Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: aircrew on August 05, 2008, 03:36:38 AM
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Hey guys, I´ve finished my map. It´s good for 1on1 or 2on2, no more...Let´s watch a video from playing with my friend to see more and download a map , if you want. Please lekky and T3rr0r1st, put in on servers. Thanks for your time.Have a fun.
http://www.youtube.com/watch?v=sbll7lkhuuI
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Just had a quick look around, you are right, this would be horrible for a bigger number of people. Still, a 1v1 would be as well. That middle path is just a grab and cap path. The side paths don't really have a use with that there.
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I can use ice way or normal way (grass) fast as a ramp way ;) and a middle path you can really easy line, so its hard to grab/cap...and in matches 2on2 its hard to rushing a middle path...but thanks for opinion
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looks like a funny 1on1 map
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Please lekky and T3rr0r1st, put in on servers. Thanks for your time.Have a fun.
All forgot me xd.
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Yeah, arctic are really good servers, too, hehe....Thanks ic3
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*hust* arctics are better *hust*
more lags on otb and qehs-.
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nice map. But I dont want to see napalm on a speed server :(
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Me neither :P i hope i will se sometimes this map on match servers just for 1on1 or 2on2 :P
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The map is a little bit too small for the speed server ;)
Maybe I will like it. But please please make beta's, this version has to many mistakes to be a good and nice map. If you want, i will make screenshots for you later.
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The map is a little bit too small for the speed server ;)
shazam22?
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shazam22?
http://dplogin.com/forums/index.php?topic=14224.0
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I don´t want this map on OTB Speed, I just wanna it on OTB Server, Qehs, Arctic and matches servers. Thanks much
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https://dplogin.com/forums/index.php?topic=5149.0 - please follow this guide. The layout looks decent for 1v1, but the lighting and texture alignment need work.
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No, no, no. I think map is done, I like lighting and textures, sorry guys. I think if i will re- make it it will be worse than now. Sure I am not a pro map maker, but who wants play it, he will play it in this version. And of course I know somebodies who wants :P
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Then good luck getting servers to put your map up.
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That's a very poor attitude AircreW, you don't need to be a 'pro mapper' to align your textures and put some better lighting in a map.
you've obviously put some more thought into the map than most novice mapmakers here (i mean, the map is lit for a start), and the number of textures that need to be realigned is pretty low from what I can see.
The red and blue DP logo signs are misaligned and a couple of barrels need to be realigned on the sides, thats about it from what I can see.
Also, you can get away with it on a map this small I guess, but its bad practice not to at least try and lower r_speeds as much as you can before releasing a map. The gl_showtris 1 reveals that a lot of your more complicated brushwork (barrels, columns, etc...) is splitting the poly's up unecessarily. try lifting them off the ground by 1 unit, or making them into func_walls.
You could do with an extra light in the side tunnels too, its pretty dark in there.
- Dr Rick Dagless M.D
edit - I totally missed the bad field errors, they DEFINATELY need fixing.
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I dont want to see something like this, if i start a map:
------- Server Initialization -------
mapname: napalm
Bad field -> type_co2 == 20oz
Bad field -> ammo_type == 200
==== PB2 InitMatch ====
== Map Loaded: napalm ==
=== Team Flag CTF ===
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> gun_type == autococker
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> ammo_type == 200
Bad field -> co2_type == 20oz
Bad field -> co2_type == 20oz
Bad field -> co2_type == 20oz
Bad field -> co2_type == 20oz
Bad field -> gun_type == autococker
Bad field -> gun_type == autococker
0 entities inhibited
0 teams with 0 entities
PB_droptofloor: item_pballco2 startsolid at (-292 1 57)
PB_droptofloor: item_pballco2 startsolid at (-108 1352 217)
-------------------------------------
And "Napalm - Be better edition" looks better than "Be better edition- Napalm". Is there a normal edition too? Or why is this the "be better edition"?
And if u dont fix the errors and misaligned things, we dont upload it to the otb servers...
I renamed it to napalm_beta1.bsp
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DrRickDaglessMD
sorry, but I don´t know what you want tell me , my english is too bad.
Ok, this can be a beta, but I´ve just found one bug(columns at base). I like lights, but I don´t know about opinion of another people. But I CAN´T make better lighting, how I said, I am a not pro. If someone say me what he don´t like here about textures in EASY english, I maybe can do somethink with it.
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OK.
1. Fix the errors at mapstart.
2. Here are some screnshots with failures: Link (http://dpball.dp.funpic.de/mapbilder/napalm/)
3. The most pics are from one base. The other base has it too.
If u have any questions, post it.
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Sorry, what I said probably wouldn't be very clear to a non-native speaker!
T3rr0r15t has found a lot more points than I did, so just fix the things he's shown in his screenshots.
If you want to create simple good looking lights in this map, just make a lamp or a light out of brushes and put a light texture on it. Some of the basic lights that come with DP are the LIT textures. Just apply them to the faces of your light/lamp brushes. If you want to change how bright the lights are, press S and change the value in the box next to the 'Apply To Face' button.
- Dag
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Terrorist pointed out most of the errors I was going to (except for the barrels). Since the map is so small, it shouldn't take long to fix these. You should make your capture points more like this (see attachments). Also, sun lighting is pretty easy to do. You don't have to be a "pro". This should help: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Lighting+Guide
Edit: And I've uploaded your map to the beta server - see PM for details.
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Hey guys, I´ve finished my map. It´s good for 1on1 or 2on2, no more...
Just had a quick look around, you are right, this would be horrible for a bigger number of people.
nice map. But I dont want to see napalm on a speed server :(
Me neither :P i hope i will se sometimes this map on match servers just for 1on1 or 2on2 :P
The map is a little bit too small for the speed server ;)
I don´t want this map on OTB Speed,
these. This map was never designed for the speed server (superman better be listenin')
I acknowledge that I have been a little harsh on this map lately. It would play a lot better with a small number of people, but as it says above, it is vastly out of place on speed servers. Having to constantly deal with this compact map on Superman's Speed 2 has not been fun with 8 people per team.
This is not a "bad map," rather, it's a misunderstood one.
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these. This map was never designed for the speed server (superman better be listenin')
I acknowledge that I have been a little harsh on this map lately. It would play a lot better with a small number of people, but as it says above, it is vastly out of place on speed servers. Having to constantly deal with this compact map on Superman's Speed 2 has not been fun with 8 people per team.
This is not a "bad map," rather, it's a misunderstood one.
Why would you revive this thread from 6 years ago for that useless comment?
You have no idea about gameplay, or the game itself, your comment makes no sense. It's not a misunderstood map at all. Where maps are intended doesn't always match where they end up. They end up somewhere because they belong there. This map will never be a "matchmap" - it's a speedmap that's only fun on servers with quick revives.
Don't revive topics with literally no content in your post. It's in map "graveyard" for a reason.
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It's not in the "graveyard" on servers, though. The map should really be cleaned up or thrown out. It looks very incomplete - tons of misalignments, poor lighting, etc.
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I agree that napalm could be cleaned up a bit, but it is still a very fun map. Some of the games there are pretty intense with tons of carnage. I understand that not everyone likes that, but there are many people who do.
Maybe this could be one for the mapping committee? I doubt aircrew would object to others cleaning it up.
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It's not in the "graveyard" on servers, though. The map should really be cleaned up or thrown out. It looks very incomplete - tons of misalignments, poor lighting, etc.
I really don´t understand this hatred towards not completely finished maps. Ok, this is I think my first released map and I personally don´t like it very much, but why to ban maps if people like them? I understand that you´d be much more happy if every map would have no misaligments etc., but if players still like it and they don´t mind, you shouldn´t. I think that this attitude and the fact that we are forced to play over and over same maps and new mappers are discouraged, is one of main reasons why so few people play DP2.
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Regarding napalm, I don´t think I have .map file, as I deleted all my map files when I quit some year ago, but I believe that napalm doesn´t have any models in it and should be convertable to .map, so anyone good at mapping may fix it..I am not going to do it, because I have too much to do at uni now and I also promissed myself not to map anymore.
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I really don´t understand this hatred towards not completely finished maps. Ok, this is I think my first released map and I personally don´t like it very much, but why to ban maps if people like them? I understand that you´d be much more happy if every map would have no misaligments etc., but if players still like it and they don´t mind, you shouldn´t. I think that this attitude and the fact that we are forced to play over and over same maps and new mappers are discouraged, is one of main reasons why so few people play DP2.
People complain about the graphics in the game all the time. A big chunk of that is due to the quality of the maps. I'm just kind of tired of the "meh, good enough" attitude when half the map is misaligned and the visuals just don't look very good overall. A lot of the issues are trivial to fix or could be avoided completely with good mapping practice.
Regarding napalm, I don´t think I have .map file, as I deleted all my map files when I quit some year ago, but I believe that napalm doesn´t have any models in it and should be convertable to .map, so anyone good at mapping may fix it..I am not going to do it, because I have too much to do at uni now and I also promissed myself not to map anymore.
Given the size of the map, it would probably be faster to just build it from scratch. If there's enough interest in keeping it in rotation and you approve, maybe the map committee could revamp it so it looks a little better?
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People complain about the graphics in the game all the time. A big chunk of that is due to the quality of the maps. I'm just kind of tired of the "meh, good enough" attitude when half the map is misaligned and the visuals just don't look very good overall. A lot of the issues are trivial to fix or could be avoided completely with good mapping practice.
Yet nobody wants to fix it, so it's not important. People gonna complain, your job jitspoe is knowing what's important and whats not.
But how to do it without playing game?
I have quick idea, since you don't have much time, what about something like "week with jitspoe" where you would show at given time at given server and play along (yes, every week)? I think it would make a quite big meeting on server, where people can enjoy playing. Maybe it would help people keep enjoying this game and show it's not dead.