Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: RoBbIe on July 11, 2008, 08:47:05 PM

Title: New Map: Narrows
Post by: RoBbIe on July 11, 2008, 08:47:05 PM
this is beta one and i feel its my best map check it out its small its ment 4 2 on 2 or 3 on 3 i like it and i need some 1 2 fine compile it 4 me plz
 And its completly original

Some screenies

read the stickies before you start releasing maps.
Title: Re: A good map by me called Narrows
Post by: M-A-Zing on July 11, 2008, 08:58:17 PM
unlit
Title: Re: A good map by me called Narrows
Post by: RoBbIe on July 11, 2008, 09:00:17 PM
i know i said someone needs 2 finale compile it 4 me.. with that said do u like  the map?
Title: Re: A good map by me called Narrows
Post by: M-A-Zing on July 11, 2008, 09:16:58 PM
it think you should add some pillar like objects that you need to go around, even then there is no way that one could capture the flag on that map, it's too "narrow" but i like that it is an original
Title: Re: A good map by me called Narrows
Post by: Spook on July 11, 2008, 09:19:03 PM
Original? it's like an elongated blitz.
Title: Re: A good map by me called Narrows
Post by: RoBbIe on July 11, 2008, 09:24:24 PM
i feel it is nothing like blitz And i also think u could cap if u got speed and skillz


EDIT: O i got a idea have the own straight paths then have 2 pathes on each side that leads base 2 bazse if u understand wat i mean


 Ill include that in beta 2 ;D
Title: Re: A good map by me called Narrows
Post by: RoBbIe on July 11, 2008, 09:37:03 PM
and wat u said about it is 2 narrow it is suppose 2 b it is called narrows lol
Title: Re: A good map by me called Narrows
Post by: Holo on July 11, 2008, 10:07:32 PM
Atleast you got the part where it's made by you right.  ;D
Title: Re: A good map by me called Narrows
Post by: QueeNiE on July 11, 2008, 10:29:48 PM
+1 to Holo.
Title: Re: A good map by me called Narrows
Post by: KnacK on July 11, 2008, 11:01:00 PM
/me inserts, yet again, the obligatory "this thread is useless without pics" quote.......
Title: Re: A good map by me called Narrows
Post by: Cameron on July 12, 2008, 02:15:10 AM
/me tells KnacK there is no use in looking at them unless you want to point out excrementloads of texture misalignments.  Eg Wooden Bunkers.
Title: Re: A good map by me called Narrows
Post by: Laged on July 12, 2008, 03:59:26 AM
Robbie, for how long did you let it compile when you tried to compile it?

And uhm, this screenshot tells everything.
Title: Re: A good map by me called Narrows
Post by: Cameron on July 12, 2008, 04:13:02 AM
Just curious, how long did it take for you to make Robbie?  Personally, no offence, it looks like it has less than 50 brushes and was made in 5 minutes.  No offence though, its just what I think of it.
Title: Re: Narrows beta 2 ( with screens)
Post by: M-A-Zing on July 12, 2008, 05:29:33 PM
unlit and no visibility blockers. you can see end to end, no use taking the side paths now.

send me the .map and i'll make it slightly better by lighting it, and maybe more if you let me show you some things about mapping.
Title: Re: Narrows beta 2 ( with screens)
Post by: Byz on July 12, 2008, 05:34:50 PM
M-A-Zing you just took my words out of my mouth :P I was just writing the same thing you just did , about helping him with the lights and do some extra things :D But it seems like you were faster than me ^^

EDIT: w00t!!! 300 posts
Title: Re: Narrows beta 2 ( with screens)
Post by: ViciouZ on July 13, 2008, 08:20:20 AM
The b2 looks like minispeed.
Title: Re: Narrows beta 2 ( with screens)
Post by: RoBbIe on July 13, 2008, 03:13:45 PM
lol i felt that way 2 i was wondering if it would b a good idea 2 erase one of the paths and make a underground tunnel that is slick ?
Title: Re: Narrows beta 2 ( with screens)
Post by: sk89q on July 13, 2008, 03:29:33 PM
You either need add vis blockers or to remove the water (or remove warp).
Title: Re: New Map: Narrows
Post by: KnacK on July 13, 2008, 04:08:51 PM
rm -rf narrows_b2.bsp

This map really needs to be a practice map for the mapper and NOT be released.
Title: Re: New Map: Narrows
Post by: RoBbIe on November 30, 2008, 11:16:39 AM
Haha this map was horrible but i was checking out my old maps the other day and i decided to remake this i think it a lot better. I remade all the way from a blank map.
Title: Re: New Map: Narrows
Post by: RoBbIe on November 30, 2008, 11:22:19 AM
here some screens
Title: Re: New Map: Narrows
Post by: KnacK on November 30, 2008, 11:24:39 AM
umm rename it if its a completely new map.
Title: Re: New Map: Narrows
Post by: RoBbIe on November 30, 2008, 12:00:36 PM
um i want it to be like narrows so new_narrows?
Title: Re: New Map: Narrows
Post by: T3RR0R15T on November 30, 2008, 12:03:21 PM
narrows2 ?
Title: Re: New Map: Narrows
Post by: RoBbIe on November 30, 2008, 02:04:10 PM
why would i call it narrows to when narrows was never even finished. And i don't really care about what call it i just wanna know what you guys think about the map.
Title: Re: New Map: Narrows
Post by: Cameron on November 30, 2008, 11:34:17 PM
Barrel textures need to go up more, the line isn't up the top, the hay stack textures need rotating, and on those planks of wood going up to the box, the sides of those need rotating.  cbf with screenshots atm.
Title: Re: New Map: Narrows
Post by: Byz on December 01, 2008, 06:57:52 AM
RoBbIe , If you need some help with the map , I could fix/make a few things for you if you want to.
I'll be at mIRC , #pbmappers
Title: Re: New Map: Narrows
Post by: jitspoe on December 02, 2008, 02:39:28 PM
Sounds like this is more or less a new beta version of narrows - why not continue on with narrows_b3?

Can't look at the map right now, but from the screen shots, the transparent tiles look bad and the hay bale textures could stand to be rotated/aligned.
Title: Re: New Map: Narrows
Post by: RoBbIe on December 04, 2008, 03:35:46 PM
k i did some work with the underground. Does anyone have any ideas to make this map better. I think it has very good game play and its quick and simple.
Title: Re: New Map: Narrows
Post by: Byz on December 04, 2008, 04:59:33 PM
The map still needs work. I think the map is a bit empty cause when you spawn you can just line to the opponents base.

Also

Barrel textures need to go up more, the line isn't up the top, the hay stack textures need rotating, and on those planks of wood going up to the box, the sides of those need rotating.  cbf with screenshots atm.
Title: Re: New Map: Narrows
Post by: RoBbIe on December 05, 2008, 10:00:22 PM
k i i got all fixed thanks to byz
Title: Re: New Map: Narrows
Post by: Byz on December 06, 2008, 08:19:54 AM
Looks like you compiled the wrong .map file cause it looks just like beta 3. :D
Title: Re: New Map: Narrows
Post by: RoBbIe on December 06, 2008, 10:34:00 AM
k here it is
Title: Re: New Map: Narrows
Post by: cusoman on December 06, 2008, 12:07:01 PM
Beta 4 is the first version of the map that I looked at and it reminds me a lot of my first map I ever released, Mad Dash. 

Basically, the problem is this: The map is a straight line, so no matter how cool you make your low, it will not be used.  And no matter how much you dress up the top with barrels and hay and boxes, it will still be a 3 seconds down and back cap combined with a line fest.  Looking at this version, and then seeing the old pictures makes me believe you have gotten much better at mapping then when you started.  I think you should put your talents into making a new map, one with some cool strategic layouts.

I do not want this coming off as a "raging" because I am actually giving you a compliment.  Your abilities surpass this map, so make a new one :)

-Cusoman
Title: Re: New Map: Narrows
Post by: RoBbIe on December 06, 2008, 06:09:20 PM
thanks cusoman i wanna try to get this going but also ill start a new one that will be much bigger and better and if anyone wants to help me with this upcoming map just tell me.
Title: Re: New Map: Narrows
Post by: jitspoe on December 09, 2008, 09:12:50 PM
I've attached a demo with some revision suggestions.  I've also uploaded the map to the beta server for testing.