Digital Paint Discussion Board

Development => Mapping => Topic started by: _burnt on March 14, 2009, 10:36:04 AM

Title: Team indicators
Post by: _burnt on March 14, 2009, 10:36:04 AM
Hi all! I need help from you. In my new map, which i'm going to release soon, i need to put team indicators. I want them to be nice looking and that they could be smartly placed. If you have any ideas please help. I'm going to release the map soon, after detailing and placing entities. Here is some screenshots:
Title: Re: Team indicators
Post by: RoBbIe on March 14, 2009, 11:06:14 AM
so you mean like a map? or like a radar? OR do you mean like colors like the barrels and etc
Title: Re: Team indicators
Post by: _burnt on March 14, 2009, 11:09:07 AM
Was badly written, was in hurry... I need team indicators for my map, like arrows (but not arrows cause they don't fit). Barrels aren't good because if you are in middle of 2 blue barrels and need to go red you need to guess the way...
Title: Re: Team indicators
Post by: Viper on March 14, 2009, 02:51:06 PM
arrows, barrels or lights.
Title: Re: Team indicators
Post by: RiMiNi on March 14, 2009, 09:45:15 PM
or make your own texture, one that fits the map
Title: Re: Team indicators
Post by: blaa on March 15, 2009, 05:44:08 AM
 maybe some beer bottles on the ground?
Title: Re: Team indicators
Post by: _burnt on March 15, 2009, 09:07:11 AM
or make your own texture, one that fits the map


I could, but one problem.. I SUCK at making textures. And i would not like to place arrows, i don't like them much. But i think i will put some barrels to be angled towards the base. Would that be nice idea?
Title: Re: Team indicators
Post by: RoBbIe on March 15, 2009, 10:23:53 AM
you still can use team colored flag.. maybe make a Flag Pole, Billboard, Sign, Theres alot of things you can do with it just take time off the map and think about what would be nice..I assure you in 1 hour you should have tons of ideas

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Title: Re: Team indicators
Post by: _burnt on March 15, 2009, 11:08:39 AM
It's hard cause it should fit to wildlife areas where like no man has ever touched. It would be stupid if there is giant arrow in the end of a pole... But i'm thinking solutions. IMO those angled barrels would work if people understand their meaning ::)

Oh goddammit!! I forgot that i suggested barrels myself... So long was my theme going well ::)
Title: Re: Team indicators
Post by: KnacK on March 15, 2009, 11:16:04 AM
Here's a thought.

THere are several rural areas in various parts of the world that use concrete or stone road markers, similar to this:

(http://www.hmdb.org/Photos/36/Photo36102.jpg)

That might be used in your map.
Title: Re: Team indicators
Post by: _burnt on March 15, 2009, 11:20:31 AM
Yes, good thinking. Not many of those here in Finland. It could be concrete pillar with color on the sides.
Title: Re: Team indicators
Post by: KnacK on March 15, 2009, 11:25:37 AM
Exactly!

I expect to see the results in an hour ;D
Title: Re: Team indicators
Post by: lilb990 on March 15, 2009, 12:05:44 PM
So demanding knack....:P
Title: Re: Team indicators
Post by: RoBbIe on March 15, 2009, 12:08:25 PM
Nice idea knack cant wait to see how it turns out
Title: Re: Team indicators
Post by: _burnt on March 15, 2009, 12:30:59 PM
Heh... Maybe not in an hour... Got in to mapping and did a lot of stuff. Stopping now, maybe making more staff at evening. I'm pretty sure that i'm going to put my map to the forums at the next weekend. BUT this is not sure. Depends how much time i can put in to it...
Title: Re: Team indicators
Post by: _burnt on March 16, 2009, 02:50:54 PM
Yay! I'm back here. I've almost finished my map and made the team indicators. Looking good, ha?
Title: Re: Team indicators
Post by: KnacK on March 16, 2009, 03:09:32 PM
That's a great start.

Now you know that if you see blue on the marker, that's the direction to travel to the blue base.

GJ
Title: Re: Team indicators
Post by: _burnt on March 16, 2009, 03:15:41 PM
I'll maybe post more screenshots, later. And i think i'm going to release beta 1 next weekend. But we will see if i have time.
Title: Re: Team indicators
Post by: jitspoe on March 16, 2009, 04:40:41 PM
The spike on the top looks a little small - I think it would look better if it were flush with the top of the box.  It would have lower r_speeds, too.
Title: Re: Team indicators
Post by: RoBbIe on March 16, 2009, 04:59:28 PM
Jee Jee if you make the Grass texture 5.00 and 5.00 instead of 10.00 10.00 it will look alot better
Title: Re: Team indicators
Post by: KI3S on March 16, 2009, 06:01:38 PM
I agree I think the top looks a little small
Title: Re: Team indicators
Post by: RoBbIe on March 16, 2009, 06:38:10 PM
yea it should be same size and just shrink like the one in knacks pic
Title: Re: Team indicators
Post by: _burnt on March 17, 2009, 01:53:30 AM
Jee Jee if you make the Grass texture 5.00 and 5.00 instead of 10.00 10.00 it will look alot better

Umm, what do you mean? Grass is 1.00 and 1.00. I haven't touched it by size. And ill change the spike
Title: Re: Team indicators
Post by: RoBbIe on March 17, 2009, 06:32:08 AM
oops i ment .5 and .5 just reduce it in half.. because in screen shots grass looks way to big.. also thats what i do when i use that grass texture
Title: Re: Team indicators
Post by: _burnt on March 17, 2009, 10:57:19 AM
Whoa, no way going to do it now. Gives too much lag. And i think that r_speeds are pretty. I haven't VIS compiled this so i can't know. Takes forever to compile  :-X

Oh dammit! Just tried to final compile but noticed that i had 7000 numportals. So is it going to kill my lights if i go beyond 6500?
Title: Re: Team indicators
Post by: jitspoe on March 17, 2009, 04:59:29 PM
Whoa, no way going to do it now. Gives too much lag. And i think that r_speeds are pretty. I haven't VIS compiled this so i can't know. Takes forever to compile  :-X

Oh dammit! Just tried to final compile but noticed that i had 7000 numportals. So is it going to kill my lights if i go beyond 6500?
Set the detail flag on things like your team indicators if you haven't already.  You can just select them and click the [+Det] button.
Title: Re: Team indicators
Post by: _burnt on March 18, 2009, 10:15:50 AM
Ihave everything detailed, though there ain't much to detail. I think it is because of the cliffs  :-\ I would not like to change them. But i will, if imust. Does it kill my lights if i go beyond 6500? I wan't to know

Oh dammit again! No need anymore. darn i made a stupid thing and that why the numportals were so high: now i only have 3800  ::)