Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: chris123 on December 04, 2008, 09:24:50 PM
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this map has 2 flags for base a tele on boxs
-trigg3r and KrYpTo
BETA 1 PICTURES:
(http://i172.photobucket.com/albums/w21/CHRIS-11-8/sshot026.jpg)
(http://i172.photobucket.com/albums/w21/CHRIS-11-8/sshot027.jpg)
(http://i172.photobucket.com/albums/w21/CHRIS-11-8/sshot030.jpg)
ENJOY!!
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After running through this map I have to say that it is a very solid first map.
A few critiques:
-The bases should have the same things in them
-A few texturing errors that I already showed you
I hope to see you fix the errors and successfully release this map. :)
-Cusoman
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its ok but ill fix when i get time thxfor the tips ;)
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i swear to god i havent played this map ;)
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The 2nd screenshot put me way off.
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Linemap: The new boxmap.
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Linemap: The new boxmap.
rofl
+1
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One side as an advatage over the other....
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more....
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this map going to beta OR NO? ???
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ok this is bs that jitz did nothing ok intercoursed up i :o
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wow, you need to learn to be more patient man, not everyone goes online every single day like you.
The idea was great, but I found that the map was just a bit below average. It basically takes 5 seconds to get across the map without the big jumps, and 10 seconds to strafe jump across, as the "obstructions" don't even "obstruct" you. It's WAAAAAY too easy to line in this map. There is pretty much nothing in the middle to slow the gameplay down a bit. There is basically only one way to go (although that's acceptable), and it's really a "noob-eating" map.
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Being inpatient and demanding jits to make this map beta will make one you look bad and make no one want to help you if all your gonna have is an attitude and demanding.
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Terrible use of lighting, try to make it look more realistic and flowing. Textures are overused and misplaced.
Scrap this map and try again. You learn from experience.
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love how my bro goes on my account lol my b
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love how my bro goes on my account lol my b
of course...
by the looks of the misaligned textures, I'd say start a new map (and follow queenie's advice). Churn out a new, polished map where you can't find any errors, give it to a member to test for you, fix any errors, be patient, and then put it on the forums.. Be very critical of yourself!
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Textures are overused and misplaced.
I don't think sand can hold up a wall like that anyway.
I hope you guys know that Nick will definitely not keep updating this map. Instead, go see the remake. *Nudge nudge, wink wink
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ya the remake is so much better and the person who created the remake is so much nicer and more polite this this one.
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I've attached a demo of things that need revising, though I think Rick pointed most of them out. I've also uploaded the map to the beta server for play testing, but it looks like it's only half finished (the yellow side is missing all the ladders and things that the red side has).
Edit: Another thing I forgot to mention in the demo. The sand texture, by default, has phong shading. When it's used on, walls as you've used it, you really don't want that. You should set the value to 0 on all the sand brushes.
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ok i am finshing up on the sand_land_b2 umm if some one can tell me some more things to fix i will be happy :D
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ok i am finshing up on the sand_land_b2 umm if some one can tell me some more things to fix i will be happy :D
Fix the things I pointed out in the demo and post another beta. Get feedback on the new map, fix new issues, and repeat, until you have a solid map.
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here is sand_land_b2 and let me now feedback
http://www.megaupload.com/?d=DO4VRP9A
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bad.. trash it the idea is dumb no gameplay 1 straight line with a low and side paths that looks like poo
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Dude, with the mapping reputation you have, NO ONE is going to download the map until they at least see what they're downloading. Screenshots! And can't you just upload the map as an attachment? It's so much easier for people to download.
You're lucky I'm such a nice, amazing person. I attached a few screenshots AND the map file for easier download.
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there are soom things i fixed allready just post some thing that i can fix
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what should the flag base texture be?
1) grass
2) sand
3) dirt
4) other (if this post the texture)
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i think u should re do the base
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Can't lie, this map was better than I thought it would be. Lol. Still not saying it's amazing though.
For one thing, the ice on either side of the map is fugly. Use an ice texture.
What is its purpose? As if the map wasn't fast enough, you had to add 2 EMPTY ICE paths. GG.
There are lots of misaligned textures, the top of the side wall frames for instance. (Screenshot 4 from my last post, leftmost side)
If I recall, the low path wasn't amazing either. Change it up. Right now, the map is still a box.
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wrf musickid in yr last ss is that a block of sand xD on the wall
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this map was not well formed, too many misaligned textures, brushes not needed in the map, lights are all messed up, floor was not well created and I could go on, but I cant because I ran out of ss to look at, XD
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wrf musickid in yr last ss is that a block of sand xD on the wall
LOL. I didn't even notice it when I took a screenshot of it. I was focused on getting the base. Not my problem to fix though. XD
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I didn't download the map, but your map leaks. Some part of your map has a hole, leaking light into the outside void. This is why you needed to put an excessive number of light sources.
Beta 1 does not appear to leak, according to the screenshots.
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That's not even needed to be pointed out. Most of this guy's maps have leaks. Beta 1 didn't have one because it was a box. Now Beta 2 is a slightly more complicated box. They definitely went wrong somewhere.
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Just a joke of a map.
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From the screenshots, this later version doesn't look too bad... though some of the textures are ugly.
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Does it not say on the mapping forum to not put your map inside of a box so that there are no leaks? If what musik said is true than anyone who puts there map inside of a box should stop posting there map to the forum and fix it and the leak even before the maper can reply to any of the posts here.