Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: RoBbIe on October 01, 2008, 08:44:47 PM
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This is a map me and musik has been working on it is the map from the contest i had and musik was only one who did anything lol so here it is
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hey i have 2 leave so i have 2 post screens later
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LOL I wasn't even aware it was a CONTEST. XD I just did it because I wanted to.
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Did you decompile Shock, and rename it?
It reminds me of shock, small and annoying BUT this one has 2 flags instead of a midflag.
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actually monkey 5 min 31 sec and how is it anyway close to shock
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You have to rotate those tiles' top surface textures 90 degrees.
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just to say monkeys aren`t that stupid
start to work on a good map plz im 2 bored to see your 234232394837048923740928 unfinished betas:/
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Yes, finish ur maps :P
This could be a good 1on1 or 2on2 map, but it needs a lot of work.
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Guess I'll have to start doing some editing then. :)
I still think that ice floor in the basement should be a different color.
Maybe add another path somehow, I'll see what I can do. GO ON XFIRE ROBBIE!!! I NEED THE .MAP FILE.
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k im at school so i dont have my .map file ill put it on here when i get to my house
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here it is musik
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That's not too clever, you should upload it somewhere and then PM the download link to musik or whoever you want to give it. Now everyone can download the .map :P
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And do what with the .map?
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YAY, thanks for the mapfile, I think its a good idea to remove that link now lol, I'll have the mapfile back to you (somehow) in the next week
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You know... you can use MSN, IRC (DCC), or even just used loluploads and give each other the delete link.
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We thought of that before, but Robbie NEVER goes on.
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^^
Completely unnecessary.
By the way, the flag is going through the duckting system.
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By the way, the flag is going through the duckting system.
That's just how the model is - nothing he can do about it. If I ever get around to making a new flag model, that'll be fixed.
I've uploaded the map to the beta server. The map had a little better gameplay than I expected. The bottom area wasn't very useful (at least not with the exits where they are now), and sometimes acted as a pitfall for people taking the top path (I lol'd). There's a pretty severe balance issue between players of different skill levels since some people can make the jump to the roof and others can't. Another player and I were able to make the jump on one team, but nobody on my friend's team could, and he felt there was no way to compete with that.
The board textures need to be rotated, and the phong shading needs to be removed on around the ladder (looks good on the hills, though). The area around the ladder should probably be a completely different texture. Sand wouldn't hold its shape like that.
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beta 2 it is a complete change
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beta 2 it is a complete change
The map isnt lighted.
The low route is way too empty.
EDIT: I checked out the beta1 and in my opinion beta1 looks much better than beta2.
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Well we haven't done much to it, as soon as we get into some detail, it'll look a helluva lot better. You will see what that building in the middle is, it's mainly for balancing out the routes though. The bottom is just another underground route that still needs tons of work. This is just what the map's basic outline will be.