Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: MaDMaN on January 21, 2008, 05:09:19 PM

Title: Tie maps
Post by: MaDMaN on January 21, 2008, 05:09:19 PM
Can some1 make a random map generator so when no1 decides on a map you can just !tie and have a random map that will be played?
Title: Re: Tie maps
Post by: flip on January 21, 2008, 07:11:57 PM
awesome idea.  y00tz and viciouz.... you now have a goal in life. Get busy and stop procrastinating.
Title: Re: Tie maps
Post by: XtremeBain on January 21, 2008, 07:25:20 PM
Alright, I'll take this one.

How do you want the map pool to work?
- One big pool containing all maps that are accepted as tie maps
- 5, 10, X maps in the pool each month/week they change
- A small group of fixed maps (changed infrequently)

This will be on IRC, the command will take the two already played maps and be something like:
!tiemap castle1 midnight
Title: Re: Tie maps
Post by: KiLo on January 21, 2008, 07:32:55 PM
!tiemap castle1 midnight

When you type this would it be possible to make it so it selects a map of a similar size?
Title: Re: Tie maps
Post by: lekky on January 21, 2008, 09:01:32 PM
or even simply each put forward 2-3 choices, and it randomly selects one of them?
Title: Re: Tie maps
Post by: Garrett on January 21, 2008, 09:25:04 PM
or even simply each put forward 2-3 choices, and it randomly selects one of them?
That sounds better.  Solves arguments between the two teams.
Title: Re: Tie maps
Post by: KnacK on January 21, 2008, 10:04:59 PM
[09:04pm] <@KnacK> !8ball what tie map?
[09:04pm] <@ChanServ> KnacK: It won't happen, not a chance, definitely no.
Title: Re: Tie maps
Post by: DaRkNeSS on January 21, 2008, 11:01:46 PM
Or we could not let the future of deciding tie maps be held in the tiny virtual hands of a robot.
Title: Re: Tie maps
Post by: KiLo on January 22, 2008, 12:24:20 AM
Every time you have a tie you should have to go to #DPCommittee and have them vote on a map for you to play. :P
Title: Re: Tie maps
Post by: Spook on January 22, 2008, 12:50:58 AM
Finish the match next month. Good idea.
Title: Re: Tie maps
Post by: MaDMaN on January 22, 2008, 03:51:06 AM
would be nice to just go on mIRC type !tiemap and a random map pop up. and play it. Solves issues with having to argue for 30 more minutes on which tie map to play. or !tiemap c1 pp1 and it wont choose either of them, b/c you already played it.. Was just an idea. but would be nice to have something like this.
Title: Re: Tie maps
Post by: Cameron on January 22, 2008, 04:17:47 AM
Like the idea, i was on playing i cant remember which clan a while ago and we were there for about 20 minutes just deciding the tie map.  In irc, even better.
Title: Re: Tie maps
Post by: blaa on January 22, 2008, 08:28:25 AM
 Yeah, like lekky suggested. Both teams suggest 2 maps, then you go to some irc channel and type !tiemap map1 map2 map3 map4 and it gives a random map of those 4. Could also be done with the server (!tieserver euro na)
Title: Re: Tie maps
Post by: Edgecrusher on January 22, 2008, 08:42:19 AM
That could solve many, many problems.
Title: Re: Tie maps
Post by: QueeNiE on January 22, 2008, 09:44:13 AM
The tiemap generator should pull from a list of newely created/not much played maps.  This would sort out as to making it a fair decision.  I mean, it's hardly fair if the tiemap generator pulls out a propaint1 or some other commonly used home map.
Title: Re: Tie maps
Post by: WarWulf on January 22, 2008, 08:18:50 PM
heh i am currently working on a sorta clan database for mIRC that will handle clan matches and it will have a list of tie maps that is randomly choosed and it can be veto'd i dont know if people will want to actaully use it though soo im not in to much of a hurry to get it done.
Title: Re: Tie maps
Post by: m7feettall on January 22, 2008, 09:04:02 PM
I kind of like the current method. I can only think of a couple of times that it really went that long...and certainly not 30 minutes.

Perhaps being a less competitive clan makes a difference that way.
Title: Re: Tie maps
Post by: Rick on January 23, 2008, 03:58:02 AM
I kind of like the current method. I can only think of a couple of times that it really went that long...and certainly not 30 minutes.

Perhaps being a less competitive clan makes a difference that way.


FsTz Takes for ever to agree on maps :D This would be great.
Title: Re: Tie maps
Post by: jitspoe on January 24, 2008, 06:56:45 PM
This is why people should pick the maps out before the match. :P
Title: Re: Tie maps
Post by: DaRkNeSS on January 24, 2008, 08:15:19 PM
This is why people should pick the maps out before the match. :P

Truth
Title: Re: Tie maps
Post by: MaDMaN on January 25, 2008, 08:40:55 AM
Or people should just be able to !tie on mirc and get a map ^_^
Title: Re: Tie maps
Post by: flip on January 25, 2008, 10:48:58 AM
yup..  Make it real simple so there is no arguing. If you put too many features then people will manipulate it.
Title: Re: Tie maps
Post by: QueeNiE on January 25, 2008, 11:04:11 AM
I'll set a bot up right now.  Simply go to #paintball and type !tie to receive a randomly generated map.  It will pull from a large majority of commonly played maps, and not so common maps, that are well constructed.  (And as soon as Xbain makes his, and it's 10x better than mine, I'll just remove mine so I don't embarrass myself too much :D )
Title: Re: Tie maps
Post by: XtremeBain on January 25, 2008, 11:14:37 AM
I just want some feedback from players first, because I know if I just simply pick a group of maps people are bound to call it unfair or simply that I pick terrible maps.

I don't want to make it overly complicated but it needs to be a little more fair than "I just typed !tie and it said we have to play propaint1 or you forfeit".
Title: Re: Tie maps
Post by: QueeNiE on January 25, 2008, 11:18:31 AM
Yeah, I'm going to set it up with the features !tie 2v2, 3v3, etc.  And I'm going to hand-pick 20ish maps for it.  I guess it will be a beta test of it to see if people even like the idea.
Title: Re: Tie maps
Post by: XtremeBain on January 25, 2008, 11:22:27 AM
I like the idea of '!tie map1 map2', and have one group of maps that are all suitable for 3v3-5v5.
Title: Re: Tie maps
Post by: skitzo on January 25, 2008, 11:28:51 AM
what about like '!tie map1 map2 3v3' and the 3v3 goes up to 5v5 and it'll give you a map that's good for that amount of players absed off of the size... if it's possible...
Title: Re: Tie maps
Post by: QueeNiE on January 25, 2008, 11:34:58 AM
I don't really think I'm understanding what you're proposing Xbain, is it randomly choosing between the two maps that the person suggests?  Such as: "!tie propaint1 castle1", "Castle1 is now your tiemap!".  Or that The generator suggests two maps to be played, and the teams fight it out amongst themselves?  Or am I completely missing the picture :-\
Title: Re: Tie maps
Post by: XtremeBain on January 25, 2008, 11:42:10 AM
Team A picks castle1, Team B picks propaint1.  At that time there are 10 different maps in the map pool.  A player types !tie castle1 propaint1 and the bot randomly picks a map from the 10 that is not castle1 or propaint1.
Title: Re: Tie maps
Post by: FlaMe on January 25, 2008, 11:53:47 AM
how about team each pick 3

than randomize them

?
Title: Re: Tie maps
Post by: QueeNiE on January 25, 2008, 12:32:03 PM
That can work too.  But then it becomes whoever can get luckier, and get ones of their favourtie maps played.  The other way it has a fairer chance of having a map both teams have played the same, leaving everything to raw talent.
Title: Re: Tie maps
Post by: DaRkNeSS on January 25, 2008, 04:27:01 PM
I wouldn't use this bot.  Sounds pretty stupid to me.  Why not just decide in game or before the match?
Title: Re: Tie maps
Post by: Henkka on January 25, 2008, 04:38:07 PM
Well if you were euro, you would have to match all these czech newbies who refuse to play anything else but shock.
Title: Re: Tie maps
Post by: QueeNiE on January 25, 2008, 05:06:36 PM
Alright, I have the bot set up (for now) in #paintball.  Type !tie 2v2, 3v3, etc to get a tie map.  Enjoy :)
Title: Re: Tie maps
Post by: flip on January 26, 2008, 12:17:08 PM
The way it should work to make it fair across the board and force teams to learn more maps is to have a random 3 to 4 maps each month for each size of match. For instance....
1st month for 2v2 or 3v3 have small to medium maps like pbcup, back2back, disaster, and shaz22. For a 4v4 or 5v5 have larger maps such as pbcup sandassualt, renoir, shaz33 and the likes. Make it straight random. If you leave it to random chance then neither team can really complain. It all boils down to how hard each team practices. With switching maps once a month or every two weeks the teams that are willing to go the extra step to work together and learn them will have the advantage. If you allow teams to input which maps they want then there will be complaining and excuses. Make it completely random. Too easy.
Title: Re: Tie maps
Post by: Olbaid on January 26, 2008, 12:57:26 PM
I think Xtremebain's idea would be the best overall.
Title: Re: Tie maps
Post by: QueeNiE on January 26, 2008, 01:08:02 PM
Olbaid it is up, just take me off your ignore list. 
Title: Re: Tie maps
Post by: lekky on January 26, 2008, 01:38:43 PM
This is why people should pick the maps out before the match. :P

Don't see the difference in spending 1h before or 1h after the first 2 maps tbh, in fact if it doesnt get to a tie map you've still wasted 1h that you wouldnt with the general current way of doing it!
Title: Re: Tie maps
Post by: DaRkNeSS on January 26, 2008, 02:15:22 PM
If you decide before the match you won't waste an hour.
Title: Re: Tie maps
Post by: lekky on January 26, 2008, 02:52:08 PM
It still takes the same amount of time to decide...
Title: Re: Tie maps
Post by: Olbaid on January 26, 2008, 03:11:08 PM
Olbaid it is up, just take me off your ignore list. 

Rather not.
Title: Re: Tie maps
Post by: DaRkNeSS on January 26, 2008, 06:06:34 PM
Whenever I've decided on a tie map with someone before the match it has never been more than like five minutes because everyone wants to start playing.
Title: Re: Tie maps
Post by: QueeNiE on January 26, 2008, 06:24:37 PM
!tie takes only 3 seconds :D
Title: Re: Tie maps
Post by: DaRkNeSS on January 26, 2008, 10:20:52 PM
Either way, this sounds retarded to me and I won't use it.
Title: Re: Tie maps
Post by: Y2J on January 27, 2008, 12:29:56 PM
Or you guys could just win your first two maps and not need a tie.
Title: Re: Tie maps
Post by: MaDMaN on January 27, 2008, 03:16:25 PM
Or you guys could just win your first two maps and not need a tie.
lmfao
Title: Re: Tie maps
Post by: QueeNiE on January 27, 2008, 08:11:49 PM
I know exactly what your saying:  Ties are for father's day.