Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on April 15, 2009, 12:52:32 AM
-
Not a lot of new stuff. I'm just trying to get new builds out every month. This includes the fix for the crouch death animation bug, surface specific splat sound effects, and some improved sound resampling.
Update: http://digitalpaint.epicfail.us/files/paintball2_build027_update_pretest1.exe
Full install: http://digitalpaint.epicfail.us/files/paintball2_build027_full_pretest1.exe
Server game DLL (installers are missing it): http://dplogin.com/files/servers/gamex86_1916.zip
Linux server update: http://digitalpaint.epicfail.us/files/paintball2_build027_linux_serverupdate_pretest1.tar.gz
Might not make a client Linux build this time around since I'm having issues...
-
Oh man, double-specific splats? Sounds great.
-
Wow another build... I just downloaded 26 and haven't done much with that yet. ;D
-
This includes the fix for the crouch death animation bug,
I really got confused with that bug.
-
mute function included?
http://team92.de/files/paintball2_build027_update_pretest1.exe
-
WHAT'S NEW:
build027 (2009-04-15):
- Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU.
- Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files.
- Cvar: s_resamplevolume - Since new sounds are quieter to avoid clipping, old non-48khz sounds will be scaled down by this value (default is 0.5, 50%).
- Cvar: s_force48khz - Enabled by default, sound settings are forced to high quality (48khz). If you wish to use
- Media: Surface specific splat sounds.
- Media: New 68 Carbine and VM-68 recordings.
- Media: Fixed admin map changing menu.
*** 1.916 build 165 ***
- Fixed crouch death animation bug.
-
The crouch bug is still not fixed it is still doing it for me.
-
The crouch bug is still not fixed it is still doing it for me.
Got it, too.
-
Wasn't that a server side bug? If so, you'd have to connect to a Build 27 server.
-
Got it, too.
Same here.
-
Wasn't that a server side bug? If so, you'd have to connect to a Build 27 server.
Yes.
-
what new surface splat sounds are there?
-
barrel, brick, dirt, grass, metal, wood
-
Maybe it is only on my computer, but the sounds are a little bit muffled now.
The s_resamplequality option is set to 2 by default, what is 1 ?
The volume setting and the surface specific splat sound are very nice :)
-
Maybe it is only on my computer, but the sounds are a little bit muffled now.
You might try playing with the s_resamplevolume setting. Since I got several complaints about the new sounds being too quiet (they had to be made quieter to avoid clipping), I made it so all the non-48khz sounds could be scaled down so the new sounds are louder, relatively. By default, the resamplevolume is set to 0.5 (50%). You could set it higher.
The s_resamplequality option is set to 2 by default, what is 1 ?
1 and 2 do the same thing now. At some point, I may add a better resampling algorithm, which would use the value 2, so I made that the default. Now it just uses a super simple linear algorithm.
-
The volume is good at 50%.
In build 26 the old sounds are clear, but now they are *** (i don't know, how to explain).
Another thing 1: I saw there are the sounds endgame5.wav and endgame6.wav. I can't remember that i heared this sounds ingame. Maybe u forgot to change something, that only the endgame 1-4 sounds are used?
Another thing 2: Shouldn't the flagpass.wav sound be in the flag folder?
-
3iob pub was updated yesterday morning. It does not look like the crouch bug is fixed. Unless its only fixed for the new models? I also cant hear any of the surface sounds... It just seems like the sound of your gun shooting overpowers the sound of the paintball splat.
-
Shoot to barrel, you hear a metallic klonk.
-
I don't hear anything =s + I also can't chage any of the new settings...
Edit.. nevermind, everything works fine, except the crouch bug is still there
-
Shame... :( It sounds cool
-
The 3iob pub server has version 164. It is fixed in version 165. Looks like there is only a new paintball2.exe file, but not the new gamex86.dll file.
-
The volume is good at 50%.
In build 26 the old sounds are clear, but now they are *** (i don't know, how to explain).
type "s_resamplequality 0; snd_restart" at the console. That will switch it back to how it was in previous builds. To me, it sounds like runnig a cheese grater on my eardrum. Perhaps you've gotten used to the jagged wave forms? Switch back and forth between 0 and 1, and grab/drop a flag a few times. I think you'll find the new resampling sounds better/is less painful.
Another thing 1: I saw there are the sounds endgame5.wav and endgame6.wav. I can't remember that i heared this sounds ingame. Maybe u forgot to change something, that only the endgame 1-4 sounds are used?
Looks like 1-4 are the only ones used. I've changed it to use 1-5 for the next version. 6 wasn't even in the right format, anyway.
Another thing 2: Shouldn't the flagpass.wav sound be in the flag folder?
Should. There are several things I don't like about the sound structure/file names, but if I change them now, it means everybody will probably re-downloading sounds off of the server, wasting a bunch of bandwidth. Maybe I'll restructure things if I do a major release.
-
Ok, i'll try it out.
U had time to build the linux serverupdate already?
-
U had time to build the linux serverupdate already?
Not yet. Going to try to do that today.
-
The 3iob pub server has version 164. It is fixed in version 165. Looks like there is only a new paintball2.exe file, but not the new gamex86.dll file.
uhhh what? How would that happen?
-
uhhh what? How would that happen?
Just copied paintball2.exe over instead of doing a proper install?
Speaking of install - here's the full version: http://digitalpaint.epicfail.us/files/paintball2_build027_full_pretest1.exe
-
Its not possible for me to actually run the .exe through ftp, so I get someone at xtremecyber games to do it... It should be installed properly. Any other reasons this could happen???
I will check with my guy to make sure he did everything properly to make sure.
Edit: Looks like we found the issue, should be updated soon.
-
Not yet. Going to try to do that today.
...no time or problems to build it?
-
...no time or problems to build it?
Meh, Linux is a piece of crap. Updated it at some point because I needed a new library or something, and now it won't boot xwindows because it doesn't recognize my touch pad pointer device. I made a build a couple days ago, but I can't test the client. The dedicated server seems to work, though. I haven't had a chance to package it since I was at a paintball scenario, plus we're in the middle of relocating at work. Things have been pretty crazy lately.
-
Jitspoe in build 28 are you going to fix the bug that we were talking about the crouch thing? Because it is still happening and it's really annoying.
-
The bug is fixed in build 27 as repeatedly stated. However, jitspoe cannot magically make the problems stop, the server admins have to get build 27. Seeing as most servers are on linux, and jits hasn't managed to package the linux server yet, it is not going to 'fixed' for a while yet. Now grow some patience :D
-
Jitspoe - Linux isn't crap maybe the distribution you are running is....
Almost every game that has a linux version is slightly faster on my setup (nvidia 8500)
There is a lot to be said for meta distro's (no verions just constant upgrades)
(also any linux user should check out ext4 - fsck is about 200% faster... boot up is also quicker)
Most distro's no longer need xorg.conf to run (I always use one to tweak settings) try temporarily removing it (ie mv /etc/X11/xorg.conf /etc/X11/conf-
Although paintball is my favourite game the linux client version does suck (random crashes are not cool..)
I can possibly help fix your X issue - try posting/attaching your
/var/log/Xorg.0.log
Personally I do not use ubuntu (its too slow)
-
Personally I do not use ubuntu (its too slow)
What distro do you prefer?
-
Jitspoe - Linux isn't crap maybe the distribution you are running is....
Almost every game that has a linux version is slightly faster on my setup (nvidia 8500)
There is a lot to be said for meta distro's (no verions just constant upgrades)
(also any linux user should check out ext4 - fsck is about 200% faster... boot up is also quicker)
Most distro's no longer need xorg.conf to run (I always use one to tweak settings) try temporarily removing it (ie mv /etc/X11/xorg.conf /etc/X11/conf-
Although paintball is my favourite game the linux client version does suck (random crashes are not cool..)
I can possibly help fix your X issue - try posting/attaching your
/var/log/Xorg.0.log
Personally I do not use ubuntu (its too slow)
This should probably be its own thread, so: http://dplogin.com/forums/index.php?topic=17279
I've put together a server update package, since I can't get anything else to work: http://digitalpaint.epicfail.us/files/paintball2_build027_linux_serverupdate_pretest1.tar.gz
-
Thanks, the server files are the most important things :)
-
When is build 28 coming?
-
When is build 28 coming?
Probably not for a while... :P
Why are you so eager anyway?
-
Not a build comes out every month.
-
Lately jitspoe has been busy if you haven't noticed with his re-locating of work and he probably doesn't have time but it should come out very soon nick.
-
Yeah.
-
Seems libvorbis is still required for the server. I thought we fixed that. Oh well. I went ahead and made this an "official" release, since nobody has reported any issues with it.
-
Any new files or pretest = final ?
-
the crouch thing still there.
-
...the server admins have to get build 27.
-
Any new files or pretest = final ?
Same thing. Nothing needed to be changed.
-
Seems libvorbis is still required for the server. I thought we fixed that. Oh well. I went ahead and made this an "official" release, since nobody has reported any issues with it.
Cmon man.. you barely gave us a chance to test it. We haven't had a stable Linux server release since B21.
-
I went ahead and made this an "official" release, since nobody has reported any issues with it.
Mirror (http://files.garrettw.net/mirror/dp/) at GarrettW.net (NY, USA) has now been updated with the new version's files.
-
Mirror (http://files.garrettw.net/mirror/dp/) at GarrettW.net (NY, USA) has now been updated with the new version's files.
Thanks. Updated the files page.
-
Thanks. Updated the files page.
Ah, but did you notice how I put "NY" in my last post? It's not "AZ" anymore. ;)
-
Ah, but did you notice how I put "NY" in my last post? It's not "AZ" anymore. ;)
Why, yes I did. That's why it shows up properly on the files page.
¬_¬ <_<
For some reason, I was thinking it was always NY.
-
For some reason, I was thinking it was always NY.
Heh, no, it wasn't ... and I'm to blame for the server-switching. If I end up staying with my current host for any length of time, the files will remain in NY.
-
I am still getting the crouch bug on 3iob pub. Any ideas?
-
I am still getting the crouch bug on 3iob pub. Any ideas?
You're still running the 1.915 version of gamex86.dll. 1.916 comes with build 27. You must have just copied the paintball2.exe over or somehow missed some files.
-
Seems I missed the gamex86.dll file or used the wrong one with the installer, so if you're running a windows server, I have the new DLL here: http://dplogin.com/files/servers/gamex86_1916.zip
-
Is it just me, or does the 68carb1.wav have a slight ring or echo to it now? I noticed it after shooting the carbine for a while and it got slightly annoying... Meh, could just be my hearing.
-
way to go and ruin the game (y) finally downloaded the new build and now i cant hear anything and dont tell me to take ur old sounds, i did that but still it sounds different... cant hear where someone goes anymore
-
Get some hearing aids.
-
b16 is very good, but to play in OTB servers you need b26, not bad, but I agree with Rocky I can't ear a think, and althought I like the effects of the balls in the barrels, I don't like some guns sounds.
-
Did you turn the game volume up? The new sounds are quieter to avoid clipping, and as a result, you'll have to turn your volume up a bit.
-
yeaa i did but i still cant hear the footsteps and jumping aswell .. =/(
-
yeaa i did but i still cant hear the footsteps and jumping aswell .. =/(
http://dplogin.com/forums/index.php?topic=16120.0
-
no more old models ?
-
r_oldmodels 1 doesn't work for me anymore in this build.
What can I do?
-
It worked for me when i did it but i got 26 again so.
-
r_oldmodels 1 doesn't work for me anymore in this build.
What can I do?
Use the new models. :P
-
Use the new models. :P
they make me lag :(
-
thanks for all your help everyone.. lol
-
Build 27 Is Very Good But The Only Serface Specific Splat that i can here is the one for the Oil Drum
-
I have found some Serface sounds, images are listed below.
-
When new build? 28? ;]
-
jitspoe want make them monthly, but it looks like he has no time atm.
-
Umm having same problem wade new models are dumb i want the old models back :( anyway i can get them?
-
The old model files are no longer included in the installer files so the new models are used regardless of setting.
-
RINSED! :lol:
EDIT
joke. I really don't get why people don't like the new models - they're more detailed and tbh, if they make you lag, then you're either playing speed servers with 32000people on arm, or your computer needs some serious work done to it.
-
well for one they look meddling dumb when you strafe and are so skinny just don't look right at all
-
Is there any sign of a fix for the random crashing on the linux version ?
Its been the same since 0.26 : http://dplogin.com/forums/index.php?topic=16798.msg164247#msg164247
If it is ogg related cant you at least temporary remove that for the linux client ? 0.23 worked fine but I can no longer go on servers on that version.
I do not want to use wine,
-
Just finally got around to update my build to 27, I'm really liking the new sounds :)
-
Is there any sign of a fix for the random crashing on the linux version ?
Its been the same since 0.26 : http://dplogin.com/forums/index.php?topic=16798.msg164247#msg164247
If it is ogg related cant you at least temporary remove that for the linux client ? 0.23 worked fine but I can no longer go on servers on that version.
I do not want to use wine,
Unfortunately, I'm having a difficult enough time getting linux to run, let alone debug issues with Paintball2.
-
Jitspoe - did you re-install in the end ? (you were running a mix of stable/unstable debian)
If your having any linux issue please feel free to message me .
I've passed LPI (so am now certified..)
I'm going to follow ViciouZ's advice (i'll use gdb too) and see if it still segfaults...
-
Jitspoe - did you re-install in the end ? (you were running a mix of stable/unstable debian)
If your having any linux issue please feel free to message me .
I've passed LPI (so am now certified..)
I'm going to follow ViciouZ's advice (i'll use gdb too) and see if it still segfaults...
Haven't even had time to touch Linux recently, to be honest. If you can try to debug paintball 2 and figure out where it's crashing, though, that would be helpful.
-
I forgot to say in the other thread - try running with the Alsa or SDL drivers, which you can probably build from source ok. Not sure if that is mod content or not though.
-
+enable_ogg 0 seems to have fixed the crashing on Linux client
Been running for several hours and no crashes (although it was of a random nature previously)
I'll let you know if I do have issues.
Yey ! ;D
-
Jitspoe, you have any progress on next build?
-
http://dplogin.com/forums/index.php?topic=951.0