Digital Paint Discussion Board

Development => Mapping => Topic started by: WarWulf on February 14, 2008, 04:09:49 AM

Title: 3ds to md2?
Post by: WarWulf on February 14, 2008, 04:09:49 AM
yeah jitspoe i need that tool again that you gave me to convert my wolf model for abbey, and i started this topic just so i can allways go here and never bug you again


and maybe a little tutorial would be nice ^^ if you have the time?
Title: Re: 3ds to md2?
Post by: y00tz on February 14, 2008, 04:10:42 AM
MD2? Why not use SKM? :)
Title: Re: 3ds to md2?
Post by: WarWulf on February 14, 2008, 04:31:09 AM
i dont know much about skm. any freeware software that supports it?

Title: Re: 3ds to md2?
Post by: y00tz on February 14, 2008, 04:36:20 AM
It's an open-source format, I believe.  There's a program called SKModeler 1.2, but pretty run an SMD (Half-life 2 format) through a batch file and wah-lah, SKM.

For 3DS to MD2, check out QME, it's the only one I've ever had success with.


Also, in the Filter Forge thread, you mention needing the new FF for normal maps, but why not just use Melody?
Title: Re: 3ds to md2?
Post by: WarWulf on February 14, 2008, 04:50:21 AM
ahh i beleve that is what it was. QME
Title: Re: 3ds to md2?
Post by: WarWulf on February 14, 2008, 04:52:18 AM
im planing on adding some tree models here soon to abbey. then redo the grounds and add in some grass patches, well actually anywhere a grass texture is.,there will be grass particals
Title: Re: 3ds to md2?
Post by: jitspoe on February 14, 2008, 04:04:43 PM
http://dplogin.com/files/tools/qME.zip
Title: Re: 3ds to md2?
Post by: y00tz on February 14, 2008, 04:14:57 PM
Aha, there it is, it used to be like /files/devel/ on dpball, good to know.
Title: Re: 3ds to md2?
Post by: jitspoe on February 14, 2008, 05:04:16 PM
yeah, I lost all that stuff when the old server got shut down.  Couldn't remember what the directory used to be, so I just called it tools.
Title: Re: 3ds to md2?
Post by: WarWulf on February 15, 2008, 01:07:10 AM
sweetness
Title: Re: 3ds to md2?
Post by: M-A-Zing on April 04, 2008, 05:46:16 PM
Sorry about bring this thread back up but,
I tried to use qme but i cant get it to md2

I can load the 3ds models into it but it is completely black, and when i try to save as md2 it says "export not supported"

Any Help?
Title: Re: 3ds to md2?
Post by: y00tz on April 04, 2008, 11:39:14 PM
Using the full version?
Title: Re: 3ds to md2?
Post by: M-A-Zing on April 05, 2008, 01:12:20 AM
im using what was on the link
Title: Re: 3ds to md2?
Post by: y00tz on April 05, 2008, 01:46:01 AM
I can load the 3ds models into it but it is completely black

I haven't used it in a long time but I think you have to import the texture too.
Title: Re: 3ds to md2?
Post by: M-A-Zing on April 05, 2008, 01:59:54 AM
I cant Figure out how and i cant export md2
Title: Re: 3ds to md2?
Post by: y00tz on April 05, 2008, 02:20:44 AM
Which .exe are you using?