Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: dnadna on August 16, 2008, 08:24:41 PM
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ok in using bsp and i compiled my map with final compile.bat. i made some light entities and and a button and i set the light to start_off and i targeted the button to the lights and when i played my map the lights were already on!!! and the button did nothing -.- . so was switching on and off lights removed? or am i doing something wrong?? ???
help plz
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Note: this is now a feature discution to re-impliment switchable lights
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Lights can't be toggled, for whatever reason. You're not doing anything wrong, the engine just doesn't support it.
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Lights can't be toggled, for whatever reason. You're not doing anything wrong, the engine just doesn't support it.
then y does it say that it can be toggled on gamedesigh and in bsp??
and there were switchable lights in quake1
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There were in Quake 2, as well- just not in Paintball2. :P
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There were in Quake 2, as well- just not in Paintball2. :P
:( :( :( :( that really sucks cus i had an idea for a map i was warking on with a friend :(
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Make a "Feature Vote" :)
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Along those lines... IMO it would be interesting if when say the red team gets the blue teams flag, a number of blue lights throughout the map flash a couple of times and vice versa.
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Along those lines... IMO it would be interesting if when say the red team gets the blue teams flag, a number of blue lights throughout the map flash a couple of times and vice versa.
+1
Very cool idea.
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Here is an idea to make a way for lights to work (it probably wont but I don't really make maps so I am not sure)
Could you have lights that are always on on...then put entity in the form of a ceiling that covers the lights. This way when they hit the light "switch" it moves the ceiling entity and it like the "lights" got turned on...
ex.
******** ->
Basically the top line is the real ceiling, the asterisks are the lights, the bottom line is the ceiling entity and the arrow is the way the ceiling entity would move.
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Doesnt work...
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Are you serious...
it took me forever to figure out what to say, how to say it, and that amazing drawing was hard to do.
T3RR0R15T, did you try to make it or do you just know it wont work.
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wallpainter, the lighting model in DP isn't dynamic, it is a static lightmap pre-calculated by the RAD compiler.
Your idea wouldn't work because by default entities don't affect the lighting of a map, and that the lighting of a room isn't dynamically calculated.
If it was supported in Q2, why was it removed for DP? I mean, it has questionable gameplay implications, but I imagine it might add some novelty to some maps.
- Dagless
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ok thanks for clearing things up.. too bad I couldn't understand some of the stuff you said. Until I read it like four times.
Well is there any way we could put in back in?
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New map format ;)
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Make a "Feature Vote" :)
ok i will! :)
WTF i cant make a feature topic!!! after a while after i make it it says cannot find file or you dont have premission to access this page!!! wth is going on!??!?
lol ops didnt notice this was moved to the features section
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switchable lights. u can turn them on and off or make them flash or pulse when triggered.
plz vote
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PLEASE QUIT POSTING THIS OR ALL OF YOUR POSTS RELATED TO THIS WILL BE REMOVED.
It's already in the feature vote section!
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ty knack 4 moving the poll here