Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: RoBbIe on July 11, 2008, 08:47:05 PM
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this is beta one and i feel its my best map check it out its small its ment 4 2 on 2 or 3 on 3 i like it and i need some 1 2 fine compile it 4 me plz
And its completly original
Some screenies
read the stickies before you start releasing maps.
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unlit
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i know i said someone needs 2 finale compile it 4 me.. with that said do u like the map?
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it think you should add some pillar like objects that you need to go around, even then there is no way that one could capture the flag on that map, it's too "narrow" but i like that it is an original
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Original? it's like an elongated blitz.
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i feel it is nothing like blitz And i also think u could cap if u got speed and skillz
EDIT: O i got a idea have the own straight paths then have 2 pathes on each side that leads base 2 bazse if u understand wat i mean
Ill include that in beta 2 ;D
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and wat u said about it is 2 narrow it is suppose 2 b it is called narrows lol
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Atleast you got the part where it's made by you right. ;D
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+1 to Holo.
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/me inserts, yet again, the obligatory "this thread is useless without pics" quote.......
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/me tells KnacK there is no use in looking at them unless you want to point out excrementloads of texture misalignments. Eg Wooden Bunkers.
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Robbie, for how long did you let it compile when you tried to compile it?
And uhm, this screenshot tells everything.
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Just curious, how long did it take for you to make Robbie? Personally, no offence, it looks like it has less than 50 brushes and was made in 5 minutes. No offence though, its just what I think of it.
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unlit and no visibility blockers. you can see end to end, no use taking the side paths now.
send me the .map and i'll make it slightly better by lighting it, and maybe more if you let me show you some things about mapping.
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M-A-Zing you just took my words out of my mouth :P I was just writing the same thing you just did , about helping him with the lights and do some extra things :D But it seems like you were faster than me ^^
EDIT: w00t!!! 300 posts
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The b2 looks like minispeed.
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lol i felt that way 2 i was wondering if it would b a good idea 2 erase one of the paths and make a underground tunnel that is slick ?
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You either need add vis blockers or to remove the water (or remove warp).
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rm -rf narrows_b2.bsp
This map really needs to be a practice map for the mapper and NOT be released.
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Haha this map was horrible but i was checking out my old maps the other day and i decided to remake this i think it a lot better. I remade all the way from a blank map.
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here some screens
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umm rename it if its a completely new map.
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um i want it to be like narrows so new_narrows?
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narrows2 ?
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why would i call it narrows to when narrows was never even finished. And i don't really care about what call it i just wanna know what you guys think about the map.
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Barrel textures need to go up more, the line isn't up the top, the hay stack textures need rotating, and on those planks of wood going up to the box, the sides of those need rotating. cbf with screenshots atm.
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RoBbIe , If you need some help with the map , I could fix/make a few things for you if you want to.
I'll be at mIRC , #pbmappers
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Sounds like this is more or less a new beta version of narrows - why not continue on with narrows_b3?
Can't look at the map right now, but from the screen shots, the transparent tiles look bad and the hay bale textures could stand to be rotated/aligned.
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k i did some work with the underground. Does anyone have any ideas to make this map better. I think it has very good game play and its quick and simple.
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The map still needs work. I think the map is a bit empty cause when you spawn you can just line to the opponents base.
Also
Barrel textures need to go up more, the line isn't up the top, the hay stack textures need rotating, and on those planks of wood going up to the box, the sides of those need rotating. cbf with screenshots atm.
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k i i got all fixed thanks to byz
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Looks like you compiled the wrong .map file cause it looks just like beta 3. :D
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k here it is
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Beta 4 is the first version of the map that I looked at and it reminds me a lot of my first map I ever released, Mad Dash.
Basically, the problem is this: The map is a straight line, so no matter how cool you make your low, it will not be used. And no matter how much you dress up the top with barrels and hay and boxes, it will still be a 3 seconds down and back cap combined with a line fest. Looking at this version, and then seeing the old pictures makes me believe you have gotten much better at mapping then when you started. I think you should put your talents into making a new map, one with some cool strategic layouts.
I do not want this coming off as a "raging" because I am actually giving you a compliment. Your abilities surpass this map, so make a new one :)
-Cusoman
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thanks cusoman i wanna try to get this going but also ill start a new one that will be much bigger and better and if anyone wants to help me with this upcoming map just tell me.
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I've attached a demo with some revision suggestions. I've also uploaded the map to the beta server for testing.