Author Topic: Vising problem  (Read 3245 times)

Rick

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Vising problem
« on: January 27, 2008, 05:22:13 PM »
Well been trying to export my map, the vising doesnt work and my lights dont either :D

Code: [Select]
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp newr

c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 newr
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to c:\bsp\pball2\quake2\pball\
entering c:\bsp\pball2\quake2\pball\mapfiles\newr.map
0...1...2...3...4...5...6...7...8...9... (8)
0...1...2...3...4...5...6...7...8...9... (6)
writing c:\bsp\pball2\quake2\pball\mapfiles\newr.prt
Writing c:\bsp\pball2\quake2\pball\mapfiles\newr.bsp
   24 seconds elapsed

c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis -level 4 newr

c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 -level 4 newr
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
Test level not used in qvis3
reading c:\bsp\pball2\quake2\pball\mapfiles\newr.bsp
reading c:\bsp\pball2\quake2\pball\mapfiles\newr.prt
5242 portalclusters
18817 numportals

************ ERROR ************
Leaf with too many portals

c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -extra newr
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------


c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball -extra newr
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to C:\bsp\pball2\quake2\pball\  (game pak dir)
 -extra enabled  (extra quality light sampling)
----- Load BSP File -----
reading c:\bsp\pball2\quake2\pball\mapfiles\newr.bsp
Couldn't load pball/flame1
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (4)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing c:\bsp\pball2\quake2\pball\mapfiles\newr.bsp
----- Time -----
    5 seconds elapsed

c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap newr
A subdirectory or file c:\games\paintball2\pball\maps\inprogress already exists.


c:\bsp\pball2\quake2\pball\mapfiles>copy newr.bsp c:\games\paintball2\pball\maps
\inprogress
        1 file(s) copied.

c:\bsp\pball2\quake2\pball\mapfiles>c:

c:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2

C:\games\Paintball2>pause
Press any key to continue . . .
Can any1 help me?

ViciouZ

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Re: Vising problem
« Reply #1 on: January 27, 2008, 05:26:07 PM »
How big is that map?....

Eiii

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Re: Vising problem
« Reply #2 on: January 27, 2008, 05:39:38 PM »
Well gee, I wonder what the "************ ERROR ************" is during compile-time. It's a shame there isn't some kind of output that might tell you those things...

Oh! Look! Right there! It says "Error: Leaf with too many portals". It's a shame that there isn't some magical website where you can type something in and find pages on the interwebs that may have information pertaining to you problem...

I do hope you can take it from here.

Rick

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Re: Vising problem
« Reply #3 on: January 27, 2008, 06:42:48 PM »
Well gee, I wonder what the "************ ERROR ************" is during compile-time. It's a shame there isn't some kind of output that might tell you those things...

Oh! Look! Right there! It says "Error: Leaf with too many portals". It's a shame that there isn't some magical website where you can type something in and find pages on the interwebs that may have information pertaining to you problem...

I do hope you can take it from here.

I new there was an error. i just didnt know what "Error: Leaf with too many portals" meant. You seem very unfriendly.

Eiii

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Re: Vising problem
« Reply #4 on: January 27, 2008, 06:46:49 PM »
I am rather unfriendly. :< Please do try to resolve something yourself before coming to us for help.

Garrett

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Re: Vising problem
« Reply #5 on: January 27, 2008, 06:49:02 PM »
Detail all of your barrels and things that you have a lot of in your map.  Do not detail the whole map but just things like barrels and bunkers and other things of this nature.

Rick

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Re: Vising problem
« Reply #6 on: January 27, 2008, 07:08:25 PM »
I am rather unfriendly. :< Please do try to resolve something yourself before coming to us for help.

I will next time. Thankyou Eiii

Detail all of your barrels and things that you have a lot of in your map.  Do not detail the whole map but just things like barrels and bunkers and other things of this nature.
i will try

Garrett

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Re: Vising problem
« Reply #7 on: January 27, 2008, 07:14:20 PM »
Usually isn't hard.  Figure out the exact texture name and then go to 'Brush' -> 'Texture Search.'  Fill in the exact texture name when you click enter, the feature will select every brush that uses the texture you typed in.  The just detail them all at once.

Rick

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Re: Vising problem
« Reply #8 on: January 27, 2008, 07:20:38 PM »
Usually isn't hard.  Figure out the exact texture name and then go to 'Brush' -> 'Texture Search.'  Fill in the exact texture name when you click enter, the feature will select every brush that uses the texture you typed in.  The just detail them all at once.

I found out that it was my flames. I will try and fix it :D with the detail :D