't be very ideal to play team death match on propaint1 for example.
Hm, I thought this was going to be made to work in normal deathmatch maps too?
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Obviously. ;)
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http://dplogin.com/dplogin/featurevote/feature.php?id=10058
http://dplogin.com/forums/index.php?topic=10136.0
Perhaps I should merge these threads.
Also, in the future, if there's already a thread about a feature, just reply to it and state that you want it added to the feature vote system instead of starting a new topic.
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or you could make it kinda like halo with 5 sec respawns and 10 sec suicide penalty i think i'm gonna +1 this
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But why? So one team gets to spawn point and just lines it. Or better yet to threw nades at spawn point Like it's tomato day. PB just isn't that type of a game.
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The spawn points would be scattered around the map, not in one location like on CTF maps.
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hmm they thought out this in halo i believe what they do is they randomly select one of your teammates that IS alive and spawn you at the closest spawn point. is this possible to do?
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hmm they thought out this in halo i believe what they do is they randomly select one of your teammates that IS alive and spawn you at the closest spawn point. is this possible to do?
Yes that is possible, but I'm not sure if I like the idea. It's hard to say though, since we don't have any proper (t)dm maps, any established tdm strategies/tactics and judging from this and the previous threads it seems that only a few people grasp the concept of what TDM really is.
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I have this implemented for the most part. It's interesting. I went with the tug-of-war style scoring I mentioned earlier (team gets 1 point for each kill and loses 1 point for each death). I think that will make for some intense matches. A team can be 1 point shy of winning, but the other team still has a chance for a come back. I loaded up a bunch of bots on arm and watched as a team would go from 4 points ahead to 4 points behind in the blink of an eye. Then I put all the bots on one team against me. That was rough. Once I was able to take more than 2 steps after spawning, I'd be able to get a bunch of kills and take the lead, then they'd spawn kill me a bunch of times in a row and I'd lose it and have to fight back up. It will be interesting to see how it plays with real people. I'm not sure what to do with the spawning just yet. It will probably take a lot of play testing to determine the best approach. I'm just using the default spawn functions for now. Originally I had planned to pick the spawn point nearest to the teammate who had been alive the longest, but I'm not sure if that would be a good approach or not.
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That sounds great jitspoe. Possibly a spawn farthest away from any teammates OR enemies? I just find it difficult in other games when your duking it out 1v1 against someone, and somebody spawns behind you and your dead.
Also, I think I'm going to start making a team death match specific map right now :D
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Test TDM server is up: paintball2://70.85.9.178:27913
Let me know if there are any good DM maps that aren't in rotation there.
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ILL TRY IT OUT!!!
oh wait...
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Jitspoe: Can you add a bot or two to that server? Everytime I get on, nobody else is on.
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Jitspoe: Can you add a bot or two to that server? Everytime I get on, nobody else is on.
hehe same :<
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Sure. Threw a few bots up there.
Edit: Just found a major bug. Score doesn't reset at the beginning of each map. Oops.
Edit2: Should be fixed now.
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Great work jitspoe. It's very fun to play. :)
I'm in the process of recreating Lockout, from Halo 2, into a DP map. I'll post it in the mapping forum when I'm done. Should hope to be a well rounded TDM map. :)
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Edit: Just found a major bug. Score doesn't reset at the beginning of each map. Oops.
Oh ok, I logged on and it was 10-12 at one point, and when I got back on later it was 11-11 but a different map. I like the tug of war style, my only complaint is everytime I've gotten off despite the length and odd the scores have always been 10-12 +/-1 maybe with the bug fixed the scores won't always seem the same. :)
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I'm in the process of recreating Lockout, from Halo 2, into a DP map. I'll post it in the mapping forum when I'm done. Should hope to be a well rounded TDM map. :)
Heh, for the third time, huh?
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Hard to keep on topic when I got my monthly forum ban :-\
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...monthly... :-\
Haha, you weren't that much a pain in the butt as much as this Wafflez kid. Look up some of his posts...
Jitspoe, I commented about the TDM in the build 21 release topic.
I'll move it over here if you want.
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Hard to keep on topic when I got my monthly forum ban :-\
That sounds like your problem. :D
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ive been asking for team deathmatch for years and years. ^^ one of the main reason i havnt released abbey yet.
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Abbey has a traditional 2 team layout though, or did you just mirror it?