Digital Paint Discussion Board
Development => Mapping => Topic started by: y00tz on April 04, 2008, 01:56:20 PM
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Submit your concepts of objects, textures, maps etc. And I'll gladly do my best to provide you with custom environmental assets/props under two conditions:
1. I'll hand you the SMD models and the JPEG/TGA textures, but YOU have to create the SKM/MD2 and the WALs respectively, it's the biggest pain in the arse and the reason I avoid making stuff.
2. You need to release the SKM/MD2 and WALs along with your map so that other developers can use them.
I just want to see some better maps that don't feel like boxes in a bigger box.
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I don't remember having to use wals for model textures? You can use JPG or TGA...
Isn't this basically like the SgP thing? I'll send you a pm...
edit: sent.
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I don't remember having to use wals for model textures? You can use JPG or TGA...
Isn't this basically like the SgP thing? I'll send you a pm...
WALs are for brush textures.
SqP needs time to organize, I've bought 3DS Max as well for that project, but this is an open call to anyone looking to make better maps.
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WALs are for brush textures.
Latest BSP version supports JPGs? :D
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Didn't know that, I'd still like WALs for compatibility, and I don't use the latest version.
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WALs are used in the Rad or Light process, I think.
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Latest BSP version supports JPGs? :D
So .wal's are basically obsolete then? Jpegs are nicer looking then .wals in game.
y00tz, does this have to do with you mapping team?
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WALs are used in the Rad or Light process, I think.
It does shove a load of errors in there if it can't find textures but I've never seen a difference in the output and don't fully understand why the rad compiler needs to see the textures anyway.
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So .wal's are basically obsolete then? Jpegs are nicer looking then .wals in game.
.wal's are obsolete for the game, yes. However, the compiler complains if if can't find them.
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The compiler in BSP?
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This sounds like the "who's on first" routine.
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This sounds like the "who's on first" routine.
lol, I thought the same thing, I just wish someone would post some concept art...
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(http://img387.imageshack.us/img387/4254/y00tzrl8.png)
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lol
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.wal's also store handy default information, like light. In the compiler, they provide color information for reflected light. Try making a room with a solid grey texture and one light, then use the red metal on one wall. You'll see what it does.
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It reflects some of the light, correct?
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Should I just start a new thread? hmm hmm? ;)
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Should I just start a new thread? hmm hmm? ;)
No need to start a new thread, I've got a few here I can loan you...
/me grabs the waist band of his tightie-whities and offers up a few threads.....
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And on that note I HAVE to take a sick day off tomorrow, I was planning on just faking it...
Any one have some concepts for me to model? Please?
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Would I be able to get the traffic cone you showed me a while back?
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http://dplogin.com/forums/index.php?topic=7687.msg128398#msg128398
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Thanks man. How do you want credit to be given to you. There should be a standard that everyone should follow so your not just working for nothing but nicer maps.
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Please no credit, just a map I can show off to my friends without them laughing. :)
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Please no credit, just a map I can show off to my friends without them laughing. :)
Well then, I now have a goal.
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i posted the request for a video camera in ur other thread but just in case ill ask here too
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:O
Very Flare Pistol! Grrrrrrr!
Just kidding, I'll try doing that one myself.
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Post source/concepts of very flare & video camera.
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The flare source pics are sitting in your PM inbox :-)
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source concepts as in pictures of what i want, or blueprints? I'd do it myself but i cant figure out to use blender and get it into the game
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Does this mean I don't get those models you were making me for bankrob? =\
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i.e. phone and chair? :P No I'll find a way to get them to you - did you get s8n's truck in game?
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It does shove a load of errors in there if it can't find textures but I've never seen a difference in the output and don't fully understand why the rad compiler needs to see the textures anyway.
Have you ever seen an area surrounded by blue metal seem to give off a blueish aura? It gets lit blue. Rad is smarter than you'd think, it takes the general color of it's textures into account when lighting things, if it can't find a color it uses a greyscale tone. Doesn't look as good :(
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source concepts as in pictures of what i want, or blueprints? I'd do it myself but i cant figure out to use blender and get it into the game
I think y00tz wants anything that he can base it off of, whether it is a photo or a sketch (http://img387.imageshack.us/img387/4254/y00tzrl8.png).