Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: LoVeRs on March 30, 2008, 10:29:01 AM
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Beta. Cap point is in the fenced area.
its a bit faster of a map. There is alot of jump lines...find them yourself.
There isn't any ammo or anything in it...cause i just want your feedback and what to do with some things.
http://loluploads.com/928651 <------Beta 1
thanks.
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Not bad but really need to be filled up.
(http://img249.imageshack.us/img249/9237/sshot048vf3.jpg) (http://imageshack.us) Fix that texture
(http://img187.imageshack.us/img187/7240/sshot047km3.jpg) (http://imageshack.us) Small Gap
(http://img291.imageshack.us/img291/9918/sshot049oe9.jpg) (http://imageshack.us) The floor is 1 pixel from grass
(http://img296.imageshack.us/img296/6459/sshot050wg1.jpg) (http://imageshack.us) You should use the same texture everywhere (on the side wall, the brown and white texture)
Also, you can get stuck behind the trees
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Yes, not bad.
A little bit open and many misaligned textures, but looks good for a first beta :D
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looks like it will be very fun to play. but once again to open. i think that you need to have some indicator to where the cap is for people that didn't read the forum. one last thing is that there should be color indicators to se which side that you are on. but i like the layout of the map.
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those are all noted. i only spent about 4-5 hours on the thing anyway so its a rough beta yeah.
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Beta 2 is coming tomarrow afternoon.
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Jeff, whats up man?
Map is nice, but does need some filler!
What else you making?
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i got a city-style dm in the works
desertstorm2 is working on being lit/final compile for beta.
me and clipz have desertstorm1 but theres and issue on it before we can release.
so yeah thats what i have coming around.
in this next beta i filled in that middle area. and up top....i think maybe i'll go as far as beta 3. i'll release beta 2 today...later in the afternoon.
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Beta 2--------------------------------
Yeah dude, added some barrels and a few boxes...fixed a few of the minor issues...whoops forgot that fencing cap thing gotta figgure that one out. noted and fixing for another beta...but heres what i got going.
it was just a fast vis
http://loluploads.com/054418 <-----Beta 2
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High r speeds , over 3000 and i think you should still add more boxes and barrels.
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kind of hard to lower the r speeds.....mainly being the size of the map and the way it looks. but give me ideas on where to add them. cause im blanking out here.
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kind of hard to lower the r speeds.....mainly being the size of the map and the way it looks. but give me ideas on where to add them. cause im blanking out here.
I see no barrels or boxes in high route :P. You might want to add but its up to u.
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lol yeah of course....i just kinda liked how it is...but yeah i think i could find some spots for new boxes...but i figgured if i added that house thing up there that would make another hiding spot...
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If you like the high route without barrels and boxes then dont add them cause if you dont want cuz ur the mapper :P
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lol... im taking all what you say and im trying to find different spots for the high spot....we will see what happens ;)
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okay, done a few screens (not sure if it's all been said - probably) and named them as to whats wrong. Mostly texture misalignments, just to give you some specifics.
EDIT
sorry about the gamma. forgot to take it off. :S
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my 3rd beta will come out tonight...i've redone a bit of the high...made it harder to go about..but made a jump that makes it a bit more fun.
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my 3rd beta will come out tonight...i've redone a bit of the high...made it harder to go about..but made a jump that makes it a bit more fun.
Fixed the textures? :D
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yeah fixed them...im actually trying to work on the lighting...everything went dark for some reason. and there really isn't a reason for it either...i'm not getting the leaf error...im at 2000 some
=/
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That happend to me a while back. Use fewer light entities perhaps/reduce the value? Some mapping geek will give you the true answer
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im not using ents or texture lights nowhere throughout the map....im using sunlight for the whole map.
i think its just to much surface area...which means...more filler is needed...i guess.
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ok..sorry for this next update to not be vis'd but i wanna know if you enjoy the way this is mirrored...it changes up the game play a bit..but reduces r_speeds...let me know if you like the old one better or not...if so...i have a new beta 3 to release soon.
http://loluploads.com/892711 <-----the changed layout version.
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i could see this map working verl well with like 20 people.
But it still could use some tweaks. Just keep testing
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well as long as you saw the beta 2..then this changed layout version..let me know.
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erm, I just downloaded the one posted above and it seems that there is a blue base and a blue base. HMM. Also, it looks as though theres no teamnumber key in the spawns.
Also, you still havn't fixed the haystack texture!
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erm, I just downloaded the one posted above and it seems that there is a blue base and a blue base. HMM. Also, it looks as though theres no teamnumber key in the spawns.
Also, you still havn't fixed the haystack texture!
welcome to mirroring an unfinished map for testing purposes.
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since your on the comment..which looks better..the beta2 or the lolchange.
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I've attached a demo with some suggestions for revisions. I'm also uploading the map to the beta server for play testing.
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thanks jitspoe, i wont be able to view it for another week..(the demo that is) or be able to work on the map for revisions...i have been quite busy with work and its taken me out of town.....expect somthing though in a few weeks.
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Hey Lovers, any new updates yet?
I am still in-love with this map, so please hurry up and get it done. Just for me? :D
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and me? :D
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Are you still working on this map? We were playing PGP only on the beta server, and it was kind of fun. Can't remember what all I pointed out in the demo, but here's some feedback from playing:
- Low to high path in the middle is kind of slow and cumbersome.
- I'd get rid of the water. That just hurts performance/r_speeds and doesn't really add anything.
- Lots of wood textures need rotating (the fence, in particular).
- Lots of brush work needs polish.
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I would love to see this map finished. I can't get a download because all the links are too old, so if anyone could give the most recent link to me, I would really appreciate it.
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Beta 1:
ftp://otb-server.de/pub/Maps/beta/lol_b1.bsp
Beta 2:
ftp://otb-server.de/pub/Maps/beta/lol_b2.bsp
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I was just thinking, and the otb website has every map known to man.
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I was just thinking, and the otb website has every map known to man.
Even miraculously, one of my fool-around maps I made with Cheese a LONG time ago. Musik-tower to be exact. Dunno how that got there.
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I played it at ur homeserver a LONG time ago :P
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Lmao. Never saw you in there. Ah well. Fun times. :D