Digital Paint Discussion Board

Development => Mapping => Topic started by: FluKe on April 18, 2009, 11:09:17 PM

Title: ub_rooftop glitch
Post by: FluKe on April 18, 2009, 11:09:17 PM
ub_rooftop glitch

http://i43.tinypic.com/o6lbet.jpg

http://i43.tinypic.com/33p927t.jpg


Title: Re: ub_rooftop glitch
Post by: Cameron on April 18, 2009, 11:17:12 PM
vid_restart
Title: Re: ub_rooftop glitch
Post by: FluKe on April 18, 2009, 11:20:41 PM
Nope still there.
Title: Re: ub_rooftop glitch
Post by: lilb990 on April 19, 2009, 01:01:57 AM
i don't get it what is it...?
Title: Re: ub_rooftop glitch
Post by: Fitz on April 19, 2009, 01:50:54 AM
i don't get it what is it...?
I was about to say the same thing...
Title: Re: ub_rooftop glitch
Post by: jitspoe on April 19, 2009, 02:25:38 AM
I think it's a vis glitch where you get the hall of mirrors effect.  About the only thing that can be done is recompile the map with a vis compiler that has that particular glitch fixed, or add some hint brushes and such, and hope for the best.  I think things like the railings in the base are a bigger issue, since those get seen all the time.