Digital Paint Discussion Board
Development => Mapping => Topic started by: Rick on January 27, 2008, 05:22:13 PM
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Well been trying to export my map, the vising doesnt work and my lights dont either :D
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp newr
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 newr
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
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gamedir set to c:\bsp\pball2\quake2\pball\
entering c:\bsp\pball2\quake2\pball\mapfiles\newr.map
0...1...2...3...4...5...6...7...8...9... (8)
0...1...2...3...4...5...6...7...8...9... (6)
writing c:\bsp\pball2\quake2\pball\mapfiles\newr.prt
Writing c:\bsp\pball2\quake2\pball\mapfiles\newr.bsp
24 seconds elapsed
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis -level 4 newr
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 -level 4 newr
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
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Test level not used in qvis3
reading c:\bsp\pball2\quake2\pball\mapfiles\newr.bsp
reading c:\bsp\pball2\quake2\pball\mapfiles\newr.prt
5242 portalclusters
18817 numportals
************ ERROR ************
Leaf with too many portals
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -extra newr
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
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c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball -extra newr
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
-extra enabled (extra quality light sampling)
----- Load BSP File -----
reading c:\bsp\pball2\quake2\pball\mapfiles\newr.bsp
Couldn't load pball/flame1
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (4)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing c:\bsp\pball2\quake2\pball\mapfiles\newr.bsp
----- Time -----
5 seconds elapsed
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap newr
A subdirectory or file c:\games\paintball2\pball\maps\inprogress already exists.
c:\bsp\pball2\quake2\pball\mapfiles>copy newr.bsp c:\games\paintball2\pball\maps
\inprogress
1 file(s) copied.
c:\bsp\pball2\quake2\pball\mapfiles>c:
c:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2
C:\games\Paintball2>pause
Press any key to continue . . .
Can any1 help me?
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How big is that map?....
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Well gee, I wonder what the "************ ERROR ************" is during compile-time. It's a shame there isn't some kind of output that might tell you those things...
Oh! Look! Right there! It says "Error: Leaf with too many portals". It's a shame that there isn't some magical website where you can type something in and find pages on the interwebs that may have information pertaining to you problem...
I do hope you can take it from here.
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Well gee, I wonder what the "************ ERROR ************" is during compile-time. It's a shame there isn't some kind of output that might tell you those things...
Oh! Look! Right there! It says "Error: Leaf with too many portals". It's a shame that there isn't some magical website where you can type something in and find pages on the interwebs that may have information pertaining to you problem...
I do hope you can take it from here.
I new there was an error. i just didnt know what "Error: Leaf with too many portals" meant. You seem very unfriendly.
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I am rather unfriendly. :< Please do try to resolve something yourself before coming to us for help.
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Detail all of your barrels and things that you have a lot of in your map. Do not detail the whole map but just things like barrels and bunkers and other things of this nature.
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I am rather unfriendly. :< Please do try to resolve something yourself before coming to us for help.
I will next time. Thankyou Eiii
Detail all of your barrels and things that you have a lot of in your map. Do not detail the whole map but just things like barrels and bunkers and other things of this nature.
i will try
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Usually isn't hard. Figure out the exact texture name and then go to 'Brush' -> 'Texture Search.' Fill in the exact texture name when you click enter, the feature will select every brush that uses the texture you typed in. The just detail them all at once.
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Usually isn't hard. Figure out the exact texture name and then go to 'Brush' -> 'Texture Search.' Fill in the exact texture name when you click enter, the feature will select every brush that uses the texture you typed in. The just detail them all at once.
I found out that it was my flames. I will try and fix it :D with the detail :D