Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: RoBbIe on June 12, 2008, 07:46:40 AM

Title: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 07:46:40 AM
a new version bigger with 2 floors and less of a line feast
Title: Re: New MAp Shock 2
Post by: Chef-Killer on June 12, 2008, 08:00:01 AM
Wasn't there a shock2?

No offense, but who needs a new version of shock? :D

Edit:
ftp://otb-server.de/pub/Maps/shock2.bsp
ftp://otb-server.de/pub/Maps/mega_shock.bsp
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:05:34 AM
idk but i like this verison of shock beter than the rest most of the new versions r nothing like shock and ithis was my first map i was gonna try 2 send out so i wasnt gonnna go make a brand new map with alsome jumps and trix just needed something easy 2 do and i think something great came out
Title: Re: New MAp Shock 2
Post by: oli887 on June 12, 2008, 08:06:04 AM
Ouch! Lots of brush errors. And i think you may need to practice a bit before releasing map. And please light your map. http://dplogin.com/forums/index.php?topic=960.0  This should help you. Map is a bit big i think.
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:07:37 AM
lol idk i tryed it when i exported i thoughtit was ok and pretty fun XD
Title: Re: New MAp Shock 2
Post by: Laged on June 12, 2008, 08:09:58 AM
1. There already is a map named shock 2
2.  Rename the file, make it shorter. Usually you don't put your name in the filename. For example that name would be shock2_b1
3.  As many people will tell you, don't make remakes of maps. Make original maps.
4.  You should practice using bsp before making real maps. You will make many maps and throw them away. I've made more than 10 maps which are now deleted.
5.  NEVER post unlit maps. You always have to light it and compile it before posting it on forums.
6.  Always put some screenshots when you post a map on the forums.
7.  Did you even make flag/base ents?

Well, I don't want to be too negative: atleast I didn't find any leaks =)

Keep practicing mapping, read the stickies if you have any problems, they help alot.

EDIT: Dang, they were faster.
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:10:36 AM
also this is beta 1 i still have 2 improve the map alot XD
Title: Re: New MAp Shock 2
Post by: ic3y on June 12, 2008, 08:12:03 AM
My meaning. Stop mapping "your" shock2.

Try to create a own map.
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:12:32 AM
well i made a flag i think XD i still have 2 add base but ill go right now and light the map and maybe mor
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:14:10 AM
LoL i wanna do this b4 i put months in to a map so i know that i will b able 2 get it out when im finished so i am gonna do this map im shure when its done alot of ppl will like it
Title: Re: New MAp Shock 2
Post by: Laged on June 12, 2008, 08:17:38 AM
Well, I'm just telling you, this map won't be put in rotation in public servers most likely. It's really hard to make a map, even harder when it's your first map. And usually no one likes remakes. If I were you, I would practice mapping for a while and then I would create my OWN, original map.

EDIT: Avoid doubleposting, you can always edit your last post if you forgot to say something. Click "modify" for editing your post.
Also, you should use spell check.
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:19:41 AM
LoL well i just wanna see if there is no more errors or something so i can no that i will be able 2 get it 2 ublic server when i do takes months 2 build my OWN map
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:20:45 AM
here is the version that has lights lol
Title: Re: New MAp Shock 2
Post by: Laged on June 12, 2008, 08:23:55 AM
Aaargh, I'm going crazy, DO NOT DOUBLEPOST
And please, do us a favor and use Spell Check. Before you post something, click Spell Check.
You made the lights that fast? Did you also compile it?
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:25:10 AM
the lit version
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:25:48 AM
yes i did
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:27:51 AM
crap i did mess up on the lights
Title: Re: New MAp Shock 2
Post by: y00tz on June 12, 2008, 08:28:32 AM
1.  Edit your darn posts.
2.  Learn to map before you release a map.
Title: Re: New MAp Shock 2
Post by: Laged on June 12, 2008, 08:30:58 AM
Aah, triple post. Robbie, think a little bit before posting. If you have many things to say just write them in 1 post. If you posted something and then remember you forgot to say something, simply click the "modify" button. You can find "modify" in the right, high corner of your post.

And before you put a map here, TEST TEST TEST. You have to be sure you dont find any errors in the map before putting it here

EDIT: y00tz was faster =(
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 08:31:21 AM
i can map im just testing see if there is anymore freakin errors till i get 2 the beta server ok i just wanna c this on the beta server once and ill b happy then grow a cocoon around my computer and build a map 4 months
Title: Re: New MAp Shock 2
Post by: ic3y on June 12, 2008, 08:49:58 AM
The Map comes never on Arctic Server
Title: Re: New MAp Shock 2
Post by: Laged on June 12, 2008, 09:13:26 AM
Man, don't repeat the stuff others have said atleast 3 times already =)
And also, it's his first map, of course it isn't too good.
Title: Re: New MAp Shock 2
Post by: Byz on June 12, 2008, 10:21:08 AM
Robbie , the "Modify" button is your friend. Use it to modify your posts , do not double post.
Title: Re: New MAp Shock 2
Post by: RoBbIe on June 12, 2008, 03:02:28 PM
Ty laged
Title: Re: New MAp Shock 2
Post by: Kaos on July 21, 2008, 01:59:33 AM
theirs already a shock 2 out there
Title: Re: New MAp Shock 2
Post by: Cameron on July 21, 2008, 03:46:24 AM
theirs already a shock 2 out there
Read the first page and the first reply.  I think we already know that.
Title: Re: New MAp Shock 2
Post by: UDead on July 21, 2008, 06:01:46 AM
hey. Tell you what if you remake maps like I did, all you will get is negative feedback so don't do it.
Title: Re: New MAp Shock 2
Post by: sk89q on July 21, 2008, 01:48:34 PM
There's something called a "good" remake.
Title: Re: New MAp Shock 2
Post by: Laged on July 21, 2008, 01:54:25 PM
For example pbcup_renoir and pbcup_pforest :P
Title: Re: New MAp Shock 2
Post by: KnacK on July 21, 2008, 02:03:46 PM
There's something called a "good" remake.

It's also very rare for a remake to come out good.
Title: Re: New MAp Shock 2
Post by: T3RR0R15T on July 21, 2008, 02:11:29 PM
For example pbcup_renoir and pbcup_pforest :P

NO, not this two maps...
Title: Re: New MAp Shock 2
Post by: Laged on July 21, 2008, 02:14:46 PM
They're way better than the original ones. Overplayed? Yes. Still good? Yes.
Title: Re: New MAp Shock 2
Post by: Cameron on July 21, 2008, 04:50:03 PM
NO, not this two maps...
I totally disagree with you there :P.  They are way better than the originals.
Title: Re: New MAp Shock 2
Post by: DrRickDaglessMD on July 21, 2008, 05:12:48 PM
Its not the fact that it is or isnt a remake that is the problem - the root is that people who generally start making remake maps are doing so to answer their lack of originality. DT remade the pbcup_X series with clear vision and skill, which is why they are so good. He probably didn't do it because he 'couldn't think of what to make a map of'.

- Dagless

P.S. I'm lucky with Grave 2, it's physically impossible to make a map worse than grave.bsp. I bet no-one ever noticed the minute cross on the top of the 'spire'!
Title: Re: New MAp Shock 2
Post by: UDead on July 22, 2008, 06:14:58 AM
I don't really like that map so I don't think i remember seeing it.
Title: Re: New MAp Shock 2
Post by: T3RR0R15T on July 22, 2008, 09:48:24 AM
DT remade the pbcup_X series with clear vision and skill, which is why they are so good.

Really? I hate all the pbcup maps (ok, not pbcup_dsm1q :P). I dont know why. Maybe because they are totaly overplayed or they have more jumps than a jumpmap or...
Title: Re: New MAp Shock 2
Post by: DrRickDaglessMD on July 22, 2008, 10:52:11 AM
DT's remakes show a lot of evidence of careful planning for proper clan scene matching and competition play. They usually have a good variety of options for play-styles depending on the kind of clan you belong to and the jumps foster improvements in your technical ability.

The most overplayed maps are the junk you constantly see on pubs like airtime, blitz, shazam33, razzle, etc... Which are simply popular because they offer extremely simple and thoughtlessly quick gameplay. Thats fine for speed servers and whatnot, but I think it drives a lot of serious players away from pub play because its pretty boring after a while. I'm not a fan of er33t or 20id or whatever they are called now, but I can't fault their taste in maps or their knowledge of what comprises tactical understanding of maps like castle1, which are perfectly balanced for in-depth play.

This isn't really the place to be discussing what makes a good or bad map though i guess, so I'll just say on-topic that a map like shock should not be remade. It does it's job as it is: its quick, dirty, great PGP, seems to be quite popular. There's probably nothing else you can add.

- Dagless