Digital Paint Discussion Board

Development => Mapping => Topic started by: i_am_a_pirate on March 22, 2008, 08:16:15 AM

Title: Siege Castle Bug
Post by: i_am_a_pirate on March 22, 2008, 08:16:15 AM
Didn't know wher put this so I thought I might as well put it here.
On Siegecastle when you defend, on the dry side (without the bridge), as you look at the castle, I see people jumping off the right hand side turret, and not being eliminated for fleeing the fort. Why is this? Or is it a closely guarded secret? Sorry, I don't have a demo.
Title: Re: Siege Castle Bug
Post by: lekky on March 22, 2008, 08:27:47 AM
You can walk a little out of the base and not be eliminated, try it :)
Title: Re: Siege Castle Bug
Post by: Gamabunta on March 22, 2008, 09:08:54 AM
That's not what he meant, if u know where to jump u can go out of fort and move where offensive team is. There was a thread about it if I'm not mistaken.
Title: Re: Siege Castle Bug
Post by: ViciouZ on March 22, 2008, 09:42:43 AM
There was an ent to fix it but apparently the server you played didn't have it.
Title: Re: Siege Castle Bug
Post by: T3RR0R15T on March 22, 2008, 10:47:09 AM
Jitspoe should fix it in the mapfile and put it into the next releases.


We need a feature vote for it?
Title: Re: Siege Castle Bug
Post by: i_am_a_pirate on March 22, 2008, 12:55:53 PM
There was an ent to fix it but apparently the server you played didn't have it.
Ahh.... cos i tried it on a lot of servers after that and i couldnt do it. maybe that was it...
Title: Re: Siege Castle Bug
Post by: Cameron on March 22, 2008, 04:53:35 PM
I quite like it that u can drop down, it means you can camp beside the 2 towers.  Most people aren't expecting you there.
Title: Re: Siege Castle Bug
Post by: jitspoe on March 24, 2008, 11:49:21 AM
Jitspoe should fix it in the mapfile and put it into the next releases.


We need a feature vote for it?
If the server didn't update the ent file, it's probably not going to update the map, either.  I think I may have lost the source to that map, too.  Which server was it?
Title: Re: Siege Castle Bug
Post by: nightryder on March 24, 2008, 07:53:58 PM
speaking of siege castle....
on the dry side there is a yellow patch on the grass... I always wondered how it was put there and why
Title: Re: Siege Castle Bug
Post by: XtremeBain on March 25, 2008, 10:33:19 AM
speaking of siege castle....
on the dry side there is a yellow patch on the grass... I always wondered how it was put there and why

I'm pretty sure that has something to do with a bad shadow/lightning under below the invisible fart noise trigger.
Title: Re: Siege Castle Bug
Post by: i_am_a_pirate on March 25, 2008, 12:10:31 PM
If the server didn't update the ent file, it's probably not going to update the map, either.  I think I may have lost the source to that map, too.  Which server was it?
I can't remember, but I agree with you. There's no point in changing the map if people havn't been changing the .ent file.
Title: Re: Siege Castle Bug
Post by: jitspoe on March 25, 2008, 03:16:31 PM
speaking of siege castle....
on the dry side there is a yellow patch on the grass... I always wondered how it was put there and why
Bug in the lighting program.