Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Rick on August 09, 2008, 07:50:28 AM

Title: NewMap: Noidea
Post by: Rick on August 09, 2008, 07:50:28 AM
Been making a map lately, but now i have no idea what to use to fill up some of the areas.

I know theres some texture/brush errors but just ignore those.
Also the map will be flipped, that is why there is only 1 base there.

The flag will sit on top of that Wooden plank in the base.

If you have any ideas of "filler" then please post them.
Structures, plants etc.

-Rick
Title: Re: Running low on Ideas.
Post by: RiMiNi on August 09, 2008, 04:58:21 PM
not sure about filler sorry,  some new plant models came out but most dont fit for this. but barrels and boxes are always good :P btw can you upload textures/rick/hr4/aus.jpg?
a few things though. the wooden ladder that you climb to get into the "house" near the mid is way too thick, doesnt look that good. and on the side that has water on the last slope to the top the brush is misaligned. there are also some half-floating boxes on the side without the water (with the wooden ramp leaning on it)
Title: Re: Running low on Ideas.
Post by: Rick on August 09, 2008, 07:27:22 PM
not sure about filler sorry,  some new plant models came out but most dont fit for this. but barrels and boxes are always good :P btw can you upload textures/rick/hr4/aus.jpg?
a few things though. the wooden ladder that you climb to get into the "house" near the mid is way too thick, doesnt look that good. and on the side that has water on the last slope to the top the brush is misaligned. there are also some half-floating boxes on the side without the water (with the wooden ramp leaning on it)

Thanks for that.
um heres the texture.
Title: Re: Running low on Ideas.
Post by: RiMiNi on August 09, 2008, 09:22:59 PM
hey thanks,  hope some other people have some better suggestions. and i forgot to add before, the map looks neat, keep up the good work :)
-RiMi
Title: Re: Running low on Ideas.
Post by: ViciouZ on August 10, 2008, 06:51:38 AM
uh, Rick, that texture needs to be 256x256 or 512x512, or it will have some oddddddddd dimensions in game.
Title: Re: Running low on Ideas.
Post by: Rick on August 10, 2008, 07:06:16 AM
uh, Rick, that texture needs to be 256x256 or 512x512, or it will have some oddddddddd dimensions in game.

It's fine ingame... Well I think it is.
Title: Re: Running low on Ideas.
Post by: Laged on August 10, 2008, 07:16:48 AM
I think it's good too, just saw it today.
Title: Re: Running low on Ideas.
Post by: KnacK on August 10, 2008, 11:55:58 AM
I think it's good too, just saw it today.



Mr. Expert:

If the dimensions aren't as stated above, it will have a hard time meshing with other textures correctly.
Title: Re: Running low on Ideas.
Post by: Rick on August 10, 2008, 06:19:49 PM
Mr. Expert:

If the dimensions aren't as stated above, it will have a hard time meshing with other textures correctly.

Um is that the fuzzyness around the outside of the texture?
Title: Re: Running low on Ideas.
Post by: KnacK on August 10, 2008, 06:30:29 PM
probably so.
Title: Re: Running low on Ideas.
Post by: iced on August 11, 2008, 02:01:45 AM
to me that picture looks randomly put there dosent seem like it goes well with the house (or w.e the pic is in)
Title: Re: Running low on Ideas.
Post by: Rick on August 11, 2008, 06:14:41 PM
to me that picture looks randomly put there dosent seem like it goes well with the house (or w.e the pic is in)

I might change it later on but for now it's staying until I finish filling my map :D

Edit: Some filler

3rd pic is what im working on atm. Its the top of the walls. Trying to curve them in to get a good effect with the sun.
Title: Re: Running low on Ideas.
Post by: jitspoe on August 28, 2008, 04:15:23 AM
If the dimensions aren't power-of-two, the image will get scaled to the closest power of two.  The scaling algorithms aren't that great, so the result usually looks pretty bad.  Also, make sure you're making a hr4 version of the texture, then using the 1/4 resolution version on the map for alignment.
Title: Re: Running low on Ideas.
Post by: Rick on September 01, 2008, 01:43:08 AM
I'll be back working on this soon. Just a quick question, I've noticed in bsp, when you use the rotate function, that even if you lock the textures they still move out of position. Is there a way to actually lock the textures so this wont happen?
Title: Re: Running low on Ideas.
Post by: Rick on September 24, 2008, 12:32:02 AM
Never thought I would be back in this thread but yeah.

I need some feedback on everything =]

Need to fix:

-Boxes on one side.
-A weird graphical error(Ramp on purple side)
-Barrels on Purple side
-Maybe make the plank a lil longer/shorter

Sorry no screenshots at the moment. I'll add some when im not busy.
Title: Re: Running low on Ideas.
Post by: RiMiNi on September 24, 2008, 09:35:34 PM
Need to fix:

-Boxes on one side.
-A weird graphical error(Ramp on purple side)
-
Barrels on Purple side. ends have the side texture.
Title: Re: Running low on Ideas.
Post by: musickid999 on September 24, 2008, 09:57:15 PM
MY EYES, THE GOGGLES DO NOTHING!!!
I really like how the map seems, maybe add a few rocks, or icicles (did I spell that right) protruding from the ground.
I'm pretty sure you know about that section in your map where some things go crazy, look at the screenshot.
I also have to say, in the second screenshot, that plank actually looks pretty weird like that, maybe extend it a bit or shorten it.

ps: thanks for the positive comments on dodgebrawl, I'm musik
Title: Re: Running low on Ideas.
Post by: Rick on September 24, 2008, 11:13:25 PM
MY EYES, THE GOGGLES DO NOTHING!!!
I really like how the map seems, maybe add a few rocks, or icicles (did I spell that right) protruding from the ground.
I'm pretty sure you know about that section in your map where some things go crazy, look at the screenshot.
I also have to say, in the second screenshot, that plank actually looks pretty weird like that, maybe extend it a bit or shorten it.

ps: thanks for the positive comments on dodgebrawl, I'm musik

Thanks for that.

That weird graphical error is something I havent seen before but will try to fix when I compile it again.
Title: Re: Running low on Ideas.
Post by: RiDe on September 25, 2008, 04:25:21 AM
i hope i am one of those msn things open rick.
Title: Re: Running low on Ideas.
Post by: Cameron on September 25, 2008, 04:49:07 AM
No Ride, he blocked you for being an annoying whatever you are about a year a go I think?
Title: Re: Running low on Ideas.
Post by: Rick on September 25, 2008, 06:52:59 AM
No Ride, he blocked you for being an annoying whatever you are about a year a go I think?

Don't tell him =[ ANyways, how'd you liek the map Cameron?
Title: Re: Running low on Ideas.
Post by: Cameron on September 25, 2008, 07:01:26 AM
I havn't downloaded b2 yet, I'll do that 2morrow when Todd stops being an assssssssssss hole and crys his head off cos he can't use the computer...
Title: Re: Running low on Ideas.
Post by: Rick on October 03, 2008, 09:00:18 PM
Changed purple base abit.

Is it better or worse?

Please leave feedback =]
Title: Re: NewMap: Noidea
Post by: T3RR0R15T on October 04, 2008, 08:01:22 AM
Looks good :)
Title: Re: NewMap: Noidea
Post by: jitspoe on October 12, 2008, 11:05:48 PM
Has this had a full vis?  The r_speeds seem a lot higher than they should be.   Nice that it has some detail, though.
Title: Re: NewMap: Noidea
Post by: Rick on October 13, 2008, 12:37:56 AM
Has this had a full vis?  The r_speeds seem a lot higher than they should be.   Nice that it has some detail, though.
I think i might of just fast vis'd it. I won't be working on this until my submission for the mapping contest is complete =]